Personnel
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus High Factorum August | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Captains Among the Fleet
- Captain Lynara Cobolt is a vassal captain to the Drake Dynasty and the Captain-Proprietor of the Penance of Iocanthos. A skilled ship-master and screwed business woman, she is a warrant away from a Rogue Trader herself.
- Captain Silo Aries is a Forge-World trained officer who got himself promoted faster then the Lathes could put out a new ship. Hired as the Captain of the Abhorrent, Silo is still more comfortable around the hall of the Mechanicus and brings an uncommon perspective to running a ship.
- Captain Harris Redbeard is an ex-pirate captain hired on to lead the Hound of Albion. Cutting a classical piratical image, its is only the Drake's warrant that keep him on the legal side of voidsman's trade.
Notable Crew of the Albion
- Bishop Raphael DeCarto: is the head of the Imperial Cult on the Aurea Albion as well as the leader of the Crew-Clan Lightbringers.
- James ‘Jimmy’ is the Master of Etherics for the Aurea Albion and often acts as a command replacement during away missions.
- Doctor Michael Garrson is the Chief Churgen on the Aurea Albion. He has proved to be particularly adept at reattaching limbs.
Crew Clans
The Albion is fairly unique among the clanish Rogue Trader ships, having formed and coalessed into only a handful of large clans, rather then the plethera of smaller clans that are more commonly found. There are currently nine crew clans on the Albion, each simmilar in size. Although they do have general congregations and concentrations across the ship, nearly every segment of the ship has at least a few members of every clan. Like all good clan-based socities, there is a healthy amount of compition between them, from the sports arenas to collecting trophies during boarding actions. When large numbers of new crewmen are brought on board (like after a major battle), the clans will often get togeather and hold a "Clan Games", a multi-day event that serves as a recutiting and sorting procedure, as well as at time for each clan to show off it's talents and skills.
- Iron Brotherhood The Iron brotherhood is the youngest of all the clans on the Albion, having been first formed in the wake of the Light of Terra exploration. They are unique in that the entire clan follows the Cult of the Machine, venerating both the Machine God and the Albion herself.
- Voidwalkers The Voidwalkers are one of the more mysterious clans, as they intentionaly congregate near the ship's skin, rather then deeper in her armored core. As a rite of passage, every Void Walker must stride the surface of ship, unprotected by her adimantine skin, and call to the abyss that they are named for.
- Lightbringers The Lightbringers consider themselves the most pious of the ships clans, though that is not a terrably difficult accomplishment. The Lightbringers do, however, produce the majority of the ships chaplains and confessers, including the Albion's Bishop.
- Balistum The Balistum clan is unusual in being the most location focused of all the clans. The Clan of Balistum claims the ship's great cannon batteries as their own, effectivly splitting the clan in twain, between the Port Balistum and the Starboard Balistum.
- Adiutrix The Adiutrix, like many clans, are spread across the ship and among all the different occupations. One theing they strive for above others, however, is valor and success in boarding actions. The Adiutrix clan hall is well decorated with trophies from the Colosses among others.
- Ramirez The only remaining member of the old family based clans, though they now count as member far more then those connected by blood. Even still they are one of the tighter knit clans, emphasizing clan loyalty and aid.
Militants
- Drake Armsmen The Drake Dynasty Armsmen is a well-trained, experienced and professional unit of soldiers. Focused on the dual fronts of maintaining discipline and defending against aggressors, the Armsmen must fulfill both the rolls of a police force and a garrisoning military force. While the unit varies greatly in skill and training, the core veterans are more than a comparable to professional soldiers of the Imperial Guard.
- 37th Stormtrooper Company These Storm Troopers are highly-trained shock troops forming the elite force. They are trained to act in hit-and-run ship to ship assaults for the Imperial Navy as well as to carry out special ground operations such as high altitude assaults, armed reconnaissance, and deep infiltration beyond enemy lines. Storm Troopers are the very best soldiers the Imperial Guard has to offer, being trained to the peak of human perfection, and their combat skills should not be underestimated.
- Murder Servitors Are dedicated, mono-task servitors programed and equipped to cause serious damage to enemy ships during hit and run actions. These particular ones were brought on board the Abhorrent by Capt. Silo Aries. Although he has threatened to turn them on particularly unwilling crewmembers, this has never actually occurred.
- Mustered Armsmen A usual term for normal crewmen given weapons and pointed at the enemy, mustered armsmen are make up for their lack of training or weaponry with gang-like experience and overwhelming numbers. Although not typically used for ground operations, mustered armsmen are critical for boarding actions, where even a ships entire compliment of regular armsmen would be insufficient.
- Svard 1st Expeditionary An infantry regiment of local PDF raised by the Svard system to help defend Damaris (and its self by extension). Although not initially well-equipped by Imperial Guard standards, the first expeditionary regiment consists of hardened soldiers, veterans of fighting the Whisperer, the Orks at Damaris, and Genestealers at Aurum. The regiment has also had key equipment upgraded, transforming them into a effective scouting light infantry regiment.
- House Drake Expeditionary Army In an effort to stake a claim in the Periphery War, House Drake has mustered its own army to establish a foothold and provide strategic support to the Imperium as it assists in the war. These now carry the House Drake flag into battle.