Rissa: Difference between revisions

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|'''Formal Name:'''  
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|Rissa filia Arianrhod Domus doctrinae Mearinita ab Afallon
|Rissa filia Arianrhod doctrinae Merinitae
|rowspan="7"|[[File:House_merinita_symbol.jpg|130px]]
|rowspan="7"|[[File:House_merinita_symbol.jpg|130px]]
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Revision as of 03:58, 28 April 2014

Ars Magica: The Scilly Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
Game Year
Anno Domini MCCXX, aestas
A.D. 1220, summer
Magi of Leo
Eos of Tytalus
Llwyd of Bonisagus
Merlor of Flambeau
Rissa of Merinita
Lady Shona of Ex Miscelanea
Companions
Erne
Matteus de Taranto
Robert, the Steward
Other Characters
Grogs · Villagers
Languages Spoken
The Covenant
Covenant Library · Vis Sources
Magical Items · Mundane Wealth
Stonehenge Tribunal
Other
Scilly Saga Chargen Rules
Ars Magica House Rules
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)

Vitals

Name: Rissa of Merinita
Formal Name: Rissa filia Arianrhod doctrinae Merinitae House merinita symbol.jpg
Race/Nationality: Irish
Place of Origin: Silkie Colony
Year of Birth/Age: 1195 (25)
Known Specialties:
Familiar: None
Apprentices: None

Character Sheet

Characteristics

Intelligence +3 Perception +1
Presence +1 Communication +2
Strength -1 Dexterity -1
Stamina -1 Luck +1

Virtues & Flaws

Virtues

Hermetic Magus (Free)
The Gift (Free)
Strong Faerie Blood (Silkie)
Deft Imaginem
Faerie Magic
Free Study
Puissant Imagenium
Student of Faerie

Flaws

Chaotic Magic
Plagued by Faerie
Faerie Upbringing
Driven (Best Library on the Fae)

Rissa‎

Skills

Skill Specialty Score XP
Area Lore: Nova Semitae Geography 1 10
Athletics Running 2 15
Awareness Alertness 1 5
Brawl Dodging 2 15
Guile To authority 1 5
Hunt Deer 2 15
Intrigue Alliances 1 5
Speak Irish Gaelic Munster, Vocabulary 5 75
Stealth Natural environment 2 15
Survival Shelter 2 15
Swim Long Distances 1 5
Artes Liberales Rhetoric 2 15
Speak Latin Hermetic Latin, Writing 4 50
Speak English English, Conversation 2 20
Philosophiae Morality 1 5
Theology Biblical Knowledge 1 5
Code of Hermes Political Alliances 1 5
Magic Theory Perdo 3 38
Parma Magica Mentem 1 5
Penetration Perdo 2 15
Bows Longbow 1 5
Great Weapon Polearm 3 30
Single Weapon Longsword 2 15

Personality Traits

  • Mercurial +3
  • Honest - 2
  • Reliable - 3

Mundane Qualities

Description

Known Languages

Language Dialect Specialization Score Fluency
Cornish Munster 5 Fluent
Latin Hermetic Latin 4 Functional

Reputation

Filius of Gregorius Domus (Hermetic) +3

Magical Abilities, Equipment, Laboratory

Laboratory

NOTE: Lab has not yet actually been set up.

Current Qualities

Size +0 Refinement +0 General Quality +0 Upkeep +0
Safety +0 Warping +0 Health +0 Aesthetics +0

Lab Specialization

Creo 0 Animal 0 Ignem 0
Intellego 0 Aquam 0 Imaginem 0
Muto 0 Auram 0 Mentem 0
Perdo 0 Corpus 0 Terram 0
Rego 0 Herbam 0 Vim 0
Vis Extraction 0 Texts 0 Items 0
Spells 0 Experimentation 0

Contributing Factors

TBA

Reputations

TBA

Arts

Creo 5 () Animal 0 (0) Ignem 0 ()
Intellego 1 () Aquam 0 (0) Imaginem 10 + 3 ()
Muto 5 () Auram 0 () Mentem 5 ()
Perdo 2 () Corpus 1 () Terram 0 ()
Rego 5 () Herbam 0 () Vim 0 ()

Spells

Corpus
Bind Wounds (CrCo 10), +9
Eyes of the Cat (MuCo 10), 9
Dust to Dust (PeCo 15), +14
The Wound that Weeps (PeCo 15), +14

Ignem
Palm of Flame (CrIg 5), +9
Pilum of Fire (CrIg 20), +9
Blade of the Virulent Flame (CrIg 15), +9
Lamp Without Flame (CrIg 10), +9

Mentem
Calm the Motion of the Heart (PeMe 15), +10
Trust of the Childlike Faith (PeMe 10), +10

Personal Library

Untranslated Texts

None

Translated Texts

None

Books

A Child's Catalogue of The Fae (Written in Cornish)

Personal Vis

None

Magical Enchantments

None

Warping

None

Companions

Dylan Ail Don, Silkie

File:Xxx.jpg
Dylan Ail Don

Magic Might: 8 (Animal)
Characteristics: Int +2, Per +2, Pre -1, Com +1, Str -10, Sta +1, Dex +1, Qck +10
Size: -5
Power Level: Mage
Season: Summer
Virtues and Flaws: Gift of Speech, Magical Animal, Wilderness Sense, Improved Characteristics, Gossip, Animal Ken; Busybody, Noctural
Magical Qualities and Inferiorities: Gift of Speech, Improved Abilities, Minor Virtues (Improved Characterisitics, Unaffected by the Gift, Gossip, Animal Ken); Susceptible to Deprivation, Minor Flaws (Busybody, Nocturnal)
Personality Traits: Owl +3, Noctural +3, Inquisitive +5, Loquacious +4
Combat:
Claws: Init +9, Atk +2, Dfn +15, Dam -8
Soak: +1
Fatigue Levels: OK, -1, -3, -5, Unconscious
Abilities: Area Lore home (home range) 2, Brawl (dodging) 2, Survival (home terrain) 3, Awareness (food) 4, Athletics (flying) 3, Artes Liberales (logic) 2, Charm (first impression) 2, Folk Ken (travellers) 2, Bargain (gossip) 3, Etiquette (magi) 2, Guild (knowledgeable) 3, Hunt (rodents) 3, Philosophiae (natural philosophy) 2, Stealth (natural areas) 3, Animal Ken (birds) 3, Wilderness Sense (find prey) 3, Magic Lore (creatures) 2, Faerie Lore (vis sources) 1
Natural Weapons: The Owl’s claws are Init –1, Atk +2, Dfn +3, Dam +2.

Seasonal Activities