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Cha 16 +3 <br /> | Cha 16 +3 <br /> | ||
'''Proficiency''': + | '''Proficiency''': +3 <br /> | ||
Hit Points | Hit Points 39 <br /> | ||
Determination Points 4 <br /> | Determination Points 4 <br /> | ||
Armor Class 10 (16) / | Armor Class 10 (16) / | ||
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Initiative (Wis/Dex) +3 <br /> | Initiative (Wis/Dex) +3 <br /> | ||
Moxie (Int/Cha) +3 <br /> | Moxie (Int/Cha) +3 <br /> | ||
Mission Points - | Mission Points - 3 of 23. <br /> | ||
'''Proficiencies'''<br /> | '''Proficiencies'''<br /> | ||
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Grassland - +1 Con. +1m base speed. (Included) <br /> | Grassland - +1 Con. +1m base speed. (Included) <br /> | ||
'''Diplomat''' <br /> | '''Diplomat''' <br /> | ||
Inspire (SR Event): Provide all team members | Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest. <br /> | ||
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission. <br /> | Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission. <br /> | ||
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR. <br /> | Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR. <br /> | ||
Force of Will (Modifier): You may use Inspire during short or long rests.<br /> | Force of Will (Modifier): You may use Inspire during short or long rests.<br /> | ||
Diplomatic Expertise: Double proficiency bonus with '' | Diplomatic Expertise: Double proficiency bonus with ''Insight''. <br /> | ||
Ability Score Improvement: Charasma (included above) <br /> | Ability Score Improvement: Charasma (included above) <br /> | ||
'''Inspirations/Feats''' <br /> | '''Inspirations/Feats''' <br /> | ||
Defensive Motivation: Inspired characters gain +1 AC. <br /> | Defensive Motivation: Inspired characters gain +1 AC. <br /> | ||
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest. <br /> | Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest. <br /> | ||
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.<br /> | |||
Attack Specialist (Common)<br /> | |||
== Gear == | == Gear == | ||
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* Tactical Vest & Uniforms | * Tactical Vest & Uniforms | ||
* MREs (Mission Duration) | * MREs (Mission Duration) | ||
* | * Combat Knife | ||
* Personal Tactical Radio | * Personal Tactical Radio | ||
* Translater (on tablet) | * Translater (on tablet) | ||
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* FN p90 | * FN p90 | ||
| | | | ||
<Bulk | <Bulk 1/9> | ||
* Throwing blades and concealed sheath | * Throwing blades and concealed sheath | ||
* Pan cultural outfit x2 | |||
| | | | ||
<At Base> | <At Base> | ||
* | * Dagger+1 of notable jaffa NPC and favor | ||
|} | |} | ||
== Game Log == | == Game Log == |
Latest revision as of 05:16, 22 January 2023
Stargate: Phoenix | |
---|---|
Dungeon Master | |
Tim | |
Level/Mission Points | |
29 Mission Points | |
Exploration Team | |
A'charka Lt. Bong Ha, USAF Lt. Dawn Martinez Pak'Nal Ku'Vig Hermogenes of Argos | |
Extras | |
House Rules |
Background
Character Sheet
Str 12 +1
Dex 8 -1
Con 14 +2
Int 10
Wis 16 +3
Cha 16 +3
Proficiency: +3
Hit Points 39
Determination Points 4
Armor Class 10 (16) /
Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 3 of 23.
Proficiencies
- Armor: Light
- Weapons: Common Weapons, Sidearms
- Tools: Med Kit, Translator, Pan-Cultural Wardrobe
- Saving Throw: Wisdom & Charisma
Skill Proficiencies
- Athletics (Str)
- Culture (Wis)
- Deception (Chr)
- Insight (Wis)
- Perception (Wis)
- Stealth (Dex)
- Survival (Wis)
Languages
- English
- Egyptian
- Slavic
- Mandarin
- -
Tok'ra
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests
Background
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Insight.
Ability Score Improvement: Charasma (included above)
Inspirations/Feats
Defensive Motivation: Inspired characters gain +1 AC.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest.
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.
Attack Specialist (Common)
Gear
|
<Bulk 1/9>
|
<At Base>
|