Talk:A Totally Legitimate Timeline

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Game Session Discussion

Places to fill in notes about games as we remember them

Adam as GM

  • Crate of Kraayts - Pretty sure we did this with the TLB crew. I remember taking cover behind crates and Bacta Max making his first medical checks behind moving crates, so this was pretty early on.
    • I thought I just ran it as a pre-TLB adventure, when Mark was the medic. Quicksilver (talk) 16:54, 28 January 2016 (UTC)

Karen as GM:

  • The first part of the long arm of the hutt, involving the Ryloth incidents.

Tim as GM:

  • Republic Intelligence Mission involving regressed Mandalorians and a blown-up Imperial base - I honestly do not recall any of this adventure. Seriously, I don't.
    • In discussion with Ben on the ride home, I believe this was run by Erik Mark (talk) 04:49, 1 February 2016 (UTC)
    • Ah yes, now I remember it! We had a lightfight in the armory, set it on fire and got the hell out of there.
  • Zael missing arc - And done
  • The discovery of a long forgotten part of the Katana fleet led to a encounter with an insane AI that had control of the ship. The capitol ship was given to the rebellion - And done
  • The ISB agent helped to free Teemo, and utterly humiliated Jabba aboard his cruise liner. - And done

Brendon as GM:

  • One or two with IG-88?
  • Beyond the Rim adventure module
    • From the FF product page: "When new rumors add credence to old smugglers’ tales of a long-lost Separatist treasure ship, it’s time for a handful of intrepid explorers, scrappy smugglers, and cunning academics to fire up their hyperdrive and embark upon a fantastic journey to the farthest regions of the Star Wars galaxy. Fantastic adventures await those who seek to discover what really happened to the Sa Nalaor!"
  • Showdown with the Inquisitor on a high-gravity planet where we found a dark side force user/ex-Jedi
  • Trax taking the Lancer frigate

Ben as GM:

  • The Second part of the long arm of the Hutt, where they negotiated with Geonosian weapons dealers to convince them Teemo betrayed them, and should aid the PCs. Also of note the PCs accidentally antagonize an agent of the rebellion, the Sullistan Mu Nanb.
  • The Third part of the long arm of the Hutt,where they find proof of Teemo trying to betray Jabba, and turn him in, rescuing 41-VEX in the process. Shortly there after Brendon's first character abandons the party to join their enemies.
  • Jabba asks that the PCs do what they did to Teemo to the ISB agent's family. They use the installation of an exotic fish tank to enter the agent's husbands place of business, and plant evidence of treachery against the empire. In the process they impersonate, a Bothan rebel spy and break his cover by being arrested and escaping authorities while maintaining the ruse. This leads to a tense stand off between the rebel cell headed by Mu Nanb and the PCs that they manage to resolve relatively peacefully.
  • Session where we visited a planet near a black hole with a long forgotten paraxeum ship, and managed to outrun TIE Interceptors, while the rest of the TLB crew escorted the insane AI that once had control over the Majestic (former ship from the Katana fleet) to IG-88

Mark as GM:

Erik as GM:

  • A mission where we first met General Cracken on a water planet