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{{infobox stargate phoenix}} | {{infobox stargate phoenix}} | ||
== Background == | |||
== Character Sheet == | |||
Str 12 +1 <br /> | |||
Dex 8 -1<br /> | |||
Con 14 +2<br /> | |||
Int 10 <br /> | |||
Wis 16 +3 <br /> | |||
Cha 16 +3 <br /> | |||
'''Proficiency''': +3 <br /> | |||
Hit Points 39 <br /> | |||
Determination Points 4 <br /> | |||
Armor Class 10 (16) / | |||
Speed: 7m <br /> | |||
Initiative (Wis/Dex) +3 <br /> | |||
Moxie (Int/Cha) +3 <br /> | |||
Mission Points - 3 of 23. <br /> | |||
'''Proficiencies'''<br /> | |||
* ''Armor'': Light | |||
* ''Weapons'': Common Weapons, Sidearms | |||
* ''Tools'': Med Kit, Translator, Pan-Cultural Wardrobe | |||
* ''Saving Throw'': Wisdom & Charisma | |||
'''Skill Proficiencies'''<br /> | |||
* Athletics (Str) | |||
* Culture (Wis) | |||
* Deception (Chr) | |||
* Insight (Wis) | |||
* Perception (Wis) | |||
* Stealth (Dex) | |||
* Survival (Wis) | |||
'''Languages'''<br /> | |||
* English | |||
* Egyptian | |||
* Slavic | |||
* Mandarin | |||
* - | |||
'''Tok'ra''' <br /> | |||
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest <br /> | |||
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests <br /> | |||
'''Background''' <br /> | |||
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld <br /> | |||
Grassland - +1 Con. +1m base speed. (Included) <br /> | |||
'''Diplomat''' <br /> | |||
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest. <br /> | |||
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission. <br /> | |||
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR. <br /> | |||
Force of Will (Modifier): You may use Inspire during short or long rests.<br /> | |||
Diplomatic Expertise: Double proficiency bonus with ''Insight''. <br /> | |||
Ability Score Improvement: Charasma (included above) <br /> | |||
'''Inspirations/Feats''' <br /> | |||
Defensive Motivation: Inspired characters gain +1 AC. <br /> | |||
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest. <br /> | |||
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.<br /> | |||
Attack Specialist (Common)<br /> | |||
== Gear == | |||
{| style="width: 750px;" | |||
|- style="vertical-align: top;" | |||
| | |||
* Tactical Vest & Uniforms | |||
* MREs (Mission Duration) | |||
* Combat Knife | |||
* Personal Tactical Radio | |||
* Translater (on tablet) | |||
* Flashlight | |||
* Water Purifier | |||
* Filtration/Radiation Mask | |||
* Multi-tool | |||
* Personal Medical Kit | |||
* Extended Climate Protection Clothing | |||
* Combat Tent | |||
* Beretta M9; 2 Magazines | |||
* FN p90 | |||
| | |||
<Bulk 1/9> | |||
* Throwing blades and concealed sheath | |||
* Pan cultural outfit x2 | |||
| | |||
<At Base> | |||
* Dagger+1 of notable jaffa NPC and favor | |||
|} | |||
== Game Log == | |||
[[Category: Stargate: Phoenix]] | [[Category: Stargate: Phoenix]] | ||
[[Category: Player Characters]] | [[Category: Player Characters]] | ||
[[Category: Brendon's Characters]] | [[Category: Brendon's Characters]] |
Latest revision as of 05:16, 22 January 2023
Stargate: Phoenix | |
---|---|
Dungeon Master | |
Tim | |
Level/Mission Points | |
29 Mission Points | |
Exploration Team | |
A'charka Lt. Bong Ha, USAF Lt. Dawn Martinez Pak'Nal Ku'Vig Hermogenes of Argos | |
Extras | |
House Rules |
Background
Character Sheet
Str 12 +1
Dex 8 -1
Con 14 +2
Int 10
Wis 16 +3
Cha 16 +3
Proficiency: +3
Hit Points 39
Determination Points 4
Armor Class 10 (16) /
Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 3 of 23.
Proficiencies
- Armor: Light
- Weapons: Common Weapons, Sidearms
- Tools: Med Kit, Translator, Pan-Cultural Wardrobe
- Saving Throw: Wisdom & Charisma
Skill Proficiencies
- Athletics (Str)
- Culture (Wis)
- Deception (Chr)
- Insight (Wis)
- Perception (Wis)
- Stealth (Dex)
- Survival (Wis)
Languages
- English
- Egyptian
- Slavic
- Mandarin
- -
Tok'ra
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests
Background
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d8 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Insight.
Ability Score Improvement: Charasma (included above)
Inspirations/Feats
Defensive Motivation: Inspired characters gain +1 AC.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest.
Skillful Explanations: Once per short rest, when an inspired character fails a skill check in which you are proficient, you may allow the character to reroll the result.
Attack Specialist (Common)
Gear
|
<Bulk 1/9>
|
<At Base>
|