Vidar, Son of Veig: Difference between revisions

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{{Infobox the one ring the kings own}}
{{Infobox the one ring the kings own}}
Like the rest of his kin in the Blue Mountains, Vidar's parents were survivors scattered by the fall of Erebor.  Unlike his peers, however, Veig chose not to continue the entire way into the Blue Mountains, but rather to settle and set up his smith's shop in a small town in Eriador.  At first, it was because he swore never to never go under the mountain again until he could return to his home of Erebor, but, as time wore on, he and his wife became accustomed to their stand-alone house, small garden, and blue skies.  So it was that one year after Thorin had reclaimed his throne under-the-mountain that Vidar was born not in his ancestral home, but in a small stone house within the borders of ancient Arnor.
Like the rest of his kin in the Blue Mountains, Vidar's parents were survivors scattered by the fall of Erebor.  Unlike their peers, however, they chose not to continue along the entire journey into the Blue Mountains but rather to settle and set up his smith's shop in a small town in Eriador.  At first, it was because Veig swore that he would never again go under a mountain until he could return to his true home of Erebor.  However, as the days of exile wore on, he and his wife became accustomed to their stand-alone house, small garden, and blue skies.  So it was that when Vidar was born, one year after Thorin had reclaimed his throne under-the-mountain and began the resettling of Erebor, the family raised him not in their ancestral home, but in a small stone house within the borders of ancient Arnor.


He grew up for many years learning the crafts of his father with an eye towards one day taking over his forge but as the age, a majority came upon him he found himself less and less interested in the finer points of modern smithcraft and increasingly interested in the long lost secrets of the dwarfs from long ago.  He took to the road, venturing out first to perform on-site repairs on the behalf of his father, but soon as a simple wandering smith in his own right.  Inbetween each night's day at a peasant's farm or ranger's camp he would explore the lands for forgotten tales & artifacts of the ancient people, and at during every hard-earned public-house night he would listen for rumors, tales or snippets of riddles of lost lore.
Vidar grew up for many years learning the crafts of his father with an eye towards one day taking over his forge but as adulthood came upon him he found himself less and less interested in the finer points of modern smithcraft and increasingly interested in the long-lost secrets of the dwarfs from long ago.  He took to the road, venturing out first to perform on-site repairs on the behalf of his father, but soon as a simple wandering smith in his own right.  And between each night's rest at a peasant's farm or ranger's camp, he would explore the lands for forgotten tales and artifacts of his ancient people. Later, during his hard-earned public-house nights, he would stay up late to listen for rumors, tales or snippets of riddles leading to lost lore.


Thus his days were filled until the War of the Ring.  In those days the land grew dark and he found himself called upon to make use of his axe far more often than his craftsman's tools.  During those days he stood shoulder to shoulder with the Men of the North and held off a siege of goblins from his father's door.  The war brought horrors, but the end of the battles brought hope again.  This hope was kindled anew when he heard from a ranger he had befriended that their own Chieften, Aragorn by name, had defeated the armies of the Enemy and reclaimed the Throne of Men.  Inspired, curious and somewhat disbelieving, Vidar resolved to make the long trip to Gondor to see this new High King of Men, and the great works that both he, and the men of old, had accomplished.
Thus his days were filled until the War of the Ring.  In those days the land grew dark and Vidar found himself called upon to make use of his ax far more often than his craftsman's tools.  During those days he stood shoulder to shoulder with the Men of the North and returned home to hold off a siege of goblins at his father's door.  The war brought horrors, but the end of the battles brought hope again.  This hope was kindled anew when he heard from a ranger he had befriended that their own Chieften, Aragorn by name, had defeated the armies of the Enemy and reclaimed the Throne of Men.  Inspired, curious and somewhat disbelieving, Vidar resolved to make the long trip to Gondor to see this new High King of Men, and to see the great works that both his own people and the Men of old had left behind.


== Profile ==
== Profile ==
 
[[File:Vidar.gif|right|250px]]
{|width="400"
{|width="500"
|colspan="2"|'''Name:''' Vidar, Son of Veig<br />
|colspan="2"|'''Name:''' Vidar, Son of Veig<br />
|-
|-
Line 16: Line 16:
|colspan="2"|'''Cultural Blessing''' ''Redoubtable'' - Dwarfs may reduce their encumberance by their favored heart score.
|colspan="2"|'''Cultural Blessing''' ''Redoubtable'' - Dwarfs may reduce their encumberance by their favored heart score.
|-
|-
|'''Calling:''' Treasure Hunter
|'''Calling:''' Scholor
|'''Weakness:''' Dragon Sickness
|'''Weakness:''' Lure of Secrets
|}
|}


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{|width="400"
{|width="400"
|-
|-
|'''Specialties:''' Old lore, Smoking, Burglary
|'''Specialties:''' Old lore, Smoking, Rhymes of Lore
|-
|-
|'''Distinctive Features:''' Determaned, Energetic
|'''Distinctive Features:''' Determined, Energetic
|}
|}


Line 45: Line 45:
|style="text-align: center;"|'''Wisdom'''
|style="text-align: center;"|'''Wisdom'''
|-
|-
|style="text-align: center;"|0 of 0
|style="text-align: center;"|7 of 30
|style="text-align: center;"|1
|style="text-align: center;"|3
|style="text-align: center;"|2
|style="text-align: center;"|3
|}
|}


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|width="100"|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|width="100"|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|width="100"|'''Inspire'''
|width="100"|'''Inspire'''
|width="100"|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|width="100"|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|width="100"|'''Persuade'''
|width="100"|'''Persuade'''
|width="100"|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|width="100"|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
Line 65: Line 65:
|'''Athletics'''
|'''Athletics'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|'''<u>Travel</u>'''
|'''Travel'''
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|'''Stealth'''
|'''Stealth'''
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|width="100"|'''Movement'''
|width="100"|'''Movement'''
|width="100"|&#9671;&#9671;&#9671;
|width="100"|&#9671;&#9671;&#9671;
|-
|-j
|'''Awareness'''
|'''Awareness'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|'''Insight'''
|'''Insight'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|'''<u>Search</u>'''
|'''<u>Search</u>'''
|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|width="100"|'''Perception'''
|width="100"|'''Perception'''
|width="100"|&#9671;&#9671;&#9671;
|width="100"|&#9671;&#9671;&#9671;
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|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|'''Courtesy'''
|'''Courtesy'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|'''<u>Riddle</u>'''
|'''<u>Riddle</u>'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
Line 103: Line 103:
|'''Battle'''
|'''Battle'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|'''Lore'''
|'''<u>Lore</u>'''
|&#9633;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|width="100"|'''Vocational'''
|width="100"|'''Vocational'''
|width="100"|&#9671;&#9671;&#9671;
|width="100"|&#9671;&#9671;&#9671;
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|'''Enc'''
|'''Enc'''
|-
|-
|Walking Axe (Great Axe)
|Axe
|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9632;&#9633;&#9633;&#9633;
|9
|5
|[[File:Gandalf_rune.gif]]
|[[File:Gandalf_rune.gif]]
|20
|18
|2
|2
|-
|-
|Hunting Spear
|Hunting Spear
|&#9632;&#9633;&#9633;&#9633;&#9633;&#9633;
|&#9632;&#9632;&#9633;&#9633;&#9633;&#9633;
|5
|5
|9
|9
Line 145: Line 145:


== Combat ==
== Combat ==
{|width="400"
{|width="500"
|-
|-
|style="text-align: center;"|'''Damage'''
|style="text-align: center;"|'''Damage'''
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|style="text-align: center;"|'''Endurance'''
|style="text-align: center;"|'''Endurance'''
|style="text-align: center;"|'''Encumbrance'''
|style="text-align: center;"|'''Encumbrance'''
|style="text-align: center;"|'''Wound'''
|-
|-
|style="text-align: center;"|9 (5 Ranged)
|style="text-align: center;"|5 (5 Ranged)
|style="text-align: center;"|5
|style="text-align: center;"|9
|style="text-align: center;"|3d6
|style="text-align: center;"|3d6
|style="text-align: center;"|30
|style="text-align: center;"| 0 of 30 (12)
|style="text-align: center;"|13
|style="text-align: center;"| 18 (22)
|style="text-align: center;"|Unwounded
|}
|}


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=== Rewards ===
=== Rewards ===
* ''None''
* '''Harp of the Halls''': When making a roll using ''Song'', ''Courtesy'' or ''Inspire'', roll Feat die twice and keep the best result.  Additionally, gain +1 standing.
* '''Reinforced Shield''': Gain an additional +1 Parry; additionally the shield cannot be broken.


=== Virtues ===
=== Virtues ===


* '''Deep Songs:''' If you Heal Corruption with the Song skill, lower (TN-2) for you and any others in the same location.  If you are successful, start next adventuring phase with +1 in the fellowship pool.
* '''Deep Songs:''' If you Heal Corruption with the Song skill, lower (TN-2) for you and any others in the same location.  If you are successful, start next adventuring phase with +1 in the fellowship pool.
* '''Broken Spells:''' You learn fragments of the old spells:
** '''Spells of Opening and Shutting:''' If recited at a door, the door is locked (or unlocked). Does not work on all magically barred doors. Starts working immediately upon being finished.
** '''Spells of Prohibition and Exclusion:''' You may carve these signs on a rock or tree within the parimiter of your camp. You will immediately awaken if any threatening presence approches.
** '''Spells of Secrecy:''' Carve these runes on a hidden door or personal hiding place. It will only be noticed if someone searches with great care. Finding the hidden item requires an extrodinary search result (or a simple success by another dwarf.)
== Songs ==
* ''The Song of Rest'': A thematic song to be sung while the party is as rest. Pass a TN12 song test for effects.
* ''Marching Song of the Green Company'': A thematic hobbit traditional to be sung while the party is marching. Pass a TN16 song test for effects.


== Saga ==
== Saga ==
Line 181: Line 193:
|style="text-align: center;"|-
|style="text-align: center;"|-
|style="text-align: center;"|0
|style="text-align: center;"|0
|style="text-align: center;"|0
|style="text-align: center;"|5 (9)
|style="text-align: center;"|0
|style="text-align: center;"|1 (2)
|style="text-align: center;"|8 of 8
|style="text-align: center;"|3 of 8
|style="text-align: center;"|0
|style="text-align: center;"|0
|}
|}


== Gear ==
== Gear ==
{|width="230"
{|width="230"
|'''Armour'''  
|'''Armour'''  
Line 201: Line 212:
|-
|-
|'''Shield'''  
|'''Shield'''  
|''None''
|Reinforced Great Shield
|'''Enc'''  
|'''Enc'''  
|N/A
|5
|}
|}


<gallery caption="Equipment Gallery" widths="200px" heights="200px" perrow="4">
*'''Winter Furs''': Reduce the encumbrance of winter gear by 1, and add +2 to Social TN while wearing.
File:Chain Shirt.jpg| Chain Shirt
*'''Arcane Smithing Tools''': Bonus to ''Craft'' equal to wisdom. Additionally, a point of hope will change a single die roll to a magical result.
File:Great Axe.jpg| Walking Axe
*'''Bag of Painted Coin''': A satchel of tin coins coated to look like silver. Nine treasures worth if they were real.
</gallery>
*<s>'''Carving of a Boar with agates for eyes:''' Fine work worth 40 treasure.</s> {Used for Standing}
*<s>'''Letter for the Blue Mountain''': A letter addressed to a dwarf in the blue mountain. Inside a puzzle box.</s> {Delivered}
*<s>'''Box of Jewels''': Cheap but well-wrought jewels and small jewelry crafted by the dwarfs of the Blue Mountain (10 Treasure)</s> {In Vault}
 
== Mount ==
[[File:Stoutheart.jpg|right|200px]]
'''Name''': ''Stoutheart'' <br />
'''Type''': Pack Horse (-1 Checks) <br />
'''Quality''': Fearless, (-2 vs. Fear/Startle) <br />
'''Description''': A barrel-chested chestnut horse with a very dwarvish personality. He and Vidar get along quite well. <br />
 
== Stash & Holding ==
* '''Hidden Vault:''' Vidar has crafted a small vault and hidden it not far from Brae. It has been further secured by the broken spells. It contains ''40'' treasure. (Not included above.)
* '''Hidden Vault 2:''' Vidar has crafted a small vault and hidden it not far from the Forsaken Inn. It has been further secured by the broken spells. It contains ''30'' treasure. (Not included above.)


[[Category: The One Ring]]
[[Category: The One Ring]]
[[Category: The Kings Men]]
[[Category: The King's Own]]
[[Category: Player Characters]]
[[Category: Player Characters]]
[[Category: Adam's Characters]]
[[Category: Adam's Characters]]

Latest revision as of 03:57, 27 January 2024

The One Ring: The King's Own
TOR-web-header1.jpg
GM
Lisa
Starting Year
Fourth Age, 1 (3021 TA or 1421 SR)
Current Year
Fourth Age, 1 (3021 TA or 1421 SR)
The Fellowship
Laramie Twofoot
Déor, Horseman of Rohan
Vidar, Son of Veig
Gilithion
Thorondir
Theowulf
Former Fellowship Members
Primrose
Resources
Chapters Past

Like the rest of his kin in the Blue Mountains, Vidar's parents were survivors scattered by the fall of Erebor. Unlike their peers, however, they chose not to continue along the entire journey into the Blue Mountains but rather to settle and set up his smith's shop in a small town in Eriador. At first, it was because Veig swore that he would never again go under a mountain until he could return to his true home of Erebor. However, as the days of exile wore on, he and his wife became accustomed to their stand-alone house, small garden, and blue skies. So it was that when Vidar was born, one year after Thorin had reclaimed his throne under-the-mountain and began the resettling of Erebor, the family raised him not in their ancestral home, but in a small stone house within the borders of ancient Arnor.

Vidar grew up for many years learning the crafts of his father with an eye towards one day taking over his forge but as adulthood came upon him he found himself less and less interested in the finer points of modern smithcraft and increasingly interested in the long-lost secrets of the dwarfs from long ago. He took to the road, venturing out first to perform on-site repairs on the behalf of his father, but soon as a simple wandering smith in his own right. And between each night's rest at a peasant's farm or ranger's camp, he would explore the lands for forgotten tales and artifacts of his ancient people. Later, during his hard-earned public-house nights, he would stay up late to listen for rumors, tales or snippets of riddles leading to lost lore.

Thus his days were filled until the War of the Ring. In those days the land grew dark and Vidar found himself called upon to make use of his ax far more often than his craftsman's tools. During those days he stood shoulder to shoulder with the Men of the North and returned home to hold off a siege of goblins at his father's door. The war brought horrors, but the end of the battles brought hope again. This hope was kindled anew when he heard from a ranger he had befriended that their own Chieften, Aragorn by name, had defeated the armies of the Enemy and reclaimed the Throne of Men. Inspired, curious and somewhat disbelieving, Vidar resolved to make the long trip to Gondor to see this new High King of Men, and to see the great works that both his own people and the Men of old had left behind.

Profile

Vidar.gif
Name: Vidar, Son of Veig
Culture: Dwarf of the Blue Mountain Standard of Living: Prosperous
Cultural Blessing Redoubtable - Dwarfs may reduce their encumberance by their favored heart score.
Calling: Scholor Weakness: Lure of Secrets

Traits

Specialties: Old lore, Smoking, Rhymes of Lore
Distinctive Features: Determined, Energetic

Attributes

Body Heart Wits
7(8) 2(5) 5(7)
Experience Valour Wisdom
7 of 30 3 3

Common Skills

Awe □□□□□□ Inspire ■■□□□□ Persuade ■■□□□□ Personality ◇◇◇
Athletics □□□□□□ Travel ■■■□□□ Stealth ■■□□□□ Movement ◇◇◇
Awareness ■■□□□□ Insight □□□□□□ Search ■■■□□□ Perception ◇◇◇
Explore ■■■□□□ Healing □□□□□□ Hunting □□□□□□ Survival ◇◇◇
Song ■■■□□□ Courtesy ■■□□□□ Riddle □□□□□□ Common ◇◇◇
Craft ■■■□□□ Battle □□□□□□ Lore ■■■□□□ Vocational ◇◇◇

Weapon Skills

Weapon Skill Damage Edge Injury Enc
Axe ■■■□□□ 5 Gandalf rune.gif 18 2
Hunting Spear ■■□□□□ 5 9 14 2
Dagger ■□□□□□ 3 Gandalf rune.gif 12 0

Combat

Damage Parry Armor Endurance Encumbrance Wound
5 (5 Ranged) 9 3d6 0 of 30 (12) 18 (22) Unwounded

Rewards & Virtues

Rewards

  • Harp of the Halls: When making a roll using Song, Courtesy or Inspire, roll Feat die twice and keep the best result. Additionally, gain +1 standing.
  • Reinforced Shield: Gain an additional +1 Parry; additionally the shield cannot be broken.

Virtues

  • Deep Songs: If you Heal Corruption with the Song skill, lower (TN-2) for you and any others in the same location. If you are successful, start next adventuring phase with +1 in the fellowship pool.
  • Broken Spells: You learn fragments of the old spells:
    • Spells of Opening and Shutting: If recited at a door, the door is locked (or unlocked). Does not work on all magically barred doors. Starts working immediately upon being finished.
    • Spells of Prohibition and Exclusion: You may carve these signs on a rock or tree within the parimiter of your camp. You will immediately awaken if any threatening presence approches.
    • Spells of Secrecy: Carve these runes on a hidden door or personal hiding place. It will only be noticed if someone searches with great care. Finding the hidden item requires an extrodinary search result (or a simple success by another dwarf.)

Songs

  • The Song of Rest: A thematic song to be sung while the party is as rest. Pass a TN12 song test for effects.
  • Marching Song of the Green Company: A thematic hobbit traditional to be sung while the party is marching. Pass a TN16 song test for effects.

Saga

Fellowship Advancement Points Treasure Standing Hope Shadow
- 0 5 (9) 1 (2) 3 of 8 0

Gear

Armour Shirt of Mail Enc 12
Headgear None Enc N/A
Shield Reinforced Great Shield Enc 5
  • Winter Furs: Reduce the encumbrance of winter gear by 1, and add +2 to Social TN while wearing.
  • Arcane Smithing Tools: Bonus to Craft equal to wisdom. Additionally, a point of hope will change a single die roll to a magical result.
  • Bag of Painted Coin: A satchel of tin coins coated to look like silver. Nine treasures worth if they were real.
  • Carving of a Boar with agates for eyes: Fine work worth 40 treasure. {Used for Standing}
  • Letter for the Blue Mountain: A letter addressed to a dwarf in the blue mountain. Inside a puzzle box. {Delivered}
  • Box of Jewels: Cheap but well-wrought jewels and small jewelry crafted by the dwarfs of the Blue Mountain (10 Treasure) {In Vault}

Mount

Stoutheart.jpg

Name: Stoutheart
Type: Pack Horse (-1 Checks)
Quality: Fearless, (-2 vs. Fear/Startle)
Description: A barrel-chested chestnut horse with a very dwarvish personality. He and Vidar get along quite well.

Stash & Holding

  • Hidden Vault: Vidar has crafted a small vault and hidden it not far from Brae. It has been further secured by the broken spells. It contains 40 treasure. (Not included above.)
  • Hidden Vault 2: Vidar has crafted a small vault and hidden it not far from the Forsaken Inn. It has been further secured by the broken spells. It contains 30 treasure. (Not included above.)