Felix Leiter: Difference between revisions

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Revision as of 23:27, 8 May 2013

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Vitals

Name: Felix Leiter

Rank: High Factotum
Race: Human
Gender: Male
Age: Thirties
Date of Birth:

Place of Birth: Port Wonder

Height: 5'10"
Weight: 175 lbs.
Build: Lean and fit
Eyes: Brown
Hair: Light Brown

Quote

Background

Talents and Traits

Talents

  • Hard Bargain Gain +1 Profit Factor after a successful endeavor.
  • Infused Knowledge All Common and Scholastic Lore skills are Basic Skills, +10 bonus to known Common and Scholastic Lore.
  • Light Sleeper Always assumed to be awake, even when sleeping.
  • Marksman No Penalties for Long or Extended range.
  • Paranoia +2 Initiative.
  • Peer (Void Born) +10 Social Interactions with Void Born
  • Polyglot All languages are basic skills, but suffer a -10 penalty.
  • Rapid Reload All reload times are halved.
  • Resistance (Psychic Powers) +10 vs. Psychic Powers
  • Rival (Inquisition) -10 Fellowship when dealing with the Inquisition.
  • Street Knowledge (-5 Scolastic Lore on Non-Koronus Subjects)
  • Talented (Commerce) +10 to Commerce checks.
  • Unremarkable Any attempts by others to recall Felix suffer a -20 penalty.
  • Pistol Weapon (Universal)
  • Basic Weapon (Universal)
  • Melee Weapon (Universal)
  • Exotic Weapon (Digi-Needler)

Seneschal Abilities

  • Seeker of Lore Spend a Fate Point to automatically succeed at any Ciphers, Lore, or Logic test. Test is resolved at minimum time required.
  • Seeker of Lore Add one bonus degree of success to any successful Commerce, Inquiry or Evaluate test.

Attributes

Characteristics

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T)
47 40 31 39
•• ••
Agility (Ag) Intelligence (Int) Perception (Per) Willpower (WP) Fellowship (Fel)
42 55 54 44 56
•••• ••• ••

Experience and Derived Characteristics

Wounds Armour Fate Points XP Spent XP to Spend Corruption Insanity
11 6 (30%) 5 18,500 0 2 8

Movement

Half Move Full Move Charge Run
4 8 12 24
Base Leap Base Jump
3 m 60 cm

Skills

Skill B T +10 +20 Bonus Equipment
Awareness (Per) X X X
Barter (Fel) X X X X
Charm (Fel) X X X
Climb (S) X
Command (Fel) X X
Commerce (Fel) X X X X 10 10
Concealment (Ag) X
Contortionist (Ag) X
Deceive (Fel) X X X
Disguise (Fel) X X X
Dodge (Ag) X X X
Evaluate (Int) X X X
Gamble (Int) X
Inquiry (Fel) X X
Intimidate (S) X X
Logic (Int) X X
Psyniscience(Ag) X X
Scrutiny (Per) X X
Search (Per) X X
Silent Move (Ag) X
Swim (S) X
Speak Language: Low Gothic (Int) X X
Speak Language: High Gothic (Int) X X
Speak Language: Trader's Cant (Int) X X
Secret Tongue: Drake Dynasty(Int) X X
Secret Tongue: Administorum (Int) X X
Secret Tongue: Military (Int) X X
Cyphers: Rogue Trader (Int) X X
Cyphers: Underworld (Int) X X
Cyphers: Mercenary Cant (Int) X X
Common Lore: Koronus Expanse (Int) X X 10
Common Lore: Underworld (Int) X X X 10
Common Lore: Administorum (Int) X X 10
Common Lore: Imperium (Int) X X 10
Forbidden Lore: Archotech (Int) X X
Forbidden Lore: Xenos (Int) X X
Drive: Ground (Ag) X X

Weapons

  • Plasma Rifle,Clovis Mark IV

Class: Basic; Range: 60m; RoF: S/3/5; Damage 2d10+5 E; Pen 6; Clip 40; Reload: 5 Full
Availability: Extreamly Rare
Special Rules: Overheat, Overcharge:+2d10 damage, +2 Pen (S/3 only)

  • Power Sword (No-Stat)

Class: Melée; Range: - m; RoF: -; Damage 1d10+5+3 R; Pen 5; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry, Powerfield

  • Cane Bolter

Class: Pistol; Range: 30 m; RoF: S/1/1; Damage 2d10+5 x; Pen 4; Clip 1 ; Reload: 2 Full
Availability: Very Rare
Special Rules: Tearing, Hellfire

  • Cane Sword (same cane)

Class: Melée; Range: - m; RoF: -; Damage 1d10+3 R; Pen 0; Clip - ; Reload: -
Availability: Scarce
Special Rules: Balanced: +10 to parry

  • Digi-Needler

Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry

  • Naval Pistol, Best Quality

Class: Pistol; Range: 20m; RoF: S/3/0; Damage 1d10+4 R; Pen 0; Clip 6; Reload: Full
Availability: Scarce
Special Rules: Tearing

  • Officer's Cutlass, Best

Class: Melée; Range: - m; RoF: -; Damage 1d10+3 R; Pen 0; Clip - ; Reload: -
Availability: Scarce
Special Rules: Balanced: +10 to hit, +10 to parry, Shocking

Normal Gear

  • Mesh Armor
  • Uniform Clothing
  • Officer's Cutlass
  • Naval Pistol

Social Gear

  • Mesh Armor
  • Fine Clothing
  • Cane Bolter/Sword
  • Digi-Neadler

War Gear

  • Stormtrooper Carapace
  • Plasma Rifle
  • Power Sword
  • Refractor Field