SWMG 2015 Brendon's Group

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DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Brendon's Flight of Flyboys who Find a Fickle Fate

  • 5th A REBEL (Pilot/hacker)
  • Akeyiro, Human Counsular (Adam) (Int, Will, Cunning)
  • Gaarurra Wookie Hired Gun/Shi-cho knight (Softcopy) (Mark)
  • Zidane Vrei, Twi'lik Doctor (Adam) (social, medicine, sence thoughts)
  • 5th BR-1K Construction Droid (Mark)

Droids Left on the destroyed Ship (so offscreen NPCs)

  • P1-G5 Smart MP Droid (Mark)
  • The Hired Help SWAT Droid Hired Gun: Marauder (Brendon)

opening

The Extraction team is supposed to maintain a low profile until the other teams signal for extraction, then bring the ship in for a hot extraction. Landing pad is double booked for the Empire day celebration, so valet services are standing by to store your ship for the duration of the event. Negotiate out of it- extended check

  • Bump alderanians out of private landing bay,
  • Bribe, double booked landing pad with Alderaiinian youth group

However, there is an explosion, and you turn just in time to see the landing pad collpse, and your ship- the mission extraction ship- tumble off the edge.. as you watch it, you see a heavy cargo skimmer smash into it, and it breaks in two as it tumbles in the abyss.

-Alternative- As the players ship is inspected, a chatty customs agent notices the wookiee's lightsaber and dismisses it as a prop for the Empire Day celebrations. He mentions the Loyalist Association of Saber Rakers, and that they will be participating in the Empire Day march later that day. As the first passangers of the next transport come in (a unit of the Imperial Sub Adult Group, ranging from 10 to 16, forming up on the pad outside), the customs inspector starts to wrap you up, when a large explosion rocks the landing pad offices. BR-1K has a harder check, as the landing bay bucks beneath him, scattering the imperial cub scouts into a panic, and then the bottom drops out of one side of the hoverpad. The Imperial Lambada the ISAGs came in on tumbles over the edge, a few straggler children reach out to grab power lines, fuel lines, anything they can to hold on to, (not handrails, as apparently the Empire, like the Republic doesnt believe in public saftey) as your ship starts to slide across the increasing slope toward them. P1G5 rushes toward the cockpit, but it's unlikely he could get the ship up before it runs over the children... -One action each- As a few of the ISAG scramble for saftey, your ship tumbles over the edge. You can see P1G5 in the cockpit trying to start the engine, and there is a whine of powering repulsors as it starts to tumble toward the abyss... followed by a loud honking noise, as a food shipment lorry slams into your craft breaking it's spine as both halves tumble into the corusanti underworld. That was supposed to be everyones ride off this planet.

(connection: sewer team finds wrecked ship)

Encounters

Encounters page

Who blew up the ship?

  • Corusanti terror cell claims responcibility for the attack


How can we complete our mission

  • In the mission planning, there was the contingency that if the operation was blown by the imperials, shuttle up to the heavy bulk freighter "Da'Nor", or send the AstroData to "Da'Nor" and go to ground. You've got about 24 hours- can you improve on this?
  • Valet ship parking for the event is secure, but penetratable- the main issue is lift capacity, as it mostly consists of light transports and personal craft. Two or three should cover everyone. Who can pilot?
  • Imperial craft are rare and well protected, and any theft will generate a lot of attention, but they have plenty of lift capacty and the rebelion will appreciate the contribution. Who can fight?
  • Buying/Chartering a ship on short notice, especially one with the life support you need will cost pretty much all the operation's reserve cash and that's if you can talk it down. Who can... wait, is that ship what you think it is?
    • One of the "sold" ship listings is familiar, the ship that you as younglings used to escape the temple and fly to Nar Shada, that was captured by the hutts.
    • Sold, but not yet delivered- if you hustle, you might be able to get there before it flies off to who knows where.


What is happening at the mission sites?

  • News feed of the Empire Day celebrations gives imperial propoganda, but goes live to any dramatic event unfolding.
  • The LASR rep and the ISAG troop leader might be able to give more accurate information, but they have to be at the parade at certian times.
  • Long range encripted comms bring imperial attention

End of part 1: The Temple Teams have sent a signal- it's time to get them out of there.



==Haran the Hunter== (Inquisitor version of Gageteer Haran)

Nemisis Brawn 4 Agility 5 Inteligence 3 Cunning 2 Willpower 4 Presence 3 20 wpunds/20 strain Combat skillls: 4 Range Light, 3 Range heavy, 2 Lightsaber Knowlege skills 2 all General skills: The Warlord (coercion 2, discipline 3, leadership 4, perception 2, piloting planetary 1 vigilance 2) Talents: Crippling Blow Drive back

Powers: Intimidating Presence Aura of Command

Equipment: Power armor, Jet pack, Cortosis Shield, Barab Ingot lightsaber(bright orange) (burn 3, damage 8 Crit 3 breach 1), armor mounted inferno grenade (6) launcher + 6 underbarel concussion grenades, Wrist mount Light Repeating Blaster. (autofire/stun, damage 6 crit 3)



==Gaarurra== ("Bold Warrior")

Wookie Marauder
Hired Gun: Marauder [150xp]

Brawn: 3
Intelligence: 2
Willpower: 2

Agility: 2
Cunning: 2
Presence: 2

  • Athletics: ■
  • Cool: ■
  • Discipline: ■■
  • Resilience: ■
  • Melee: ■■■
  • Ranged Light: ■
  • Brawl: ■■■
  • Gunnery: ■
  • Lightsaber: ■
  • Underworld: ■
  • Drive - Planetary: ■
  • Survival: ■■
  • Toughened x2
    • +4 wounds
  • Frenzied Attack
    • When making melee or brawl, suffer # strain = # upgrades
  • Feral Strength
    • Add +1 damage per rank of Feral Strength when making melee or brawl attacks
  • Heroic Fortitude
    • May spend 1 Destiny to ignore effects of Critical injuries on Brawn or Agility until end of encounter
  • Knockdown
    • After hitting with a melee attack, spend Eote-triumph.png to knock target prone
  • Force Sensitive Exile
  • Uncanny Senses
    • Add Eote-blue-die.png to all Perception Checks
  • Uncanny Reactions
    • Add Eote-blue-die.png to all Vigilance Checks
  • Move Basic
    • Engaged, Small targets
  • Move Range
    • Out to Short range
  • Move Magnitude
    • Affect up to 2 targets
  • Move Strength
    • Affect Silhouette 2
  • Control upgrade
    • May hurl objects at people, make a Discipline check

Akeyiro

Human Consolar
Colonist: Scholor, Force Sensitive [125xp]

Brawn: 2

Intelligence: 3
Willpower: 3

Agility: 2

Cunning: 3
Presence: 2

  • Charm: ■
  • Deceit: ■
  • Streetwise: ■
  • Vigilance: ■
  • Lore: ■■
  • Outer Rim: ■
  • Lilghtsaber: ■
  • Uncanny Senses x2
  • Convincing Demeanour
  • Sense Danger
  • Dodge
  • Force Rating
  • Force Sensitive Exile
  • Sense Basic Power
-----

==BR-1K== ("Bee-ar One-Kay")

Construction Droid
Technician: Outlaw Tech, Mechanic [150xp]

Brawn: 6
Intelligence: 1
Willpower: 1

Agility: 2
Cunning: 1
Presence: 1

  • Astrogation: ■
  • Computers: ■■
  • Coordination: ■■
  • Discipline: ■
  • Mechanics: ■■
  • Medicine: ■
  • Perception: ■
  • Skulduggery: ■
  • Brawl: ■
  • Utinni
    • Remove Eote-black-die.png to find or scavenge items or gear
  • Grit
    • +1 strain
  • Side Step
    • Once/round, upgrade difficult of all incoming attacks by 1 for 1 strain
  • Utility Belt
    • Spend Destiny point to produce a previously undocumented item or weapon with restrictions
  • Jury-Rigged
    • Upgrade an item (armor or weapon)
  • Gearhead
    • Remove Eote-black-die.png Mechanics checks
  • Redundant Systems
    • Once per session, make an Easy check to harvest components from a device
  • Solid Repairs x2
    • +2 repair

Zidane Vrei

Twi'lek Doctor
Colonist: Doctor, Force Sensitive [250xp]

Brawn: 1

Intelligence: 3
Willpower: 2

Agility: 2

Cunning: 2
Presence: 3

  • Charm: ■■
  • Computer: ■
  • Cool: ■■
  • Deception: ■■
  • Displine: ■
  • Leadership: ■■
  • Medicine: ■■■
  • Negotiation: ■
  • Streetwise: ■
  • Ranged - Light: ■
  • Knowledge (Core Worlds) ■
  • Knowledge (Education) ■
  • Range - Light ■
  • Heat Resistance
  • Grit
  • Resolve
  • Stim Application
  • Surgeon x3
  • Uncanny Reactions
  • Convincing Demeanor
  • Touch of Fate
  • Force Sensitive Exile
  • Influance
  • Sense
  • Move
  • Sense Thoughts (Control)
  • Sense Thoughts (Range 1)
  • Sense Thoughts (Magnitude 1)
  • Sense Thoughts (Magnitude 2)

Rebel Pilot