Sir Farin Quarrymeade
D&D 5th Edition | |
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GM | |
Mark | |
Milestone | |
Level 13 | |
Characters | |
Sir Elric, Human Champion Marigold Banks, Halfling Attendent Gleeman Alastar, Tiefling Harald Lady Aldreda, Half-Elf Schemer Gion of Velen, Human Mystery Sir Farin Quarrymeade Dwarf Noble |
Ser Farin is a lawful neutral level 4 Human rogue.
Description
Under construction.
Ser Farin is fluent in Common, Dwarven, Thieves' Cant, and Draconic.
History
Under construction
Character Statistics
Basic Statistics
Passive Skills:
Insight: 12/17 |
Speed: 25 feet |
Attributes
Strength | 18 (+4) | Dexterity | 16 (+3) | Constitution | 20 (+5) | ||
Intelligence | 10 (+0) | Wisdom | 11 (+0) | Charisma | 14 (+2) |
Proficiency
Proficiency bonus: +2
Proficient Saves
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Proficiencies
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Proficient Skills
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Background Points
- Courteous
"Correct words and demeanor can win many wars."
- Vivacious
"We aren't called Quarrymeade for nothing!"
- Loyal
"One must always have something to be faithful to."
- Ambitious
"If you have much to give in this world, then you also have much to take."
- Discreet
"Subtly, much can be accomplished, even in front of another's eyes.
Ideals
- Dependability
"Loyalty, trust, and action for kin must be counted upon."
- Detachment
"Make one's own name."
- Impartiality
"Be firm but fair, and you will be respected."
Bonds
- Allegiance is owed to Farin's father, and to Farin's brother, the heir.
"My life is my kin. Hopefully they will see it."
Flaws
- Opportunistic
"Like in chess: if your opponent leaves an opening, take it."
- Paranoid
"Get them first before they get you. Some are "not" to be trusted."
- Criminal
"It happened to fall into my possession."
- Well-Meaning
"My intent was to do good."
Special Rules
Dwarf
- Dwarves receive +2 constitution (already included).
- Can move 25 feet even if in heavy armor
- Darkvision (see 60 feet black-and-white in pitch-dark)
- Dwarven resilience: Advantage on saving throws against poison, and resistance against poison damage
- Tool proficiency: This dwarf chose proficiency as a brewer.
- Stonecunning (always proficient with double the proficiency bonus on history checks related to stonework; cannot become lost underground)
Mountain Dwarf Subrace
- Mountain Dwarves receive +2 strength (already included).
- Armor Mastery: Proficiency with light and medium armor.
Noble
- Farin is the second son from the Iron Mountains, sent for goodwill to ally with Sir Elric
- You are proficient in riding a horse.
- One extra language of your choice (already included).
- You are proficient with at least one kind of gaming set. Consider bringing one.
Rogue Archetype: Assassin
- Begin with bonus proficiencies -- disguise and poisoner kit.
- Level Three: Assassinate -- you have advantage against any creature that has not yet taken a turn in combat. Hits on surprised creatures are criticals.
Feats
Improved Initiative or something?
Equipment
Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )
Weapons
[1d6/1d10, Versatile]
[+6 to hit; 1d6+4 slashing, light, thrown (range 20/60)] |
[1d4, +6 to hit; Light, piercing Thrown 20/60] |
Armor
- Breastplate {20lb}
[Max dex +2, +4 AC]
- Steel Shield {6 lb.}
[+2 AC]
Gear
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MOUNT
War Horse (Palen):
- Riding Horse {100 sp, 0lb}
- Military Saddle {50 sp, 25lb}
- Saddlebags {4 sp, 8 lb}
- Bit and Bridle {5 sp. 100 lb}
- Scale Barding
Statistics
Large beast, unaligned)
Speed 60 ft. )
Armor Class 15)
Hit Points 24 (3d10+3) )
Strength | 18 (+4) | Dexterity | 12 (+1) | Constitution | 13 (+1) | ||
Intelligence | 2 (-4) | Wisdom | 12 (+1) | Charisma | 7 (-2) |
Perception (passive) 11)
Encumbrance: 180lb. (Light -10ft), 360lb. (Heavy -20ft), 540lb. (Maximum) )
Kick: Melee Attack +4, 2d6+4 damage, Reach 5 ft. )
Sure Footed: Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.
Trampling Charge: If the horse moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can take a bonus action to make another attack with its hooves against the target.
travelling with samrdog the hoper with porcelain