Simone Yang: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
Line 31: Line 31:
|}
|}


===Skills (Abridged)===
=== Skills ===
* ✓ denotes class/specialization skill
 
{|width="350"
==== Awareness Skills ====
|-style="vertical-align: top;"
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|-
|- style="text-align: center;"
|Accounting
|style="text-align: right; width: 250px;"|'''Skill'''
|Intellect
|style="width: 50px;"| '''Att'''
|style="width: 50px;"| '''Skl'''
|style="width: 50px;"| '''Bonus'''
|style="width: 50px;"| '''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Concentration (WILL)
| 6
| 4
| 0
| 0
|-
| +10
|Acting
|- style="text-align: center;"
|Cool
|style="text-align: right;”|Conceal/Reveal (INT)
| 6
| 6
| 0
| 0
|-
| +12
|Air Vehicle Tech
|- style="text-align: center;”
|Technique
|style="text-align: right;”|Lip Reading (INT)
| 6
| 0
| 0
|-
|Animal Handling
|Intellect
| 0
| 0
|-
| +6
|Archery
|- style="text-align: center;”
|Reflexes
|style="text-align: right;”|Perception (INT)
| 6
| 4
| 0
| 0
|-
| +10
|Athletics
|- style="text-align: center;”
|Dexterity
|style="text-align: right;”|Tracking (INT)
| 6
| 6
|-
|Autofire
|Reflexes
| 0
| 0
|-
|Basic Tech
|Technique
| 0
| 0
|-
| +6
|Brawling
|- style="text-align: center;”
|Dexterity
|}
 
==== Body Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Athletics (DEX)
| 8
| 6
| 0
| +14
|- style="text-align: center;"
|style="text-align: right;”|Contortionist (DEX)
| 8
| 6
| 0
| +14
|- style="text-align: center;"
|style="text-align: right;”|Dance (DEX)
| 8
| 2
| 2
|-
|Bribery
|Cool
| 0
| 0
|-
| +10
|Bureaucracy
|- style="text-align: center;”
|Intelligence
|style="text-align: right;”|Endurance (WILL)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Resist Torture/Drugs (WILL)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Stealth (DEX)
| 8
| 6
| 0
| +14
|- style="text-align: center;”
|}
 
==== Control Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Drive Land (REF)
| 8
| 0
| 0
| +8
|- style="text-align: center;"
|style="text-align: right;”|Pilot Air Vehicle (x2) (REF)
| 8
| 0
| 0
| +8
|- style="text-align: center;"
|style="text-align: right;”|Pilot Sea Vehicle (REF)
| 8
| 0
| 0
| +8
|- style="text-align: center;”
|style="text-align: right;”|Riding (REF)
| 8
| 0
| 0
| +8
|- style="text-align: center;”
|}
 
==== Education Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Accounting (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;"
|style="text-align: right;”|Animal Handling (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;"
|style="text-align: right;”|Bureaucracy (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Business (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Composition (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Criminology (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Cryptography (INT)
| 6
| 0
| 0
| 0
|-
| +6
|Business
|- style="text-align: center;”
|Intelligence
|style="text-align: right;”|Deduction (INT)
| 6
| 0
| 0
|-
|Composition
|Intelligence
| 0
| 0
|-
| +6
|Conceal/Reveal Object
|- style="text-align: center;”
|Intelligence
|style="text-align: right;”|Education (INT)
| 6
| 2
| 0
| +8
|- style="text-align: center;”
|style="text-align: right;”|Gamble (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Language (English) (INT)
| 6
| 6
|-
|Concentration
|Willpower
| 4
| 4
|-
| 0
|Contortionist
| +10
|Dexterity
|- style="text-align: center;”
|style="text-align: right;”|Language (Streetslang) (INT)
| 6
| 6
|-
|Conversation
|Empathy
| 2
| 2
|-
|Criminology
|Intellect
| 0
| 0
|-
| +8
|Cryptography
|- style="text-align: center;”
|Intellect
|style="text-align: right;”|Library Search (INT)
| 6
| 0
| 0
| 0
|-
| +6
|Cybertech
|- style="text-align: center;”
|Intellect
|style="text-align: right;”|Local Expert (Downtown) (INT)
| 6
| 2
| 0
| 0
|-
| +8
|Dance
|- style="text-align: center;”
|Dexterity
|style="text-align: right;”|Local Expert (Warehouse) (INT)
| 6
| 2
| 2
|-
|Deduction
|Intellect
| 0
| 0
|-
| +8
|Demolitions
|- style="text-align: center;”
|Technique
|style="text-align: right;”|Science (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|style="text-align: right;”|Tactics (INT)
| 6
| 0
| 0
|-
|Drive Land Vehicle
|Reflexes
| 0
| 0
|-
| +6
|Education
|- style="text-align: center;”
|Intellect
|style="text-align: right;”|Wilderness Survival (INT)
| 6
| 0
| 0
| +6
|- style="text-align: center;”
|}
 
==== Fighting Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Brawling (DEX)
| 8
| 2
| 2
|-
|Electronics/Security Tech
|Technique
| 2
|-
|Endurance
|Willpower
| 0
| 0
|-
| +10
|Evasion
|- style="text-align: center;"
|Dexterity
|style="text-align: right;”|Evasion (DEX)
| 8
| 6
| 6
|-
| 0
|First Aid
| +14
|Technique
|- style="text-align: center;"
|style="text-align: right;”|Martial Arts (Aikido) (DEX)
| 8
| 2
| 2
|-
| 0
|Forgery
| +10
|Technique
|- style="text-align: center;”
|style="text-align: right;”|Martial Arts (Taekondo) (DEX)
| 8
| 2
| 2
|-
|Gamble
|Intellect
| 0
| 0
|-
| +10
|Handgun
|- style="text-align: center;”
|Reflexes
|style="text-align: right;”|Melee Weapon (DEX)
| 8
| 0
| 0
| +8
|- style="text-align: center;”
|}
 
==== Performance Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Acting (COOL)
| 7
| 0
| 0
| +7
|- style="text-align: center;"
|style="text-align: right;”|Play Instrument (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;"
|}
 
==== Ranged Skills ====
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Archery (REF)
| 8
| 0
| 0
| 0
|-
| +8
|Heavy Weapons
|- style="text-align: center;"
|Reflexes
|style="text-align: right;”|Autofire (x2) (REF)
| 8
| 0
| 0
|-
|Human Perception
|Empathy
| 2
|-
|Interrogation
|Cool
| 0
| 0
|-
| +8
|Land Vehicle Tech
|- style="text-align: center;"
|Technique
|style="text-align: right;”|Handgun (DEX)
| 8
| 0
| 0
| +8
|- style="text-align: center;”
|style="text-align: right;”|Heavy Weapons (x2) (DEX)
| 8
| 0
| 0
| +0
|- style="text-align: center;”
|style="text-align: right;”|Shoulder Arms (DEX)
| 8
| 0
| 0
| 0
|-
| +0
|Language (English)
|- style="text-align: center;”
|Intellect
|}
| 4
 
|-
==== Social Skills ====
|Language (Streetslang)
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|Intellect
|- style="text-align: center;"
| 2
|style="text-align: right; width: 250px;"|'''Skill'''
|-
|style="width: 50px;"|’''Att'''
|Library Search
|style="width: 50px;"|’''Skl'''
|Intellect
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Bribery (COOL)
| 7
| 0
| 0
|-
|Lip Reading
|Intellect
| 0
| 0
|-
| +7
|Local Expert (Downtown)
|- style="text-align: center;"
|Intellect
|style="text-align: right;”|Conversation (EMP)
| 5
| 2
| 2
|-
| 0
|Local Expert (Warehouse)
| +7
|Intellect
|- style="text-align: center;"
|style="text-align: right;”|Human Perception (EMP)
| 5
| 2
| 2
|-
| 0
|Martial Arts (Aikido)
| +7
|Dexterity
|- style="text-align: center;”
| 2
|style="text-align: right;”|Interrogation (COOL)
|-
| 7
|Martial Arts (Taekondo)
| 0
|Dexterity
| 0
| +7
|- style="text-align: center;”
|style="text-align: right;”|Persuasion (COOL)
| 7
| 2
| 2
|-
|Melee Weapon
|Dexterity
| 0
| 0
|-
| +9
|Paint, Draw, Sculpt
|- style="text-align: center;”
|Technique
|style="text-align: right;”|Personal Grooming (COOL)
| 7
| 0
| 0
|-
|Paramedic
|Technique
| 0
| 0
|-
| +7
|Perception
|- style="text-align: center;"
|Intellect
|style="text-align: right;”|Streetwise (COOL)
| 4
| 7
|-
| 2
|Personal Grooming
|Cool
| 0
| 0
|-
| +9
|Persuasion
|- style="text-align: center;"
|Cool
|style="text-align: right;”|Trading (COOL)
| 7
| 2
| 2
|-
|Photography/Film
|Technique
| 0
| 0
|-
| +9
|Pick Lock
|- style="text-align: center;”
|Technique
|style="text-align: right;”|Wardrobe & Style (COOL)
| 4
| 7
|-
| 0
|Pick Pocket
| 0
|Technique
| +7
| 4
|- style="text-align: center;”
|-
 
|Pilot Air Vehicle
==== Technique Skills ====
|Reflexes
{| border="1" cellpadding="3" cellspacing="0" style="width: 500px;"
|- style="text-align: center;"
|style="text-align: right; width: 250px;"|'''Skill'''
|style="width: 50px;"|’''Att'''
|style="width: 50px;"|’''Skl'''
|style="width: 50px;"|’''Bonus'''
|style="width: 50px;"|’''Total'''
|- style="text-align: center;"
|style="text-align: right;”|Air Vehicle Tech (TECH)
| 7
| 0
| 0
|-
|Pilot Water Vehicle
|Reflexes
| 0
| 0
|-
| +7
|Play Instrument
|- style="text-align: center;"
|Technique
|style="text-align: right;”|Basic Tech (TECH)
| 7
| 0
| 0
|-
|Resist Torture and Drugs
|Willpower
| 0
| 0
|-
| +7
|Riding
|- style="text-align: center;"
|Reflexes
|style="text-align: right;”|Cybertech (TECH)
| 7
| 0
| 0
|-
|Science
|Intellect
| 0
| 0
|-
| +7
|Water Vehicle Tech
|- style="text-align: center;”
|Technique
|style="text-align: right;”|Demolitions (x2) (TECH)
| 7
| 0
| 0
|-
|Shoulder Arms
|Reflexes
| 0
| 0
|-
| +7
|Stealth
|- style="text-align: center;”
|Dexterity
|style="text-align: right;”|Electronics / Security (TECH)
| 6
| 7
|-
|Streetwise
|Cool
| 2
| 2
|-
|Tactics
|Intellect
| 0
| 0
|-
| +9
|Tracking
|- style="text-align: center;”
|Intellect
|style="text-align: right;”|First Aid (TECH)
| 7
| 2
| 0
| 0
|-
| +9
|Trading
|- style="text-align: center;"
|Cool
|style="text-align: right;”|Forgery (TECH)
| 7
| 2
| 2
|-
|Wardrobe and Style
|Cool
| 0
| 0
|-
| +9
|Weapons Tech
|- style="text-align: center;"
|Technique
|style="text-align: right;”|Land Vehicle Tech (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;”
|style="text-align: right;”|Paint/Draw/Sculpt (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;”
|style="text-align: right;”|Paramedic (x2) (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;”
|style="text-align: right;”|Photography/Film (TECH)
| 7
| 0
| 0
| 0
|-
| +7
|Wilderness Survival
|- style="text-align: center;”
|Intellect
|style="text-align: right;”|Pick Lock (TECH)
| 7
| 4
| 0
| 0
|-
| +11
|}
|- style="text-align: center;”
''<span style="font-size:75%">(10 XP)</span>''
|style="text-align: right;”|Pick Pocket (TECH)
| 7
| 4
| 0
| +11
|- style="text-align: center;”
|style="text-align: right;”|Sea Vehicle Tech (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;”
|style="text-align: right;”|Weaponstech (TECH)
| 7
| 0
| 0
| +7
|- style="text-align: center;”


==Special Ability==
==Special Ability==

Revision as of 01:04, 20 November 2022

Cyberpunk Red: Night City Stories
Cyberpunk-red-banner.jpg
GM
Erik
Date
2045 A.D.
Advancement
170 IP
Reputation
2
Characters
Galen "Doc" Sank
Kia "Spruce"
Simone (Sy) "Mover" Yang
Thomas "Cabbie" Connely
Tovera "Drakka" Vash
Zaahira "Lemon Drop" Idrissi
NPCs
Saiya Nakajima, Fixer
Resources
Cheat Sheet

Description

<<Text>>

Background

<<Test>>

Statistics

Characteristics

Intellect 6   Reflexes 8   Dexterity 8
Technique 7   Cool 7   Willpower 6
Luck 5   Move 5   Body 5
Empathy 5
Class Solo   Total XP 0

Attributes

Hit Points 40   Humanity 50   Luck Points 8
Soak 7

Skills

Awareness Skills

Skill Att Skl Bonus Total
Concentration (WILL) 6 4 0 +10
Conceal/Reveal (INT) 6 6 0 +12
Lip Reading (INT) 6 0 0 +6
Perception (INT) 6 4 0 +10
Tracking (INT) 6 0 0 +6

Body Skills

Skill Att' Skl' Bonus' Total'
Athletics (DEX) 8 6 0 +14
Contortionist (DEX) 8 6 0 +14
Dance (DEX) 8 2 0 +10
Endurance (WILL) 6 0 0 +6
Resist Torture/Drugs (WILL) 6 0 0 +6
Stealth (DEX) 8 6 0 +14

Control Skills

Skill Att' Skl' Bonus' Total'
Drive Land (REF) 8 0 0 +8
Pilot Air Vehicle (x2) (REF) 8 0 0 +8
Pilot Sea Vehicle (REF) 8 0 0 +8
Riding (REF) 8 0 0 +8

Education Skills

Skill Att' Skl' Bonus' Total'
Accounting (INT) 6 0 0 +6
Animal Handling (INT) 6 0 0 +6
Bureaucracy (INT) 6 0 0 +6
Business (INT) 6 0 0 +6
Composition (INT) 6 0 0 +6
Criminology (INT) 6 0 0 +6
Cryptography (INT) 6 0 0 +6
Deduction (INT) 6 0 0 +6
Education (INT) 6 2 0 +8
Gamble (INT) 6 0 0 +6
Language (English) (INT) 6 4 0 +10
Language (Streetslang) (INT) 6 2 0 +8
Library Search (INT) 6 0 0 +6
Local Expert (Downtown) (INT) 6 2 0 +8
Local Expert (Warehouse) (INT) 6 2 0 +8
Science (INT) 6 0 0 +6
Tactics (INT) 6 0 0 +6
Wilderness Survival (INT) 6 0 0 +6

Fighting Skills

Skill Att' Skl' Bonus' Total'
Brawling (DEX) 8 2 0 +10
Evasion (DEX) 8 6 0 +14
Martial Arts (Aikido) (DEX) 8 2 0 +10
Martial Arts (Taekondo) (DEX) 8 2 0 +10
Melee Weapon (DEX) 8 0 0 +8

Performance Skills

Skill Att' Skl' Bonus' Total'
Acting (COOL) 7 0 0 +7
Play Instrument (TECH) 7 0 0 +7

Ranged Skills

Skill Att' Skl' Bonus' Total'
Archery (REF) 8 0 0 +8
Autofire (x2) (REF) 8 0 0 +8
Handgun (DEX) 8 0 0 +8
Heavy Weapons (x2) (DEX) 8 0 0 +0
Shoulder Arms (DEX) 8 0 0 +0

Social Skills

Technique Skills

Skill Att' Skl' Bonus' Total'
Bribery (COOL) 7 0 0 +7
Conversation (EMP) 5 2 0 +7
Human Perception (EMP) 5 2 0 +7
Interrogation (COOL) 7 0 0 +7
Persuasion (COOL) 7 2 0 +9
Personal Grooming (COOL) 7 0 0 +7
Streetwise (COOL) 7 2 0 +9
Trading (COOL) 7 2 0 +9
Wardrobe & Style (COOL) 7 0 0 +7

Special Ability

0

Cyberware

  • Biomonitor
    • Subdermal implant which generates a readout of vitals. Can link to Agent. Humanity Loss: 0

Weapons

Equipment

  • Agent
  • Airhypo

Clothing

Skill Att' Skl' Bonus' Total'
Air Vehicle Tech (TECH) 7 0 0 +7
Basic Tech (TECH) 7 0 0 +7
Cybertech (TECH) 7 0 0 +7
Demolitions (x2) (TECH) 7 0 0 +7
Electronics / Security (TECH) 7 2 0 +9
First Aid (TECH) 7 2 0 +9
Forgery (TECH) 7 2 0 +9
Land Vehicle Tech (TECH) 7 0 0 +7
Paint/Draw/Sculpt (TECH) 7 0 0 +7
Paramedic (x2) (TECH) 7 0 0 +7
Photography/Film (TECH) 7 0 0 +7
Pick Lock (TECH) 7 4 0 +11
Pick Pocket (TECH) 7 4 0 +11
Sea Vehicle Tech (TECH) 7 0 0 +7
Weaponstech (TECH) 7 0 0 +7