Felix Leiter
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Lucretius ‘Felix’ Leiter was born on the Albion in 784.M41, while it was still threatening to become a permanent part of Port Wonder. Raised as a lowborn member of the Adparit clan, it should have been his lot to toil away in the hard labor or administration of the Albion for the entirety of his productive life. Fate, however, seemed to have other plans.
At the age of sixteen, just months after he started working with his fellow administrators, Felix turned in a report to his supervisor, who was in the middle of a meeting with his own boss. The subject of the meeting had shifted, and Felix, now being the closest employee, was sent to retrieve records from the liberium. The Master of Records was off duty, so Felix used the indexing system to find the records himself. Impressed with his resourcefulness, Felix was promoted on the spot. This would start a pattern of “Right place, right time” events that shaped Felix’s life.
The final and most influential of all of these fortuitous events was another courier position. In 814.M41, Felix was chosen to lead a small group to Ryza, to inform Acanthus Drake that he had just inherited the title of Rogue Trader, and that it was time for him to claim his place among the nobles of the Imperium. His connection to the Rogue Trader and subsequent actions led Drake to appoint him as High Factorum, raising this once lowborn man to one of the top positions in the dynasty.
Vitals
Name: Felix Leiter Rank: High Factotum |
Place of Birth: Port Wonder Height: 5'10" |
Quote
"I'm sure we can come to some kind of an agreement."
Background
Talents and Traits
Talents
- Hard Bargain Gain +1 Profit Factor after a successful endeavor.
- Infused Knowledge All Common and Scholastic Lore skills are Basic Skills, +10 bonus to known Common and Scholastic Lore.
- Jaded Ignore Fear and Insanity from non-warp sources.
- Light Sleeper Always assumed to be awake, even when sleeping.
- Marksman No Penalties for Long or Extended range.
- Paranoia +2 Initiative.
- Peer (Void Born) +10 Social Interactions with Void Born
- Polyglot All languages are basic skills, but suffer a -10 penalty.
- Rapid Reaction Agility test to act normaly if suprised.
- Rapid Reload All reload times are halved.
- Resistance (Psychic Powers) +10 vs. Psychic Powers
- Rival (Inquisition) -10 Fellowship when dealing with the Inquisition.
- Street Knowledge (-5 Scolastic Lore on Non-Koronus Subjects)
- Talented (Commerce, Barter) +10 to Commerce and Barter checks.
- Total Recall Remember all basic things, Intelligance test for high detail.
- Unremarkable Any attempts by others to recall Felix suffer a -20 penalty.
- Pistol Weapon (Universal)
- Basic Weapon (Universal)
- Melee Weapon (Universal)
- Exotic Weapon (Digi-Needler)
Seneschal Abilities
- Seeker of Lore Spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic test. Test is resolved at minimum time required.
- Seeker of Lore Add one bonus degree of success to any successful Commerce, Inquiry or Evaluate test.
Attributes
Characteristics
Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
47 | 40 | 31 | 44 | |
•• | •• | •• | ||
Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
42 | 55 | 59 | 49 | 56 |
• | •••• | •••• | • | •• |
Experience and Derived Characteristics
Wounds | Armour | Fate Points | XP Spent | XP to Spend | Corruption | Insanity |
11 | 6 (30%) | 5 | 21,200 | 150 | 2 | 8 |
Movement
Half Move | Full Move | Charge | Run |
4 | 8 | 12 | 24 |
Base Leap | Base Jump | ||
3 m | 60 cm |
Skills
Skill | B | T | +10 | +20 | Bonus | Equipment |
Awareness (Per) | X | X | X | |||
Barter (Fel) | X | X | X | X | 10 | |
Ciphers (Mercenary Cant) | X | X | ||||
Charm (Fel) | X | X | X | |||
Climb (S) | X | |||||
Command (Fel) | X | X | ||||
Commerce (Fel) | X | X | X | X | 10 | 10 |
Concealment (Ag) | X | |||||
Contortionist (Ag) | X | |||||
Deceive (Fel) | X | X | X | |||
Disguise (Fel) | X | X | X | |||
Dodge (Ag) | X | X | X | |||
Evaluate (Int) | X | X | X | |||
Gamble (Int) | X | |||||
Inquiry (Fel) | X | X | ||||
Intimidate (S) | X | X | ||||
Logic (Int) | X | X | ||||
Psyniscience(Ag) | X | X | ||||
Scrutiny (Per) | X | X | X | |||
Search (Per) | X | X | ||||
Silent Move (Ag) | X | |||||
Swim (S) | X | |||||
Speak Language: Low Gothic (Int) | X | X | ||||
Speak Language: High Gothic (Int) | X | X | ||||
Speak Language: Trader's Cant (Int) | X | X | ||||
Secret Tongue: Drake Dynasty(Int) | X | X | ||||
Secret Tongue: Administorum (Int) | X | X | ||||
Secret Tongue: Military (Int) | X | X | ||||
Cyphers: Rogue Trader (Int) | X | X | ||||
Cyphers: Underworld (Int) | X | X | ||||
Cyphers: Mercenary Cant (Int) | X | X | ||||
Common Lore: Koronus Expanse (Int) | X | X | 10 | |||
Common Lore: Underworld (Int) | X | X | X | 10 | ||
Common Lore: Administorum (Int) | X | X | 10 | |||
Common Lore: Imperium (Int) | X | X | 10 | |||
Forbidden Lore: Archotech (Int) | X | X | ||||
Forbidden Lore: Xenos (Int) | X | X | ||||
Drive: Ground (Ag) | X | X |
Weapons
- Plasma Rifle,Clovis Mark IV
Class: Basic; Range: 60m; RoF: S/3/5; Damage 2d10+5 E; Pen 6; Clip 40; Reload: 5 Full
Availability: Extreamly Rare
Special Rules: Overheat, Overcharge:+2d10 damage, +2 Pen (S/3 only)
- Power Sword
Class: Melée; Range: - m; RoF: -; Damage 1d10+5+3 R; Pen 5; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry, Powerfield
- Cane Bolter
Class: Pistol; Range: 30 m; RoF: S/1/1; Damage 2d10+5 x; Pen 4; Clip 1 ; Reload: 2 Full
Availability: Very Rare
Special Rules: Tearing, Hellfire
- Cane Sword (same cane)
Class: Melée; Range: - m; RoF: -; Damage 1d10+3 R; Pen 0; Clip - ; Reload: -
Availability: Scarce
Special Rules: Balanced: +10 to parry
- Digi-Needler
Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry
- Naval Pistol, Best Quality
Class: Pistol; Range: 20m; RoF: S/3/0; Damage 1d10+4 R; Pen 0; Clip 6; Reload: Full
Availability: Scarce
Special Rules: Tearing
- Officer's Cutlass, Best
Class: Melée; Range: - m; RoF: -; Damage 1d10+3 R; Pen 0; Clip - ; Reload: -
Availability: Scarce
Special Rules: Balanced: +10 to hit, +10 to parry, Shocking
Normal Gear
- Mesh Armor
- Uniform Clothing
- Officer's Cutlass
- Naval Pistol
Social Gear
- Mesh Armor
- Fine Clothing
- Cane Bolter/Sword
- Digi-Neadler
War Gear
- Stormtrooper Carapace
- Plasma Rifle
- Power Sword
- Refractor Field