Talk:Jennifer Moore (Genesys): Difference between revisions

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* Desperate Recovery (5 XP)
* Desperate Recovery (5 XP)
* Knack For It (Vigilance, Perception) (5 XP)
* Knack For It (Vigilance, Perception) (5 XP)
* Second wind (5 XP)
* Toughened (5 XP)





Revision as of 23:13, 11 March 2018

Millennium's End
Blackeagle.png
GM
Tim
Game Time
Open
The Team
Anggun Tjandrakusuma
Charlie
Jennifer Moore
Lily Chang
Rudo
Xenia Mikhailevna Romanova
Retired Team Members
Otto
Team Assets
Angel Mansion
Resources
Fillable Sheet (Excel)
Millenium's End Experience Point Cheatsheet
Millennium's End House Rules

Player Notes: Creation

Archetype: Average Human - Chosen because 1) the other archetypes don't really fit her, even laborer which is otherwise a good combat starter and 2) the special ability ready for anything actually fits for her. She's had her share of being in the right place at the right time, or otherwise adapting, both in her history and during the games.
Career: Soldier - Almost a no-brainer selection, it literally is the majority of her background. I looked at some of the other stuff anyway, but really it does have the best skill layout. Given the modern setting and her background, I assume both Ranged [Heavy] and Gunnery are in play. Some of her other skills, like Pilot and Brawl, I know I'm just going to have to buy out of the career.

Archetype Out-of-career skills: Brawl (for her Aikido) and Piloting (For her helicopter training),
Free Career Skills: Melee, Vigilance, Perception, Ranged (Heavy)
Initial 110 XP:

  • Brawn 3 (30 XP)
  • Agility 3 (30 XP)
  • Willpower 3 (30 XP)
  • Ranged (Heavy) (10 XP)
  • Vigilance (10 XP)

Secondary 100 XP:

  • Brawl (15 XP)
  • Perception (10 XP)
  • Coercion (5 XP)
  • Leadership (10 XP)
  • Vigilance (15 XP)
  • Ranged (Light) (10 XP)
  • Survival (5 XP)
  • Athletics (5 XP)
  • Coordination (10 XP)
  • Desperate Recovery (5 XP)
  • Knack For It (Vigilance, Perception) (5 XP)
  • Toughened (5 XP)