Prologue: Difference between revisions

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{Infobox MegaGame 2013}  
{{infobox megagame 2013}}


Players can sit wherever at first. They are younglings in the temple, working on an assignment or lesson. They can interact with each other for a bit until alarms start going off and blaster fire can be heard and they are all rounded up and put on a shuttle. The question for players is whether they think the events of that day will lead them down a dark path, or whether they will persevere to do good. Players can then choose which side of the room they want to be on (Light Side/Dark Side).
Players can sit wherever at first. They are younglings in the temple, working on an assignment or lesson. They can interact with each other for a bit until alarms start going off and blaster fire can be heard and they are all rounded up and put on a shuttle. The question for players is whether they think the events of that day will lead them down a dark path, or whether they will persevere to do good. Players can then choose which side of the room they want to be on (Light Side/Dark Side).

Revision as of 20:49, 13 August 2012

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Players can sit wherever at first. They are younglings in the temple, working on an assignment or lesson. They can interact with each other for a bit until alarms start going off and blaster fire can be heard and they are all rounded up and put on a shuttle. The question for players is whether they think the events of that day will lead them down a dark path, or whether they will persevere to do good. Players can then choose which side of the room they want to be on (Light Side/Dark Side).