Zak Tanner

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Star Wars: Clone Wars Missions
Star-wars-clone-wars-logo.png
GM
Rotating
Game
XP: 650
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane
Jedi Knight Zak Tanner

Characteristics

Career/Specialization(s): Sentinel (Shadow, Shien Expert)

Brawn Intellect Willpower Agility Cunning Presence
2 3 2 3 3 2


Soak Wounds Strain Defense
(Melee)
Defense
(Ranged)
Force
Rating
3 16 15 0 0 2
  • +2 strain from Light Side


Morality Strength Weakness
100 Independence Coldness
Motviation
Defeat the Confederacy of Independent Systems
Independence The character believes in relying on himself. He does not count on others to perform tasks for him; instead, he ensures he can handle the situation he encounters. He refuses to be a burden on the others.
Coldness Self-reliance can slip into isolation if one is not careful. A cold character doesn't just desire to rely only on himself, but has nothing but disinterest for anyone else. If they can't help themselves, why should he aid them?
Defeat the Confederacy of Independent Systems The Confederacy has created a civilization based on inequality and injustice. He seeks to end its tyranny and existenc, in coordination with the Alliance.



XP Total XP Unspent
630 20

Skills

  • Class: Computers, Deception, Knowledge (Core Worlds), Perception, Skulduggery, Stealth
  • Specialization: Athletics, Resilience, Skulduggery, Streetwise, Lightsaber, Knowledge (Core Worlds, Underworld)
  • Human Bonus: Discipline, Knowledge (Lore)
  • Talent Bonus (Well-Rounded): Knowledge (Lore), Vigilance
  • ✓ denotes class/specialization skill
  • ■ denotes one rank in the skill
Skill Ability Level Roll Notes
General Skills
Astrogation Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Athletics Brawn Eote-yellow-die.pngEote-yellow-die.pngEote-force-die.pngEote-force-die.png Remove one Eote-black-die.png
Charm Presence Eote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Coercion Willpower Eote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Computer Intelligence ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Cool Presence Eote-green-die.pngEote-green-die.png
Coordination Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png Remove one Eote-black-die.png
Deception Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Discipline Willpower Eote-yellow-die.pngEote-green-die.png
Leadership Presence Eote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Mechanics Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Medicine Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Negotiation Presence Eote-green-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Perception Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.pngEote-blue-die.png +1 upgrade, see Seek Power below
Pilot (Planetary) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Pilot (Space) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Resilience Brawn Eote-yellow-die.pngEote-green-die.pngEote-force-die.pngEote-force-die.png
Skulduggery Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Stealth Agility ■■■ Eote-yellow-die.pngEote-yellow-die.pngEote-yellow-die.pngEote-blue-die.pngEote-blue-die.png Talents
Streetwise Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png Remove three Eote-black-die.png
Survival Cunning Eote-green-die.pngEote-green-die.pngEote-green-die.png
Vigilance Willpower ■■ Eote-yellow-die.pngEote-yellow-die.png +1 upgrade, see Seek Power below
Combat Skills
Brawl Brawn Eote-green-die.pngEote-green-die.png
Gunnery Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Lightsaber Cunning ■■ Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
Melee Brawn Eote-green-die.pngEote-green-die.png
Ranged (Light) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Ranged (Heavy) Agility Eote-green-die.pngEote-green-die.pngEote-green-die.png
Knowledge Skills
Core Worlds Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Education Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Lore Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Outer Rim Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
Underworld Intelligence Eote-yellow-die.pngEote-green-die.pngEote-green-die.png
Xenology Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png
War Intelligence Eote-green-die.pngEote-green-die.pngEote-green-die.png

Talents

Sentinel: Shadow

  • Street Smarts (5 xp)
  • Sleight of Hand (5 xp)
  • Indistinguishable (5 xp)
  • Mental Fortress (10 xp)
  • Well-Rounded (10 xp)
  • Dodge (15 xp)
  • Sleight of Hand (15 xp)
  • Code Breaker (20 xp)
  • Now You See Me (20 xp)
  • Anatomy Lessons (25 xp)
  • Force Rating +1 (25 xp)
  • Master of Shadows (25 xp)
  • Dedication (Agility) (25 xp)

Zak Tanner - Sentinel - Shadow.png

Sentinel: Shien Expert

  • Conditioned (5 xp)
  • Street Smarts (5 xp)
  • Reflect (5 xp)
  • Side Step (5 xp)
  • Parry (10 xp)
  • Shien Technique (10 xp)
  • Toughened (10 xp)
  • Reflect (10 xp)
  • Improved Reflect (15 xp)

Zak Tanner - Sentinel - Shien Expert.png

Sentinel: Investigator

  • Uncanny Senses (5 xp)
  • Grit (5 xp)
  • Street Smarts (10 xp)
  • Toughened +2 Wounds (10 xp)
  • Reconstruct the Scene (15 xp)
  • Street Stmarts (15 xp)
  • Clever Solution (20 xp)
  • Sense the Scene (20 xp)

Sentinel - Investigator.png

Force Powers

Enhance

  • Basic Power
  • Control (Resilience) +5xp
  • Control (Force Leap - Horizontal) +10xp
  • Control (Force Leap - Vertical) +10xp
  • Range +10xp

Zak Tanner - Force Power - Enhance.png

Influence

  • Basic Power
  • Magnitude (5 xp)
  • Range (5 xp)
  • Control (10 xp)
  • Control (15 xp)

Zak Tanner - Force Power - Influence.png

Move

  • Basic Power
  • Force Leap (+10 xp)
  • Range (+5 xp)
  • Control (+10 xp)

Zak Tanner - Force Power - Move.png

Seek

  • Basic Power
  • Magnitude (2nd Tier)
  • Control (2nd Tier)

Zak Tanner - Force Power - Seek.png

Sense

  • Basic Power
  • Control (10 xp)
  • Magnitude (5 xp)

Zak Tanner - Force Power - Sense.png

Equipment

Credits Encumbrance
Capacity Current
446 11

Armour

  • Concealing Robes (Soak 1, Encumbrance 1 (0 when worn), Hard Points 0)
  • Mouse World Jacket (Banal Clothing/Armored Clothing) (Soak 1, Defense 1, Enc 3)
    • Might notice inserts on Hard Perception check
    • Mod: Armor Insert (Cyphers and Masks 57)
    • Turns any article of clothing into armored clothing
      • Modifcations: 1 increase Soak, 1 increase Defense mod, 1 increase difficulty to check inclusion to Hard
      • Used: 1 increase difficult to check inclusion to Hard Perception check
  • Polis Massan Bodysuit (Strongholds of Resistance 109) (Soak 1, Defense 0, Encum 1, HP 1, adds 1 to Encumbrance)
The Polis Massans employ unique, tight-fitting bodysuits in their day-to-day lives. Not only do the suits provide some incidental protection from physi­ cal damage, but they also supply a number of load- bearing pockets, clips, and straps to keep important equipment close at hand.
All Polis Massan bodysuits include a tiny head- mounted multidirectional glow rod, as well as an integrated utility belt (which increases the wearer’s encumbrance by 1). Though designed with Polis Massan physiology in mind, bodysuits for use by other species have been commissioned.

Weapons

  • Lightsaber (Blue) (Dam 9, Crit 1, Enc 1, HP 5 (3 used))
    • Breach, Sunder, Defensive 1, Vicious 1
    • Hilt: Personalized Inlay: Reduce the difficulty of modifying the crystal by 1
    • Crystal: Damage +3, Reduce Critical Rating by 1, Vicious +1 (Failure: Vicious +1)
    • Roll: Eote-yellow-die.pngEote-yellow-die.pngEote-green-die.png
  • Light Blaster PIstol (Dam 5, Crit 4, Enc 1, HP 2)
    • Stun
    • Roll: Eote-green-die.pngEote-green-die.pngEote-green-die.png
    • Integrated Illuminator [Loronar L09 Lamp] (Keeping the Peace 54); HP 1
      • Base Modifiers: Removes up to black dice due to darkness on any checks to use this weapon against targets within short range.
      • Modification Options: 1 Increase spotlight range to me­dium Mod, 2 Item Quality (Disorient + 1) Mods.
  • Ancient Sword (Dam +2, Crit 3, Enc 3)
    • Defensive 1

General Items

  • Comlink (Handheld)
  • Utility Belt (+1 Enc)
  • Backpack (+4 Enc)
  • Clone Trooper Expeditionary Kit (Emergency Survival Kit)
  • Climbing Gear