Sadiki: Difference between revisions

From The Z-Team Wiki
Jump to navigation Jump to search
 
No edit summary
Line 1: Line 1:
{{infobox stargate phoenix}}
{{infobox stargate phoenix}}
== Background ==
== Character Sheet ==
Str 12 +1 <br />
Dex 8 -1<br />
Con 14 +2<br />
Int 10 <br />
Wis 16 +3 <br />
Cha 16 +3 <br />
'''Proficiency''': +2 <br />
Hit Points 32 <br />
Determination Points 4 <br />
Armor Class 10 (16) /
Speed: 7m <br />
Initiative (Wis/Dex) +3 <br />
Moxie (Int/Cha) +3 <br />
Mission Points - 1 of 15. <br />
Level - 2 <br />
'''Proficiencies'''<br />
* ''Armor'': Light
* ''Weapons'': Common Weapons, Sidearms
* ''Tools'': Med Kit, Translator, Pan-Cultural Wardrobe
* ''Saving Throw'': Wisdom & Charisma
'''Skill Proficiencies'''<br />
* Athletics (Str)
* Culture (Wis)
* Deception (Chr)
* Insight (Wis)
* Perception (Wis)
* Stealth (Dex)
* Survival (Wis)
'''Languages'''<br />
* English
* Egyptian
* Slavic
* Mandarin
* -
'''Tok'ra''' <br />
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest <br />
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests <br />
'''Background''' <br />
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld <br />
Grassland - +1 Con. +1m base speed. (Included) <br />
'''Diplomat''' <br />
Inspire (SR Event): Provide all team members 1d6 temporary HP during a long or short rest. <br />
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission. <br />
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR. <br />
Force of Will (Modifier): You may use Inspire during short or long rests.<br />
Diplomatic Expertise: Double proficiency bonus with ''Persuasion''. <br />
Ability Score Improvement: Charasma (included above) <br />
'''Inspirations/Feats''' <br />
Defensive Motivation: Inspired characters gain +1 AC. <br />
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest. <br />
== Gear ==
{| style="width: 750px;"
|- style="vertical-align: top;"
|
* Tactical Vest & Uniforms
* MREs (Mission Duration)
* <s>Combat Knife</s>
** Xiphos (Blade)
* Personal Tactical Radio
* Translater (on tablet)
* Flashlight
* Water Purifier
* Filtration/Radiation Mask
* Multi-tool
* Personal Medical Kit
* Extended Climate Protection Clothing
* Combat Tent
* Beretta M9; 2 Magazines
* FN p90
|
<Bulk 7/7>
* Throwing blades and concealed sheath
|
<At Base>
*
|}
== Game Log ==


[[Category: Stargate: Phoenix]]
[[Category: Stargate: Phoenix]]
[[Category: Player Characters]]
[[Category: Player Characters]]
[[Category: Brendon's Characters]]
[[Category: Brendon's Characters]]

Revision as of 23:17, 30 December 2022

Stargate: Phoenix
StargatePhoenixLogo-sm-white.jpg
Dungeon Master
Tim
Level/Mission Points
29 Mission Points
Exploration Team
A'charka
Lt. Bong Ha, USAF
Lt. Dawn Martinez
Pak'Nal
Ku'Vig
Hermogenes of Argos
Extras
House Rules


Background

Character Sheet

Str 12 +1
Dex 8 -1
Con 14 +2
Int 10
Wis 16 +3
Cha 16 +3

Proficiency: +2
Hit Points 32
Determination Points 4
Armor Class 10 (16) / Speed: 7m
Initiative (Wis/Dex) +3
Moxie (Int/Cha) +3
Mission Points - 1 of 15.
Level - 2

Proficiencies

  • Armor: Light
  • Weapons: Common Weapons, Sidearms
  • Tools: Med Kit, Translator, Pan-Cultural Wardrobe
  • Saving Throw: Wisdom & Charisma

Skill Proficiencies

  • Athletics (Str)
  • Culture (Wis)
  • Deception (Chr)
  • Insight (Wis)
  • Perception (Wis)
  • Stealth (Dex)
  • Survival (Wis)

Languages

  • English
  • Egyptian
  • Slavic
  • Mandarin
  • -

Tok'ra
Synergistic Symbiont (Miemar) - As long as I am in accord with Miemar, I may gain Advantage on any mental save, usable 3 times per long rest
Regeneration - As long as I am in accord with Miemar, I am healed to full HP during Long Rests
Background
Tok'ra Spy - Advantage on ALL Deception checks to pass as Human, Jaffa, or Goa'uld
Grassland - +1 Con. +1m base speed. (Included)
Diplomat
Inspire (SR Event): Provide all team members 1d6 temporary HP during a long or short rest.
Peptalk (Action): Restore 1d4 determination points to each team member (including self). 1/mission.
Word in an Ear (Action): Give an inspire die of bonus HP to one team member with no inspire HP within 1m. 1/person/LR.
Force of Will (Modifier): You may use Inspire during short or long rests.
Diplomatic Expertise: Double proficiency bonus with Persuasion.
Ability Score Improvement: Charasma (included above)
Inspirations/Feats
Defensive Motivation: Inspired characters gain +1 AC.
Clear Focus: During a long rest, choose a skill in which you are proficient. Inspired characters gain Advantage on the chosen skill until your next long rest.

Gear

  • Tactical Vest & Uniforms
  • MREs (Mission Duration)
  • Combat Knife
    • Xiphos (Blade)
  • Personal Tactical Radio
  • Translater (on tablet)
  • Flashlight
  • Water Purifier
  • Filtration/Radiation Mask
  • Multi-tool
  • Personal Medical Kit
  • Extended Climate Protection Clothing
  • Combat Tent
  • Beretta M9; 2 Magazines
  • FN p90

<Bulk 7/7>

  • Throwing blades and concealed sheath

<At Base>


Game Log