Dominica LaForge: Difference between revisions

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Revision as of 17:37, 21 September 2013

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
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Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Vitals

Name: Dominica La Forge

Rank: Enginseer Prime / Tech-Priest Explorator (Genator)
Race: Human / Mechanicus
Gender:Female
Age: 25
Date of Birth: Unknown
Place of Birth: Void Born - ship's name "Forge of Destiny" ---(Adeptus Mechanicus freighter) crewed by her family and relatives
Height: 5'3"
Weight: 250 lbs. (including Mechanicus Additions)
Build: Slender
Eyes: Hazel
Hair: Brown

Wounds 11   Insanity 12   Corruption 29

Quote - "Can I examine that?"

Total Experience points: 19,000 (20,750)
Points to spend: 2,300 - 1,300 + 600

Background

Dominica La Forge was born to the head (La Forge) family on the Forge of Destiny, a Nova class Frigate owing allegiance to the Mechanicus. After achieving their majority, the females of her family served as Sisters of Battle and the men served as Adepts of the Omnissiah. However, Dominica was precocious, and managed at age 13 to get the family Carapace - personally blessed by Saint Elizabeth - working again. This proved her right to inherit the armor, and to chose her destiny. She chose service to the Omnissiah, as did her twin brother Dominic. Dominic died during Mechanicus training. Dominica graduated with honors, and the servoskull "Krosp".

Dominica was encouraged by concerned relatives to become an Explorator, after an unfortunate encounter/discussion about the Emperor's divinity with a servant of the Ecclesiarchy. A chance encounter with Lord Captain Drake at Port Wander led to her employment aboard the Aurora Albion. She is serving as the Chief Engineer and Magos Biologus.

Family Background

Of all vessels used by the fleets of the Adeptus Mechanicus, it is the Nova class Frigate that the Imperial Navy take exception to. Its assignment precludes it from the deployment and assault roles primarily required of Space Marine ships, while its speed and lance armament make it a formidable gunboat. The Nova is rare amongst Adeptus Mechanicus fleets, and this is a trend encouraged by the Inquisition and the Imperial Navy. The Forge of Destiny is unusual in that it serves as a mobile space-based Forge assigned by the Forge Master of Mars to specific Space Marine actions.

Talents and Traits

Talents

  • Peer (Academic)
  • Peer (Mechanicus)
  • Enemy (Ecclesiarchy)
  • Basic Weapons Training
  • Melee Training (Universal)
  • Logis Implant
  • Mechanidendrite Use (Utility)
  • Total Recall
  • Logic
  • Servoharness Use
  • AutoSanguine
  • ProSanguine
  • Sound Constitution (x2) - + 400
  • Scholastic Lore (Tactica Imperialis) - + 200
  • Master Enginseer + 500


  • '
  • Decavane Crystals

Traits

  • -5 Fellowship to Non-VoidBorn
  • No Penalty for Zero or Low Gravity
  • +20 vs. Poison
  • Initiative = agility bonus + d10

Attributes

Characteristics

Weapons Skill 48   Ballistic Skill 44   Strength 39
Toughness 41   Agility 47   Intelligence 54
Perception 44   Willpower 48   Fellowship 41

Cybernetics

  • Electoo Graft
  • Electoo Inductor
  • Respirator Unit
  • Cyber Mantle
  • Potentia Coil
  • Cranial Circuitry
  • Manus Mechandrite
  • Calculus Logi
  • Servo Harness adds +3 armor to chest and +2 to legs


Skills

  • Awareness (Ag) (Trained)
  • Blather (Fel)
  • Carouse (T)
  • Climb (S) (Trained)
  • Command (Fel) (Trained)
  • Commerce (Fel)
  • Common Lore (Int) :

       - Imperial Guard
       - Koronus Expanse (+10)
       - Machine Cult
       - Technology
       - War

  • Deceive (Fel) (Trained)
  • Demolition (Int) (Trained)
  • Disguise (Trained)
  • Dodge (Ag) (Trained)
  • Drive (Ag) Ground Vehicles (Trained)
  • Forbidden Lore (Int) :

       - Adeptus Mechanicus (+20)
       - Archaeotech (+20)
       - Inquisition

  • Literacy (Int) (Trained)
  • Mechanadendrite Use (Weapon) (Int) (Trained)
  • Master Enginseer
  • Gun Blessing (Int) (Trained)
  • Literacy (Int) (Trained)
  • Logic (Int) (Trained)
  • Medicae (+20) - 200)
  • Navigation:

       - Stellar (Trained)
       - Surface (Trained) (+10) +200

  • Pilot (Ag)

       - Spacecraft
       - Ground Vehicle

  • Search (Trained)
  • Secret Tongue:

       - Tech (Trained)
       - Mechanicum (Trained)

  • Security (Trained)
  • Silent Move (Ag) (Basic)
  • Sleight of Hand (Ag) (Basic)
  • Speak Language:

       - High Gothic (Trained)
       - Low Gothic (Trained)
       - Ship Dialect (Trained)
       - Explorator Binary (Trained)
       - Techna Lingua (Trained)

  • Tech-Use (+20)
  • Trade:

       - Armorer (Trained)
       - Explorator (Trained)
       - Technomat (Trained)

Wargear

Weapons

Hellgun (Lucius Pattern)

Rate Range Damage Pen Clip Reload Special
S/3/- 110m 1d10+4 E 7 30 2 Full None.

Known as either a Hellgun or Hot-shot Lasgun, these high-energy weapons are more potent and destructive than common Lasguns, drawing on external energy sources for a more penetrative shot, but also more complex, requiring reinforced barrels, thermal-cooling cells and gyro-stabilized power packs. A substantial backpack power source allows the weapon to be fired in both semi-automatic and rapid-fire modes. While the backpack power source is not quite as powerful as the Hotshot Laser Power Pack used in Long-Las sniper rifles it does produce an intense shot which, while still comparable to one from a normal lasgun, has far superior penetrative power. However only a few Forge Worlds produce hellweapons, and the Departmento Munitorum rarely issues such weapons outside of Storm Trooper companies due to the cost and difficulty in manufacturing and maintaing them. Those issued these weapons train extensively in their repair and maintenance, up to rebuilding them completely if necessary.

Hellpistol(Lucius Pattern)

Rate Range Damage Pen Clip Reload Special
S/2/- 35m 1d10+4 E 7 40 2 Full None.

Hellpistols are typically hand-crafted, rather than mass-produced in factories, and most are hundreds of years old and have acquired histories over the course of centuries of use in combat. Unless otherwise specified, a hellpistol remains the property of the Departmento Munitorum, though an individual can be awarded one for heroic deeds. A hellpistol fires a higher-intensity shot than a laspistol, cauterizing just about any wound it causes and preventing blood from being shed. For this reason, hellpistols have been sanctioned for use as execution weapons for officers and commissars, as a shot to the condemned soldier's head will prevent any blood from staining their uniform.

Kroot Rifle

Rate Range Damage Pen Clip Reload Special
S/2/- 110m 2d10+5 E 1 6 2 Full None.
Damage Pen Special
1d10+S R 2 Balanced

The Kroot Rifle is the basic weapon used by the Kroot. It works by firing a solid slug propelled by a chemical reaction, although it was adapted by the Tau to fire Pulse rounds to make it the equivalent to the Boltgun. It is armed with blades near the muzzle and stock and are a throwback to earlier Kroot Fighting Staves, allowing them to use their incredible speed to tear their opponents to pieces in close combat. It is still quite bulky however, and so is not ever combined with another weapon, although it doesn't often need to be.

Storm Bolter

Rate Range Damage Pen Clip Reload Special
S/2/4 90m 2d10+5 E 4 60 Full Storm, Tearing, Righteous Fury on 9 & 10

The Storm Bolter is a compact, double-barreled version of the Boltgun. Resembling two boltguns attached side by side, the storm bolter is capable of withering fire without hindering maneuverability, granting the wielder enormous individual firepower. Storm bolters are popular with Space Marine forces, specifically in the hands of Terminators and as infantry defense on Rhinos. This one is fitted with Hellfire rounds, which Replaces the core and tip of the standard bolt round with a vial of mutagenic acid, and thousands of needles that fire into the target's flesh on impact, pumping the acid into the target.

Power Axe (Mezoa)

Damage Pen Special
1d10+7+S R/E 7 Powerfield, Unbalanced

Power axes allow for greater impact when striking than a power sword, but are clumsier to use. They are viewed as a brutal and unsubtle weapon, more suited for crude assault work against rebellious under-hive scum or four xenon races. The huge arc needed to properly attack with one makes use difficult in most ships, so the Mezoa-Pattern features a shorter handle, but larger crescent blade.

Omnissian Axe

Damage Pen Special
2d10+4+S R/E 6 Powerfield, Unbalanced, Two-Handed, Multi-tool

Granted to suitably devoted followers of the Omnissiah, this weapon has a long staff-like body tipped with half of the circular Adeptus Mechanicus skull and cog icon. The symbol forms a blade and is sheathed in a power field. Covered with inscribed circuitry designs indicating the sacred nature of the weapon, many a foe has realized far to late that what appeared to be a religious walking staff was really a deadly weapon. The Omnissian axe also functions as a combi-tool.

Servo-Harness

Damage Pen Special
2d10+14 I/E 9 Powerfield, Unbalanced, Fixed Strength, MIU attack
Rate Range Damage Pen Clip Reload Special
S/2/- 30m 2d10+4 E 8 N/A N/A Plasma Weapon, +20 to hit, MIU attack
Rate Range Damage Pen Clip Reload Special
S/-/- 20m 1d10+4 E 2 6 Full Flame, MIU attack

Like a Servo-arm, a full servo-harness integrates with the Exploritors' power armor and controlled through her MIU interface. Radiating from a boosted fusion backpack capable of powering them all, this cluster of auxiliary limbs aid in battlefield repairs as well as combat. The composition of each servo-harness is unique, customized with the tools most preferred by it's owner for tending to machine spirits and laying waste to enemies. Some bare only a few appendages, while others are great spiders of diagnostics, interface tines, drills, weapons, plasma cutters and even more arcane elements that others may struggle to fully understand.

Dominica's Servo-harness is currently equipped with two Servo-Arms, A plasma cutter and a flame welder.

Armor

Carapace Armor (Saint Blessed)

  • Blessed Carapace (All: 7)
  • Servo-harness (+1 Body, +2 Legs; 4 hours operation)
  • Refractor Field (Shield 30; Overload 1-5)

Armor Abilities

  • AP 7 to Head, and Arms, AP 10 on Torso, AP 9 on Legs
  • Saint-Blessed Carapace
  • Kaserkin Pattern

Gear

  • Multi-Key / Combi-Tool
  • Void Suit
  • Sacred Unguents and Injector
  • Micro Bead Communicator
  • Data Slate
  • Reducer for Space Marine Geneseed

Servoskull - "Krosp"

Weapons Skill 15   Ballistic Skill 15   Strength 10
Toughness 10   Agility 30   Intelligence 15
Perception 35   Willpower 20   Wounds 1

Skills

  • Awareness (Per) +10
  • Concealment (Ag) +10
  • Dodge (Ag) +10
  • Silent Move (Ag) +10
  • Auspex (Int) +10

Talents

  • Fearless

Traits

  • Flyer (6)
  • Machine (2)
  • Size: Puny
  • Armor(Machine):2
  • Built Vox, Cogitator, and Auspex

Minions

Acolyte Halia Beryl

Pets

Krosp