Simone Yang
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Cyberpunk Red: Night City Stories | |
---|---|
GM | |
Erik | |
Date | |
2045 A.D. | |
Advancement | |
170 IP | |
Reputation | |
2 | |
Characters | |
Galen "Doc" Sank Kia "Spruce" Simone (Sy) "Mover" Yang Thomas "Cabbie" Connely Tovera "Drakka" Vash Zaahira "Lemon Drop" Idrissi | |
NPCs | |
Saiya Nakajima, Fixer | |
Resources | |
Cheat Sheet |
Description
<<Text>>
Background
<<Test>>
Statistics
Characteristics
Intellect | 6 | Reflexes | 8 | Dexterity | 8 | ||
Technique | 7 | Cool | 7 | Willpower | 6 | ||
Luck | 5 | Move | 5 | Body | 5 | ||
Empathy | 5 | ||||||
Class | Solo | Total XP | 0 |
(130 XP)
Attributes
Hit Points | 40 | Humanity | 50 | Luck Points | 8 | ||
Soak | 7 |
Skills (Abridged)
- ✓ denotes class/specialization skill
Accounting | Intellect | 0 |
Acting | Cool | 0 |
Air Vehicle Tech | Technique | 0 |
Animal Handling | Intellect | 0 |
Archery | Reflexes | 0 |
Athletics | Dexterity | 6 |
Autofire | Reflexes | 0 |
Basic Tech | Technique | 0 |
Brawling | Dexterity | 2 |
Bribery | Cool | 0 |
Bureaucracy | Intelligence | 0 |
Business | Intelligence | 0 |
Composition | Intelligence | 0 |
Conceal/Reveal Object | Intelligence | 6 |
Concentration | Willpower | 4 |
Contortionist | Dexterity | 6 |
Conversation | Empathy | 2 |
Criminology | Intellect | 0 |
Cryptography | Intellect | 0 |
Cybertech | Intellect | 0 |
Dance | Dexterity | 2 |
Deduction | Intellect | 0 |
Demolitions | Technique | 0 |
Drive Land Vehicle | Reflexes | 0 |
Education | Intellect | 2 |
Electronics/Security Tech | Technique | 2 |
Endurance | Willpower | 0 |
Evasion | Dexterity | 6 |
First Aid | Technique | 2 |
Forgery | Technique | 2 |
Gamble | Intellect | 0 |
Handgun | Reflexes | 0 |
Heavy Weapons | Reflexes | 0 |
Human Perception | Empathy | 2 |
Interrogation | Cool | 0 |
Land Vehicle Tech | Technique | 0 |
Language (English) | Intellect | 4 |
Language (Streetslang) | Intellect | 2 |
Library Search | Intellect | 0 |
Lip Reading | Intellect | 0 |
Local Expert (Downtown) | Intellect | 2 |
Local Expert (Warehouse) | Intellect | 2 |
Martial Arts (Aikido) | Dexterity | 2 |
Martial Arts (Taekondo) | Dexterity | 2 |
Melee Weapon | Dexterity | 0 |
Paint, Draw, Sculpt | Technique | 0 |
Paramedic | Technique | 0 |
Perception | Intellect | 4 |
Personal Grooming | Cool | 0 |
Persuasion | Cool | 2 |
Photography/Film | Technique | 0 |
Pick Lock | Technique | 4 |
Pick Pocket | Technique | 4 |
Pilot Air Vehicle | Reflexes | 0 |
Pilot Water Vehicle | Reflexes | 0 |
Play Instrument | Technique | 0 |
Resist Torture and Drugs | Willpower | 0 |
Riding | Reflexes | 0 |
Science | Intellect | 0 |
Water Vehicle Tech | Technique | 0 |
Shoulder Arms | Reflexes | 0 |
Stealth | Dexterity | 6 |
Streetwise | Cool | 2 |
Tactics | Intellect | 0 |
Tracking | Intellect | 0 |
Trading | Cool | 2 |
Wardrobe and Style | Cool | 0 |
Weapons Tech | Technique | 0 |
Wilderness Survival | Intellect | 0 |
(10 XP)
Special Ability
0
Cyberware
- Biomonitor
- Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0
Weapons
Equipment
- Agent
- Airhypo