Simone Yang: Difference between revisions
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{{infobox cyberpunk red/night city stories}} | {{infobox cyberpunk red/night city stories}} | ||
[[File:Simone Yang 1.jpg|left|250px]] | |||
==Description== | ==Description== | ||
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=== Skills === | === Skills === | ||
[[File:Simone Yang 3.jpg|right|250px]] | |||
==== Awareness Skills ==== | ==== Awareness Skills ==== | ||
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|- style="text-align: center;" | |- style="text-align: center;" | ||
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==Special Ability== | ==Special Ability== | ||
=== | [[File:Simone Yang 2.jpg|right|250px]] | ||
=== Combat Awareness === | |||
The Solo's Role Ability is Combat Awareness. With Combat Awareness, a Solo can call up their training to have an enhanced situational awareness of the battlefield. When combat begins, anytime outside of combat, or in combat with an Action, a Solo may divide the total number of points they have in their Combat Awareness Role Ability among a number of combat abilities. If a Solo chooses to not change their point assignments, their previous ones persist. | |||
==== Current Selection ==== | |||
* Initiative Reaction: +2 Initiative | |||
* Threat Detection: +2 Perception | |||
==Cyberware== | ==Cyberware== | ||
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**Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0 | **Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0 | ||
== | * Contraseptive Implant | ||
* | ** Prevents unwanted pregnacies | ||
* Nural Link | |||
** Artificial Nerves system. Has 5 option slots. | |||
*** Kerenzikov Speedwear | |||
**** {Disc} User adds +2 Initiative. Requires Nural Link | |||
*** Memory Chip | |||
**** Data Storage | |||
==Arms & Armor== | |||
* Bodyweight Suit (Stopping Power 11) | |||
== Equipment == | == Equipment == | ||
*Agent | * Pockets | ||
* | ** Agent | ||
** Music Player | |||
* Messenger Bag | |||
** Disposable Cellphone (3x) | |||
** Lockpicking Set | |||
** Memory Chip | |||
** TechBag | |||
* Duffel Bag | |||
** Inflateable Bed & Sleeping Bag | |||
** MRE (3x) | |||
** Rope | |||
== Clothing == | == Clothing == | ||
* | * Asia Pop | ||
** Bottems | |||
** Jacket | |||
** Tops (x2) | |||
* Urban Flash | |||
** Bottems | |||
*Bohemean | |||
** Tops | |||
* Leasureware | |||
** Bottems | |||
** Footware (x2) | |||
** Tops (x2) | |||
* Nomad Leather | |||
** Jacket | |||
[[Category: Player Characters]] | [[Category: Player Characters]] | ||
[[Category: | [[Category: Adam's Characters]] | ||
[[Category: Cyberpunk]] | [[Category: Cyberpunk]] | ||
[[Category: Cyberpunk Red]] | [[Category: Cyberpunk Red]] |
Revision as of 02:02, 20 November 2022
Cyberpunk Red: Night City Stories | |
---|---|
GM | |
Erik | |
Date | |
2045 A.D. | |
Advancement | |
170 IP | |
Reputation | |
2 | |
Characters | |
Galen "Doc" Sank Kia "Spruce" Simone (Sy) "Mover" Yang Thomas "Cabbie" Connely Tovera "Drakka" Vash Zaahira "Lemon Drop" Idrissi | |
NPCs | |
Saiya Nakajima, Fixer | |
Resources | |
Cheat Sheet |
Description
<<Text>>
Background
<<Test>>
Statistics
Characteristics
Intellect | 6 | Reflexes | 8 | Dexterity | 8 | ||
Technique | 7 | Cool | 7 | Willpower | 6 | ||
Luck | 5 | Move | 5 | Body | 5 | ||
Empathy | 5 | ||||||
Class | Solo | Total XP | 0 |
Attributes
Hit Points | 40 | Humanity | 50 | Luck Points | 8 | ||
Soak | 7 |
Skills
Awareness Skills
Skill | Att | Skill | Bonus | Total |
Concentration (WILL) | 6 | 4 | 0 | +10 |
Conceal/Reveal (INT) | 6 | 6 | 0 | +12 |
Lip Reading (INT) | 6 | 0 | 0 | +6 |
Perception (INT) | 6 | 4 | 0 | +10 |
Tracking (INT) | 6 | 0 | 0 | +6 |
Body Skills
Skill | Att | Skill | Bonus | Total |
Athletics (DEX) | 8 | 6 | 0 | +14 |
Contortionist (DEX) | 8 | 6 | 0 | +14 |
Dance (DEX) | 8 | 2 | 0 | +10 |
Endurance (WILL) | 6 | 0 | 0 | +6 |
Resist Torture/Drugs (WILL) | 6 | 0 | 0 | +6 |
Stealth (DEX) | 8 | 6 | 0 | +14 |
Control Skills
Skill | Att | Skill | Bonus | Total |
Drive Land (REF) | 8 | 0 | 0 | +8 |
Pilot Air Vehicle (x2) (REF) | 8 | 0 | 0 | +8 |
Pilot Sea Vehicle (REF) | 8 | 0 | 0 | +8 |
Riding (REF) | 8 | 0 | 0 | +8 |
Education Skills
Skill | Att | Skill | Bonus | Total |
Accounting (INT) | 6 | 0 | 0 | +6 |
Animal Handling (INT) | 6 | 0 | 0 | +6 |
Bureaucracy (INT) | 6 | 0 | 0 | +6 |
Business (INT) | 6 | 0 | 0 | +6 |
Composition (INT) | 6 | 0 | 0 | +6 |
Criminology (INT) | 6 | 0 | 0 | +6 |
Cryptography (INT) | 6 | 0 | 0 | +6 |
Deduction (INT) | 6 | 0 | 0 | +6 |
Education (INT) | 6 | 2 | 0 | +8 |
Gamble (INT) | 6 | 0 | 0 | +6 |
Language (English) (INT) | 6 | 4 | 0 | +10 |
Language (Streetslang) (INT) | 6 | 2 | 0 | +8 |
Library Search (INT) | 6 | 0 | 0 | +6 |
Local Expert (Downtown) (INT) | 6 | 2 | 0 | +8 |
Local Expert (Warehouse) (INT) | 6 | 2 | 0 | +8 |
Science (INT) | 6 | 0 | 0 | +6 |
Tactics (INT) | 6 | 0 | 0 | +6 |
Wilderness Survival (INT) | 6 | 0 | 0 | +6 |
Fighting Skills
Skill | Att | Skill | Bonus | Total |
Brawling (DEX) | 8 | 2 | 0 | +10 |
Evasion (DEX) | 8 | 6 | 0 | +14 |
Martial Arts (Aikido) (DEX) | 8 | 2 | 0 | +10 |
Martial Arts (Taekondo) (DEX) | 8 | 2 | 0 | +10 |
Melee Weapon (DEX) | 8 | 0 | 0 | +8 |
Performance Skills
Skill | Att | Skill | Bonus | Total |
Acting (COOL) | 7 | 0 | 0 | +7 |
Play Instrument (TECH) | 7 | 0 | 0 | +7 |
Ranged Skills
Skill | Att | Skill | Bonus | Total |
Archery (REF) | 8 | 0 | 0 | +8 |
Autofire (x2) (REF) | 8 | 0 | 0 | +8 |
Handgun (DEX) | 8 | 0 | 0 | +8 |
Heavy Weapons (x2) (DEX) | 8 | 0 | 0 | +0 |
Shoulder Arms (DEX) | 8 | 0 | 0 | +0 |
Social Skills
Technique Skills
Skill | Att | Skill | Bonus | Total |
Bribery (COOL) | 7 | 0 | 0 | +7 |
Conversation (EMP) | 5 | 2 | 0 | +7 |
Human Perception (EMP) | 5 | 2 | 0 | +7 |
Interrogation (COOL) | 7 | 0 | 0 | +7 |
Persuasion (COOL) | 7 | 2 | 0 | +9 |
Personal Grooming (COOL) | 7 | 0 | 0 | +7 |
Streetwise (COOL) | 7 | 2 | 0 | +9 |
Trading (COOL) | 7 | 2 | 0 | +9 |
Wardrobe & Style (COOL) | 7 | 0 | 0 | +7 |
Special Ability
Combat Awareness
The Solo's Role Ability is Combat Awareness. With Combat Awareness, a Solo can call up their training to have an enhanced situational awareness of the battlefield. When combat begins, anytime outside of combat, or in combat with an Action, a Solo may divide the total number of points they have in their Combat Awareness Role Ability among a number of combat abilities. If a Solo chooses to not change their point assignments, their previous ones persist.
Current Selection
- Initiative Reaction: +2 Initiative
- Threat Detection: +2 Perception
Cyberware
- Biomonitor
- Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0
- Contraseptive Implant
- Prevents unwanted pregnacies
- Nural Link
- Artificial Nerves system. Has 5 option slots.
- Kerenzikov Speedwear
- {Disc} User adds +2 Initiative. Requires Nural Link
- Memory Chip
- Data Storage
- Kerenzikov Speedwear
- Artificial Nerves system. Has 5 option slots.
Arms & Armor
- Bodyweight Suit (Stopping Power 11)
Equipment
- Pockets
- Agent
- Music Player
- Messenger Bag
- Disposable Cellphone (3x)
- Lockpicking Set
- Memory Chip
- TechBag
- Duffel Bag
- Inflateable Bed & Sleeping Bag
- MRE (3x)
- Rope
Clothing
- Asia Pop
- Bottems
- Jacket
- Tops (x2)
- Urban Flash
- Bottems
- Bohemean
- Tops
- Leasureware
- Bottems
- Footware (x2)
- Tops (x2)
- Nomad Leather
- Jacket
Skill | Att | Skill | Bonus | Total |
Air Vehicle Tech (TECH) | 7 | 0 | 0 | +7 |
Basic Tech (TECH) | 7 | 0 | 0 | +7 |
Cybertech (TECH) | 7 | 0 | 0 | +7 |
Demolitions (x2) (TECH) | 7 | 0 | 0 | +7 |
Electronics / Security (TECH) | 7 | 2 | 0 | +9 |
First Aid (TECH) | 7 | 2 | 0 | +9 |
Forgery (TECH) | 7 | 2 | 0 | +9 |
Land Vehicle Tech (TECH) | 7 | 0 | 0 | +7 |
Paint/Draw/Sculpt (TECH) | 7 | 0 | 0 | +7 |
Paramedic (x2) (TECH) | 7 | 0 | 0 | +7 |
Photography/Film (TECH) | 7 | 0 | 0 | +7 |
Pick Lock (TECH) | 7 | 4 | 0 | +11 |
Pick Pocket (TECH) | 7 | 4 | 0 | +11 |
Sea Vehicle Tech (TECH) | 7 | 0 | 0 | +7 |
Weaponstech (TECH) | 7 | 0 | 0 | +7 |