Talk:Jennifer Moore (Genesys): Difference between revisions
Quicksilver (talk | contribs) (Created page with "{{infobox millennium's end}} ==Player Notes: Creation== Archetype: Average Human - Chosen because 1) the other archetypes don't really fit her, even laborer which is otherwis...") |
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==Player Notes: Creation== | ==Player Notes: Creation== | ||
Archetype: Average Human - Chosen because 1) the other archetypes don't really fit her, even laborer which is otherwise a good combat starter and 2) the special ability ''ready for anything'' actually fits for her. She's had her share of being in the right place at the right time, or otherwise adapting, both in her history and during the games. | Archetype: Average Human - Chosen because 1) the other archetypes don't really fit her, even laborer which is otherwise a good combat starter and 2) the special ability ''ready for anything'' actually fits for her. She's had her share of being in the right place at the right time, or otherwise adapting, both in her history and during the games.<br /> | ||
Career: Soldier - Almost a no-brainer selection, it literally is the majority of her background. I looked at some of the other stuff anyway, but really it does have the best skill layout. Given the modern setting and her background, I assume both Ranged [Heavy] and Gunnery are in play. Some of her other skills, like Pilot and Brawl, I know I'm just going to have to buy out of the career. | Career: Soldier - Almost a no-brainer selection, it literally is the majority of her background. I looked at some of the other stuff anyway, but really it does have the best skill layout. Given the modern setting and her background, I assume both Ranged [Heavy] and Gunnery are in play. Some of her other skills, like Pilot and Brawl, I know I'm just going to have to buy out of the career. | ||
Archetype Out-of-career skills: Brawl (for her Aikido) and Piloting (For her helicopter training) | Archetype Out-of-career skills: Brawl (for her Aikido) and Piloting (For her helicopter training),<br /> | ||
Free Career Skills: Melee, Vigilance, Perception, Ranged (Heavy) | Free Career Skills: Melee, Vigilance, Perception, Ranged (Heavy)<br /> | ||
Initial 110 XP: | Initial 110 XP: | ||
* Brawn 3 (30 XP) | * Brawn 3 (30 XP) |
Revision as of 23:03, 11 March 2018
Millennium's End | |
---|---|
GM | |
Tim | |
Game Time | |
Open | |
The Team | |
Anggun Tjandrakusuma Charlie Jennifer Moore Lily Chang Rudo Xenia Mikhailevna Romanova | |
Retired Team Members | |
Otto | |
Team Assets | |
Angel Mansion | |
Resources | |
Fillable Sheet (Excel) Millenium's End Experience Point Cheatsheet Millennium's End House Rules |
Player Notes: Creation
Archetype: Average Human - Chosen because 1) the other archetypes don't really fit her, even laborer which is otherwise a good combat starter and 2) the special ability ready for anything actually fits for her. She's had her share of being in the right place at the right time, or otherwise adapting, both in her history and during the games.
Career: Soldier - Almost a no-brainer selection, it literally is the majority of her background. I looked at some of the other stuff anyway, but really it does have the best skill layout. Given the modern setting and her background, I assume both Ranged [Heavy] and Gunnery are in play. Some of her other skills, like Pilot and Brawl, I know I'm just going to have to buy out of the career.
Archetype Out-of-career skills: Brawl (for her Aikido) and Piloting (For her helicopter training),
Free Career Skills: Melee, Vigilance, Perception, Ranged (Heavy)
Initial 110 XP:
- Brawn 3 (30 XP)
- Agility 3 (30 XP)
- Willpower 3 (30 XP)
- Ranged (Heavy) (10 XP)
- Vigilance (10 XP)
Secondary 100 XP:
- Brawl (15 XP)
- Perception (10 XP)
- Ranged (Heavy) (15 XP)
- Vigilance (15 XP)
- Ranged (Light) (10 XP)
- Survival (5 XP)
- Athletics (5 XP)
- Coordination (10 XP)
- Desperate Recovery (5 XP)
- Knack For It (Vigilance, Perception) (5 XP)
- Second wind (5 XP)