Simone Yang: Difference between revisions

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=== Skills ===
=== Skills ===
==== Awareness Skills ====


==== Awareness Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"| '''Att'''
| '''Att'''
|style="width: 50px;"| '''Skl'''
| '''Skill'''
|style="width: 50px;"| '''Bonus'''
| '''Bonus'''
|style="width: 50px;"| '''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Concentration (WILL)
|Concentration (WILL)
| 6
| 6
| 4
| 4
| 0
| 0
| +10
| +10
|- style="text-align: center;"
|-  
|style="text-align: right;”|Conceal/Reveal (INT)
|Conceal/Reveal (INT)
| 6
| 6
| 6
| 6
| 0
| 0
| +12
| +12
|- style="text-align: center;”
|-
|style="text-align: right;”|Lip Reading (INT)
|Lip Reading (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-
|style="text-align: right;”|Perception (INT)
|Perception (INT)
| 6
| 6
| 4
| 4
| 0
| 0
| +10
| +10
|- style="text-align: center;”
|-  
|style="text-align: right;”|Tracking (INT)
|Tracking (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-
|}
|}


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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Athletics (DEX)
| Athletics (DEX)
| 8
| 8
| 6
| 6
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| +14
| +14
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;”|Contortionist (DEX)
| Contortionist (DEX)
| 8
| 8
| 6
| 6
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| +14
| +14
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;”|Dance (DEX)
| Dance (DEX)
| 8
| 8
| 2
| 2
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| +10
| +10
|- style="text-align: center;”
|- style="text-align: center;”
|style="text-align: right;”|Endurance (WILL)
| Endurance (WILL)
| 6
| 6
| 0
| 0
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| +6
| +6
|- style="text-align: center;”
|- style="text-align: center;”
|style="text-align: right;”|Resist Torture/Drugs (WILL)
| Resist Torture/Drugs (WILL)
| 6
| 6
| 0
| 0
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| +6
| +6
|- style="text-align: center;”
|- style="text-align: center;”
|style="text-align: right;”|Stealth (DEX)
| Stealth (DEX)
| 8
| 8
| 6
| 6
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Drive Land (REF)
| Drive Land (REF)
| 8
| 8
| 0
| 0
| 0
| 0
| +8
| +8
|- style="text-align: center;"
|-  
|style="text-align: right;”|Pilot Air Vehicle (x2) (REF)
| Pilot Air Vehicle (x2) (REF)
| 8
| 8
| 0
| 0
| 0
| 0
| +8
| +8
|- style="text-align: center;"
|-  
|style="text-align: right;”|Pilot Sea Vehicle (REF)
| Pilot Sea Vehicle (REF)
| 8
| 8
| 0
| 0
| 0
| 0
| +8
| +8
|- style="text-align: center;”
|-  
|style="text-align: right;”|Riding (REF)
|Riding (REF)
| 8
| 8
| 0
| 0
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Accounting (INT)
| Accounting (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;"
|-  
|style="text-align: right;”|Animal Handling (INT)
| Animal Handling (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;"
|-  
|style="text-align: right;”|Bureaucracy (INT)
| Bureaucracy (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Business (INT)
| Business (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-
|style="text-align: right;”|Composition (INT)
| Composition (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Criminology (INT)
| Criminology (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Cryptography (INT)
| Cryptography (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Deduction (INT)
| Deduction (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Education (INT)
| Education (INT)
| 6
| 6
| 2
| 2
| 0
| 0
| +8
| +8
|- style="text-align: center;”
|-  
|style="text-align: right;”|Gamble (INT)
| Gamble (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Language (English) (INT)
| Language (English) (INT)
| 6
| 6
| 4
| 4
| 0
| 0
| +10
| +10
|- style="text-align: center;”
|-  
|style="text-align: right;”|Language (Streetslang) (INT)
| Language (Streetslang) (INT)
| 6
| 6
| 2
| 2
| 0
| 0
| +8
| +8
|- style="text-align: center;”
|-  
|style="text-align: right;”|Library Search (INT)
| Library Search (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Local Expert (Downtown) (INT)
| Local Expert (Downtown) (INT)
| 6
| 6
| 2
| 2
| 0
| 0
| +8
| +8
|- style="text-align: center;”
|-  
|style="text-align: right;”|Local Expert (Warehouse) (INT)
| Local Expert (Warehouse) (INT)
| 6
| 6
| 2
| 2
| 0
| 0
| +8
| +8
|- style="text-align: center;”
|-  
|style="text-align: right;”|Science (INT)
| Science (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Tactics (INT)
| Tactics (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|style="text-align: right;”|Wilderness Survival (INT)
| Wilderness Survival (INT)
| 6
| 6
| 0
| 0
| 0
| 0
| +6
| +6
|- style="text-align: center;”
|-  
|}
|}


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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Brawling (DEX)
|style="text-align: right;”|Brawling (DEX)
| 8
| 8
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Acting (COOL)
|style="text-align: right;”|Acting (COOL)
| 7
| 7
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Archery (REF)
|style="text-align: right;”|Archery (REF)
| 8
| 8
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Bribery (COOL)
|style="text-align: right;”|Bribery (COOL)
| 7
| 7
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{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|'''Skill'''
|style="width: 50px;"|’''Att'''
| '''Att'''
|style="width: 50px;"|’''Skl'''
| '''Skill'''
|style="width: 50px;"|’''Bonus'''
| '''Bonus'''
|style="width: 50px;"|’''Total'''
| '''Total'''
|- style="text-align: center;"
|-
|style="text-align: right;”|Air Vehicle Tech (TECH)
|style="text-align: right;”|Air Vehicle Tech (TECH)
| 7
| 7

Revision as of 01:31, 20 November 2022

Cyberpunk Red: Night City Stories
Cyberpunk-red-banner.jpg
GM
Erik
Date
2045 A.D.
Advancement
170 IP
Reputation
2
Characters
Galen "Doc" Sank
Kia "Spruce"
Simone (Sy) "Mover" Yang
Thomas "Cabbie" Connely
Tovera "Drakka" Vash
Zaahira "Lemon Drop" Idrissi
NPCs
Saiya Nakajima, Fixer
Resources
Cheat Sheet

Description

<<Text>>

Background

<<Test>>

Statistics

Characteristics

Intellect 6   Reflexes 8   Dexterity 8
Technique 7   Cool 7   Willpower 6
Luck 5   Move 5   Body 5
Empathy 5
Class Solo   Total XP 0

Attributes

Hit Points 40   Humanity 50   Luck Points 8
Soak 7

Skills

Awareness Skills

Skill Att Skill Bonus Total
Concentration (WILL) 6 4 0 +10
Conceal/Reveal (INT) 6 6 0 +12
Lip Reading (INT) 6 0 0 +6
Perception (INT) 6 4 0 +10
Tracking (INT) 6 0 0 +6

Body Skills

Skill Att Skill Bonus Total
Athletics (DEX) 8 6 0 +14
Contortionist (DEX) 8 6 0 +14
Dance (DEX) 8 2 0 +10
Endurance (WILL) 6 0 0 +6
Resist Torture/Drugs (WILL) 6 0 0 +6
Stealth (DEX) 8 6 0 +14

Control Skills

Skill Att Skill Bonus Total
Drive Land (REF) 8 0 0 +8
Pilot Air Vehicle (x2) (REF) 8 0 0 +8
Pilot Sea Vehicle (REF) 8 0 0 +8
Riding (REF) 8 0 0 +8

Education Skills

Skill Att Skill Bonus Total
Accounting (INT) 6 0 0 +6
Animal Handling (INT) 6 0 0 +6
Bureaucracy (INT) 6 0 0 +6
Business (INT) 6 0 0 +6
Composition (INT) 6 0 0 +6
Criminology (INT) 6 0 0 +6
Cryptography (INT) 6 0 0 +6
Deduction (INT) 6 0 0 +6
Education (INT) 6 2 0 +8
Gamble (INT) 6 0 0 +6
Language (English) (INT) 6 4 0 +10
Language (Streetslang) (INT) 6 2 0 +8
Library Search (INT) 6 0 0 +6
Local Expert (Downtown) (INT) 6 2 0 +8
Local Expert (Warehouse) (INT) 6 2 0 +8
Science (INT) 6 0 0 +6
Tactics (INT) 6 0 0 +6
Wilderness Survival (INT) 6 0 0 +6

Fighting Skills

Skill Att Skill Bonus Total
Brawling (DEX) 8 2 0 +10
Evasion (DEX) 8 6 0 +14
Martial Arts (Aikido) (DEX) 8 2 0 +10
Martial Arts (Taekondo) (DEX) 8 2 0 +10
Melee Weapon (DEX) 8 0 0 +8

Performance Skills

Skill Att Skill Bonus Total
Acting (COOL) 7 0 0 +7
Play Instrument (TECH) 7 0 0 +7

Ranged Skills

Skill Att Skill Bonus Total
Archery (REF) 8 0 0 +8
Autofire (x2) (REF) 8 0 0 +8
Handgun (DEX) 8 0 0 +8
Heavy Weapons (x2) (DEX) 8 0 0 +0
Shoulder Arms (DEX) 8 0 0 +0

Social Skills

Technique Skills

Skill Att Skill Bonus Total
Bribery (COOL) 7 0 0 +7
Conversation (EMP) 5 2 0 +7
Human Perception (EMP) 5 2 0 +7
Interrogation (COOL) 7 0 0 +7
Persuasion (COOL) 7 2 0 +9
Personal Grooming (COOL) 7 0 0 +7
Streetwise (COOL) 7 2 0 +9
Trading (COOL) 7 2 0 +9
Wardrobe & Style (COOL) 7 0 0 +7

Special Ability

0

Cyberware

  • Biomonitor
    • Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0

Weapons

Equipment

  • Agent
  • Airhypo

Clothing

Skill Att Skill Bonus Total
Air Vehicle Tech (TECH) 7 0 0 +7
Basic Tech (TECH) 7 0 0 +7
Cybertech (TECH) 7 0 0 +7
Demolitions (x2) (TECH) 7 0 0 +7
Electronics / Security (TECH) 7 2 0 +9
First Aid (TECH) 7 2 0 +9
Forgery (TECH) 7 2 0 +9
Land Vehicle Tech (TECH) 7 0 0 +7
Paint/Draw/Sculpt (TECH) 7 0 0 +7
Paramedic (x2) (TECH) 7 0 0 +7
Photography/Film (TECH) 7 0 0 +7
Pick Lock (TECH) 7 4 0 +11
Pick Pocket (TECH) 7 4 0 +11
Sea Vehicle Tech (TECH) 7 0 0 +7
Weaponstech (TECH) 7 0 0 +7