Shalla Tane
Jump to navigation
Jump to search
Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
Background
Emotionality
- Strength: Ambition
- Weakness: Hatred
Morality
- Current: 50
- Conflict: 7
Experience
300 of 610 (110 Starting + 500 Earned)
Statistics
Characteristics
Brawn | 3 | Agility | 2 | Intellect | 3 | ||
Cunning | 3 | Willpower | 2 | Presence | 3 |
(90 XP)
Attributes
Wound Threshold | 13 | Strain Threshold | 13 | Force Rating | 3 | ||
Soak | 3 | Ranged Defense | 0 | Melee Defense | 0 |
Skills (Abridged)
- Career: Consular
- Specialization: Sage / Niman Disciple
- ✓ denotes class/specialization skill
(15 XP) - Short 2 Starting (Cannot be Lightsaber, Coordination, Cool) & 2 Human Skills
Talents
Sage | ||||
(Forager) | Uncanny Reactions | (Grit) | (Expert Tracker) | |
(Rapid Reaction) | Keen Eyed | (Uncanny Reactions) | (Touchened) | |
(Sense Danger) | Grit | (Forewarning) | (Preemptive Avoidance) | |
Force Rating | Sense Advantage | The Force is My Ally | (Dodge) | |
(Rapid Reaction) | (Toughened) | Natural Mystic | Force Rating |
Niman Disciple | ||||
Parry | (Nobody's Fool) | (Reflect) | (Grit) | |
(Defensive Training) | (Niman Technique) | (Toughened) | (Parry) | |
(Parry) | (Sense Emotions) | (Reflect) | (Defensive Training) | |
(Sum Djem) | (Reflect) | (Draw Closer) | (Center of Being) | |
(Dedication) | (Force Assault) | (Force Rating) | (Improved Center of Being) |
- Uncanny Reactions: Add one die to Vigilance checks.
- Keen Eyed: Remove 1 from Perception & Vigilance. Searching Areas takes 50% time.
- Grit: +1 Strain (included)
- Force Rating (2): Increase Force Rating (Included)
- Sense Advantage: Add 2 to the skill of one NPC within Extreme Range (1/session, Incidental)
- The Force is my Ally: Suffer 2 strain to perform a Force Power as a Maneuver (1/session, Incidental)
- Natural Mystic: Reroll any single Force Power check. (1/session)
- Parry: Spend 3 strain to reduce melee damage by 3
(140 XP + 20 XP + 5 XP)
Force Powers
- Move: Spend a Force Point to move a small (Sil 0) object within short range.
- Sense: Spend a Force Point to sense living things in short range.
- Sense Danger: Commit a Force Die, upgrade the difficulty of an incoming attack 1/round.
- Enhance: Add Force Dice to Athletics checks.
- Influence: Cause 1 Strain to an individual within engaged. (1 pip)
- Range/Magnitude Pick one?
- Influence Perceptions: Add Force Dice to Coercion, Charm, Deception, Leadership, or Negotiation Check.
(30 XP)