Act 3: Light Side: Difference between revisions

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{Infobox MegaGame 2013}
{{infobox megagame 2013}}


Our Light Side heros will find the Jedi, and she will insinuate that she is carrying something of extreme importance that is of a greater value than even her own existence. PCs must try to escape with her to get this object, whatever it is, off of the Smuggler's Moon and to safety (the Jedi will name some hole she knows is safe to hide in. You know, like Tatooine.) But Vader's been keeping an eye out for them. There's an ambush waiting in the docking bay. The Jedi, fearing what may happen (and feeling the impending danger for her counterpart) hands off a small object - her own copy of the holocron - to the PCs as she turns to face down Vader. Half of the group will need to help her keep Vader and the 501st at bay while the others prep a gettaway ship. When they have the ship ready, things should play out like in A New Hope when our heros are leaving the Death Star on the Millennium Falcon and see Darth Vader cut down Obi-Wan Kenobi.
Our Light Side heros will find the Jedi, and she will insinuate that she is carrying something of extreme importance that is of a greater value than even her own existence. PCs must try to escape with her to get this object, whatever it is, off of the Smuggler's Moon and to safety (the Jedi will name some hole she knows is safe to hide in. You know, like Tatooine.) But Vader's been keeping an eye out for them. There's an ambush waiting in the docking bay. The Jedi, fearing what may happen (and feeling the impending danger for her counterpart) hands off a small object - her own copy of the holocron - to the PCs as she turns to face down Vader. Half of the group will need to help her keep Vader and the 501st at bay while the others prep a gettaway ship. When they have the ship ready, things should play out like in A New Hope when our heros are leaving the Death Star on the Millennium Falcon and see Darth Vader cut down Obi-Wan Kenobi.

Revision as of 20:50, 13 August 2012

Star Wars MegaGame 2013
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Erik, Mark, Tim/Benjamin
Game Time
Saturday, 6 PM - 2 AM slot
Game Year
Post Order 66
Mechanics
Character Creation · Turning Points
Plot
Prologue · Summary
Light Side
Act 1 · Act 2 · Act 3
Dark Side
Act 1 · Act 2 · Act 3
Conclusion

Our Light Side heros will find the Jedi, and she will insinuate that she is carrying something of extreme importance that is of a greater value than even her own existence. PCs must try to escape with her to get this object, whatever it is, off of the Smuggler's Moon and to safety (the Jedi will name some hole she knows is safe to hide in. You know, like Tatooine.) But Vader's been keeping an eye out for them. There's an ambush waiting in the docking bay. The Jedi, fearing what may happen (and feeling the impending danger for her counterpart) hands off a small object - her own copy of the holocron - to the PCs as she turns to face down Vader. Half of the group will need to help her keep Vader and the 501st at bay while the others prep a gettaway ship. When they have the ship ready, things should play out like in A New Hope when our heros are leaving the Death Star on the Millennium Falcon and see Darth Vader cut down Obi-Wan Kenobi.