Dominica LaForge
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
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Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
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Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
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Vitals
Name: Dominica La Forge Rank: Enginseer Prime / Tech-Priest Explorator (Genator) |
Quote - "Can I examine that?"
Total Experience points: 19,000 (20,750)
Points to spend: 2,300 - 1,300 + 600
Background
Dominica La Forge was born to the head (La Forge) family on the Forge of Destiny, a Nova class Frigate owing allegiance to the Mechanicus. After achieving their majority, the females of her family served as Sisters of Battle and the men served as Adepts of the Omnissiah. However, Dominica was precocious, and managed at age 13 to get the family Carapace - personally blessed by Saint Elizabeth - working again. This proved her right to inherit the armor, and to chose her destiny. She chose service to the Omnissiah, as did her twin brother Dominic. Dominic died during Mechanicus training. Dominica graduated with honors, and the servoskull "Krosp".
Dominica was encouraged by concerned relatives to become an Explorator, after an unfortunate encounter/discussion about the Emperor's divinity with a servant of the Ecclesiarchy. A chance encounter with Lord Captain Drake at Port Wander led to her employment aboard the Aurora Albion. She is serving as the Chief Engineer and Magos Biologus.
Family Background
Of all vessels used by the fleets of the Adeptus Mechanicus, it is the Nova class Frigate that the Imperial Navy take exception to. Its assignment precludes it from the deployment and assault roles primarily required of Space Marine ships, while its speed and lance armament make it a formidable gunboat. The Nova is rare amongst Adeptus Mechanicus fleets, and this is a trend encouraged by the Inquisition and the Imperial Navy. The Forge of Destiny is unusual in that it serves as a mobile space-based Forge assigned by the Forge Master of Mars to specific Space Marine actions.
Talents and Traits
Talents
- Peer (Academic)
- Peer (Mechanicus)
- Enemy (Ecclesiarchy)
- Basic Weapons Training
- Melee Training (Universal)
- Logis Implant
- Mechanidendrite Use (Utility)
- Total Recall
- Logic
- Servoharness Use
- AutoSanguine
- ProSanguine
- Sound Constitution (x2) - + 400
- Scholastic Lore (Tactica Imperialis) - + 200
- Master Enginseer + 500
- '
- Decavane Crystals
Traits
- -5 Fellowship to Non-VoidBorn
- No Penalty for Zero or Low Gravity
- +20 vs. Poison
- Initiative = agility bonus + d10
Attributes
Characteristics
Weapons Skill | 48 | Ballistic Skill | 44 | Strength | 39 | ||
Toughness | 41 | Agility | 47 | Intelligence | 54 | ||
Perception | 44 | Willpower | 48 | Fellowship | 41 |
Cybernetics
- Electoo Graft
- Electoo Inductor
- Respirator Unit
- Cyber Mantle
- Potentia Coil
- Cranial Circuitry
- Manus Mechandrite
- Calculus Logi
- Servo Harness adds +3 armor to chest and +2 to legs
Skills
- Imperial Guard
- Adeptus Mechanicus (+20)
- Stellar (Trained)
- Spacecraft
- Tech (Trained)
- High Gothic (Trained)
- Armorer (Trained)
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Wargear
Weapons
Hellgun (Lucius Pattern)
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/3/- | 110m | 1d10+4 E | 7 | 30 | 2 Full | None. |
Known as either a Hellgun or Hot-shot Lasgun, these high-energy weapons are more potent and destructive than common Lasguns, drawing on external energy sources for a more penetrative shot, but also more complex, requiring reinforced barrels, thermal-cooling cells and gyro-stabilized power packs. A substantial backpack power source allows the weapon to be fired in both semi-automatic and rapid-fire modes. While the backpack power source is not quite as powerful as the Hotshot Laser Power Pack used in Long-Las sniper rifles it does produce an intense shot which, while still comparable to one from a normal lasgun, has far superior penetrative power. However only a few Forge Worlds produce hellweapons, and the Departmento Munitorum rarely issues such weapons outside of Storm Trooper companies due to the cost and difficulty in manufacturing and maintaing them. Those issued these weapons train extensively in their repair and maintenance, up to rebuilding them completely if necessary.
Hellpistol(Lucius Pattern)
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/2/- | 35m | 1d10+4 E | 7 | 40 | 2 Full | None. |
Hellpistols are typically hand-crafted, rather than mass-produced in factories, and most are hundreds of years old and have acquired histories over the course of centuries of use in combat. Unless otherwise specified, a hellpistol remains the property of the Departmento Munitorum, though an individual can be awarded one for heroic deeds. A hellpistol fires a higher-intensity shot than a laspistol, cauterizing just about any wound it causes and preventing blood from being shed. For this reason, hellpistols have been sanctioned for use as execution weapons for officers and commissars, as a shot to the condemned soldier's head will prevent any blood from staining their uniform.
Kroot Rifle
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/2/- | 110m | 2d10+5 E | 1 | 6 | 2 Full | None. |
Damage | Pen | Special |
---|---|---|
1d10+S R | 2 | Balanced |
The Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.
Storm Bolter
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/2/4 | 90m | 2d10+5 E | 4 | 60 | Full | Storm, Tearing, Righteous Fury on 9 & 10 |
The Storm Bolter is a compact, double-barreled version of the Boltgun. Resembling two boltguns attached side by side, the storm bolter is capable of withering fire without hindering maneuverability, granting the wielder enormous individual firepower. Storm bolters are popular with Space Marine forces, specifically in the hands of Terminators and as infantry defense on Rhinos. This one is fitted with Hellfire rounds, which Replaces the core and tip of the standard bolt round with a vial of mutagenic acid, and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target.
Power Axe (Mezoa)
Damage | Pen | Special |
---|---|---|
1d10+7+S R/E | 7 | Powerfield, Unbalanced |
Power axes allow for greater impact when striking than a power sword, but are clumsier to use. They are viewed as a brutal and unsubtle weapon, more suited for crude assault work against rebellious under-hive scum or four xenon races. The huge arc needed to properly attack with one makes use difficult in most ships, so the Mezoa-Pattern features a shorter handle, but larger crescent blade.
Omnissian Axe
Damage | Pen | Special |
---|---|---|
2d10+4+S R/E | 6 | Powerfield, Unbalanced, Two-Handed, Multi-tool |
Granted to suitably devoted followers of the Omnissiah, this weapon has a long staff-like body tipped with half of the circular Adeptus Mechanicus skull and cog icon. The symbol forms a blade and is sheathed in a power field. Covered with inscribed circuitry designs indicating the sacred nature of the weapon, many a foe has realized far to late that what appeared to be a religious walking staff was really a deadly weapon. The Omnissian axe also functions as a combi-tool.
Servo-Harness
Damage | Pen | Special |
---|---|---|
2d10+14 I/E | 9 | Powerfield, Unbalanced, Fixed Strength, MIU attack |
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/2/- | 30m | 2d10+4 E | 8 | N/A | N/A | Plasma Weapon, +20 to hit. |
Rate | Range | Damage | Pen | Clip | Reload | Special |
---|---|---|---|---|---|---|
S/-/- | 20m | 1d10+4 E | 2 | 6 | Full | Flame |
Like a Servo-arm, a full servo-harness integrates with the Exploritors' power armor and controlled through her MIU interface. Radiating from a boosted fusion backpack capable of powering them all, this cluster of auxiliary limbs aid in battlefield repairs as well as combat. The composition of each servo-harness is unique, customized with the tools most preferred by it's owner for tending to machine spirits and laying waste to enemies. Some bare only a few appendages, while others are great spiders of diagnostics, interface tines, drills, weapons, plasma cutters and even more arcane elements that others may struggle to fully understand.
Dominica's Servo-harness is currently equipped with two Servo-Arms, A plasma cutter and a flame welder.
Armor
Carapace Armor (Saint Blessed)
- Blessed Carapace (All: 7)
- Servo-harness (+1 Body, +2 Legs; 4 hours operation)
- Refractor Field (Shield 30; Overload 1-5)
Armor Abilities
- AP 7 to Head, and Arms, AP 10 on Torso, AP 9 on Legs
- Saint-Blessed Carapace
- Kaserkin Pattern
Gear
- Multi-Key / Combi-Tool
- Void Suit
- Sacred Unguents and Injector
- Micro Bead Communicator
- Data Slate
- Reducer for Space Marine Geneseed
Servoskull - "Krosp"
Weapons Skill | 15 | Ballistic Skill | 15 | Strength | 10 | ||
Toughness | 10 | Agility | 30 | Intelligence | 15 | ||
Perception | 35 | Willpower | 20 | Wounds | 1 |
Skills
- Awareness (Per) +10
- Concealment (Ag) +10
- Dodge (Ag) +10
- Silent Move (Ag) +10
- Auspex (Int) +10
Talents
- Fearless
Traits
- Flyer (6)
- Machine (2)
- Size: Puny
- Armor(Machine):2
- Built Vox, Cogitator, and Auspex