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Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points
29 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules


Background

Character Sheet

Str 12 +1
Dex 8 -1
Con 14 +2
Int 10
Wis 16 +3
Cha 16 +3

Proficiency: +3
Hit Points 39
Determination Points 4
Armor Class 10 (16) / Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 3 of 23.

Proficiencies

  • Armor: Light
  • Weapons: Common Weapons, Sidearms
  • Tools: Med Kit, Translator, Pan-Cultural Wardrobe
  • Saving Throw: Wisdom & Charisma

Skill Proficiencies

  • Athletics (Str)
  • Culture (Wis)
  • Deception (Chr)
  • Insight (Wis)
  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)

Languages

  • English
  • Egyptian
  • Slavic
  • Mandarin
  • -

Tok'ra
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests
Background
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Insight.
Ability Score Improvement: Charasma (included above)
Inspirations/Feats
Defensive Motivation: Inspired characters gain +1 AC.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest.
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.
Attack Specialist (Common)

Gear

  • Tactical Vest & Uniforms
  • MREs (Mission Duration)
  • Combat Knife
  • Personal Tactical Radio
  • Translater (on tablet)
  • Flashlight
  • Water Purifier
  • Filtration/Radiation Mask
  • Multi-tool
  • Personal Medical Kit
  • Extended Climate Protection Clothing
  • Combat Tent
  • Beretta M9; 2 Magazines
  • FN p90

<Bulk 1/9>

  • Throwing blades and concealed sheath
  • Pan cultural outfit x2

<At Base>

  • Dagger+1 of notable jaffa NPC and favor

Game Log