Merlor Advancement 1220-1222

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Ars Magica: The Scilly Saga
ArM5LogoColor.jpg
GM
Mark
Game Start
Anno Domini MCCXX, hiems
A.D. 1220, winter
Game Year
Anno Domini MCCXX, aestas
A.D. 1220, summer
Magi of Leo
Eos of Tytalus
Llwyd of Bonisagus
Merlor of Flambeau
Rissa of Merinita
Lady Shona of Ex Miscelanea
Companions
Erne
Matteus de Taranto
Robert, the Steward
Other Characters
Grogs · Villagers
Languages Spoken
The Covenant
Covenant Library · Vis Sources
Magical Items · Mundane Wealth
Stonehenge Tribunal
Other
Scilly Saga Chargen Rules
Ars Magica House Rules
Player Resources (PDFs)
Experience Point Worksheet
Character Sheet (Variant 1)
Character Sheet (Variant 2)

« Back to Merlor

Winter 1220

  • Lab Setup: +2 xp Magic Theory (Exposure)
  • Language Exposure: +1 xp Speak Cornish

Spring 1220

  • Lab Setup: +2 xp Magic Theory (Exposure)
  • Language Exposure: +1 xp Speak Cornish

[Last Update]

Summer 1220

Proposed: Spell creation (2 spells)

Recollection of the Roman Bridge (CrTe 20), Ritual
Range: Touch, Duration: Momentary, Target: Individual
Base 3 (stone), +1 Touch, +3 Size => Level 15, rounded up to level 20 due to Ritual

This creates a stone bridge whose surface dimensions cannot exceed 1000 square yards, and one pace thick. A good Finesse roll allows the magus to style the bridge in a fashion he chooses, though a failed or botched Finesse roll results in a bridge that is functional, but ugly or unnatural looking. This is to satisfy the Abbott's request for a bridge. When the vis becomes available to cast it, he will.

Wand of the Stone Dart (CrTe 9), Lesser Enchanted Device
Range: Voice, Duration: Momentary, Target: Individual
Base 3 (stone), +2 Voice, +4 levels for 12 uses day = Final level 9

The wand conjures a stone dart (much like the spell The Crystal Dart, except it creates it, hence Creo) and launches it at a target doing +10 damage. It has no penetration score (+0) and thus only useful against mundane threats.

Lab Total: Creo Terram [Cr(10x2) + Te(17+3) + Int(4) + Magic Theory (5+2+1) + Aura(5) + Lab Bonuses(1) = 58 (or 29 levels of effects in one season)