SWMG 2015 Tim's Group
DDC Mega Game 2015 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
+285 xp, free Force class for the sensitives
Tim's Into the Garbage Chute! Crawlers
- Cor Baize, Force Unleashed Human Jedi Hired Gun: Mercenary / Force Sensitive Emergent (Brendon)
- Nacond Tetsu, Seer and Solver Rodian Tech Technician: Outlaw Tech / Force Sensitive Exile (Brendon)
- Na'seca, Twi'lek - Explorer Trader- was one of Adam's original (Benjamin)
- Latyl Harcourt, Rebel Medic
- Tryn Kre'av, 5th backup Rebel of choice Bothan Spy
Overview
Cantina
The team will meet the spy here. The spy was followed by a pair of ImpInt agents. It will be up to the players how to handle them.
Underworld
The entrance to the Temple is down here, through a sewer duct. They will pass the wreckage of their insertion ship here. Average Athletics check to get into the grate.
Sewage and Utility Line
Squeezing through will be an Easy Coordination check. Upgrade will make it hard with the risk of breaking equipment.
Utility Room
Large as a football field, functions as a substation for the sector. Several rogue droids will assault the team here. This is the location to shut down the power.
Cesspool
A mixture of biological and mechanical waste in a large pool. A masher is present but no longer functions.in the pool is a dianoga that will activate only if the water is seriously disturbed, as it is blinded. Jumping from trash pile to trash pile will be an Average Athletics check but will disturb the pool. Jumping from one pile to another carefully will be a Hard Coordination check.
Water Main
A room filled with wildly churning water with turbines below the surface. Getting through without shutting them down will be hard but not impossible. An Easy Education check will identify an electromagnet holding a door open that lets in the water. Cutting the power will close that door. Otherwise it will be a Hard Athletics check with two black dice and an upgrade. Failure will be strain loss, Despair will be wound loss from clipping a turbine.
Maintenance Access
The ladder is a long climb, being an Average Athletics check with a black die. A pair of Imperial Guard will be at the top with an Engineer to check out the power loss. They will not be present if the power is still on.
Hallway
If the team has blazed through here, flip a Destiny point to have a PR0XY unit show up. Otherwise, a squad of Army troopers.
Library
If Ben's team gets here first, the maps will be gone. The Jedi will have an alternate macguffin to grab if this happens.
Collaboration Points
ACT 1
- ISB Warned: An early fight with a pair of ImpInt agents on counterintelligence operation will tip the ISB to what's happening.
- What a hunk of junk! : Infiltration team has encountered the broken half of their insertion ship, and evacuation is now uncertain.
- Power Flicker: The infiltration team had to redirect power to make it through the water main. Power is cut to the sector.