Felix Leiter
Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Vitals
Name: Felix Leiter Rank: High Factotum |
Place of Birth: Port Wonder Height: 5'10" |
Quote
Background
Talents and Traits
Talents
- Street Knowledge (-5 Scolastic Lore on Non-Koronus Subjects)
- Peer (Void Born) +10 Social Interactions with Void Born
- Polyglot
- Rival (Inquasition)
- Paranoia
- Unremarkable
- Resistance (Psychic Powers)
- Light Sleeper
- Pistol Weapon (Universal)
- Basic Weapon (Universal)
- Melee Weapon (Universal)
- Exotic Weapon (Digi-Neadler)
- Talented (Commerce)
- Infused Knowledge
- Marksman
Seneschal Abilities
Attributes
Characteristics
Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
47 | 40 | 31 | 39 | |
•• | •• | • | ||
Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
42 | 55 | 54 | 44 | 56 |
• | •••• | ••• | •• |
Experience and Derived Characteristics
Wounds | Armour | Fate Points | XP Spent | XP to Spend | Corruption | Insanity |
11 | 6 (7) | 5 | 17,000 | 1,500 | 2 | 8 |
Movement
Half Move | Full Move | Charge | Run |
4 | 8 | 12 | 24 |
Base Leap | Base Jump | ||
3 m | 60 cm |
Skills
Basic Skills
Skill | B | T | +10 | +20 | Bonus |
Awareness (Per) | X | X | X | ||
Barter (Fel) | X | X | X | X | |
Blather (Fel) | |||||
Carouse (T) | |||||
Charm (Fel) | X | X | X | ||
Ciphers RT (Int) | X | X | |||
Ciphers Underworld (Int) | X | X | |||
Climb (S) | X | ||||
Command (Fel) | |||||
Commerce (Fel) | X | X | X | X | |
Concealment (Ag) | X | ||||
Contortionist (Ag) | X | ||||
Deceive (Fel) | X | X | X | ||
Disguise (Fel) | X | X | X | ||
Dodge (Ag) | X | X | X | ||
Evaluate (Int) | X | X | |||
Gamble (Int) | X | ||||
Inquiry (Fel) | X | X | |||
Intimidate (S) | X | X | |||
Logic (Int) | X | X | |||
Psyniscience(Ag) | X | X | |||
Scrutiny (Per) | X | X | |||
Search (Per) | X | X | |||
Silent Move (Ag) | X | ||||
Swim (S) | X | ||||
Speak Language: Low Gothic (Int) | X | X | |||
Speak Language: High Gothic (Int) | X | X | |||
Speak Language: Trader's Cant (Int) | X | X | |||
Secret Tongue: Drake Dynasty(Ag) | X | X | |||
Secret Tongue: Administorum (Ag) | X | X | |||
Cyphers: Rogue Trader (Ag) | X | X | |||
Cyphers: Underworld (Ag) | X | X | |||
Common Lore: Koronus Expanse(Int) | X | X | |||
Common Lore: Underworld(Int) | X | X | X | ||
Common Lore: Administorum(Int) | X | X | |||
Common Lore: Imperium (Int) | X | X | |||
Forbidden Lore: Archotech(Int) | X | X | |||
Forbidden Lore: Xenos (Int) | X | X | |||
Drive: Ground (Ag) | X | X |
Advanced Skills
Skill | B | T | +10 | +20 | Bonus |
Literacy (Int) | X | X | X | ||
Scholastic Lore: Astromancy (Int) | X | X | |||
Scholastic Lore: Heraldry (Int) | X | X | |||
Scholastic Lore: Imperial Warrants (Int) | X | X | |||
Scholastic Lore: Legends (Int) | X | X | |||
Secret Tongue: Navigator (Int) | X | X | |||
Secret Tongue: Rogue Trader (Int) | X | X | |||
Secret Tongue: Underdeck (Int) | X | X |
Weapons
- Plasma Rifle,Clovis Mark IV
Class: Basic; Range: 60m; RoF: S/3/5; Damage 2d10+5 E; Pen 6; Clip 40; Reload: 5 Full
Availability: Extreamly Rare
Special Rules: Overheat, Overcharge:+2d10 damage, +2 Pen (S/3 only)
- Power Sword (No-Stat)
Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry
- Cane Bolter
Class: Pistol; Range: 30 m; RoF: S/1/1; Damage 2d10+5 x; Pen 4; Clip 1 ; Reload: 2 Full
Availability: Very Rare
Special Rules: Tearing, Hellfire
- Cane Sword
Class: Melée; Range: - m; RoF: -; Damage 1d10+3 R; Pen 0; Clip - ; Reload: -
Availability: Scarce
Special Rules: Balanced: +10 to parry
- Digi-Needler (No-Stat)
Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry
- Naval Pistol, Best Quality (No-Stat)
Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry
- Officer's Cutlass, Best (No-Stat)
Class: Melée; Range: - m; RoF: -; Damage 1d10+1+3 R; Pen 2; Clip - ; Reload: -
Availability: Very Rare
Special Rules: Balanced: +10 to hit, +10 to parry
Normal Gear
- Mesh Armor
- Uniform Clothing
- Officer's Cutlass
- Naval Pistol
Social Gear
- Mesh Armor
- Fine Clothing
- Cane Bolter/Sword
- Digi-Neadler
War Gear
- Stormtrooper Carapace
- Plasma Rifle
- Power Sword
- Refractor Field