SWMG 2015 Brendon's Group

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DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Brendon's Flight of Flyboys who Find a Fickle Fate

  • 5th A REBEL (Pilot?)
  • Akeyiro, Human Counsular (Adam) (Int, Will, Cunning)
  • Gaarurra Wookie Hired Gun (Softcopy) (Mark)
  • Zidane Vrei, Twi'lik Doctor (Adam) (social, medicine, sence thoughts)
  • 5th BR-1K Construction Droid (Mark)

Droids Left on the destroyed Ship (so offscreen NPCs)

  • P1-G5 Smart MP Droid (Mark)
  • The Hired Help SWAT Droid Hired Gun: Marauder (Brendon)


The Extraction team is supposed to maintain a low profile until the other teams signal for extraction, then bring the ship in for a hot extraction. Landing pad is double booked for the Empire day celebration, so valet services are standing by to store your ship for the duration of the event. Negotiate out of it- extended check

-Bump alderanians out of private landing bay,

-Bribe, double booked landing pad with Alderaiinian youth group

However, there is an explosion, and you turn just in time to see the landing pad collpse, and your ship- the mission extraction ship- tumble off the edge.. as you watch it, you see a heavy cargo skimmer smash into it, and it breaks in two as it tumbles in the abyss. (connection: sewer team finds wrecked ship)

Who blew up the ship?

-

-

-

- How can we complete our mission

-In the mission planning, there was the contingency that if the operation was blown by the imperials, shuttle up to the heavy bulk freighter "X", or send the AstroData to "x" and go to ground. You've got about 24 hours- can you improve on this?

-Valet ship parking is secure, but penetratable- the main issue is lift capacity, as it mostly consists of light transports and personal craft. Two or three should cover everyone. Who can pilot?

-Imperial craft are rare and well protected, and any theft will generate a lot of attention, but they have plenty of lift capacty and the rebelion will appreciate the contribution

-Buying/Chartering a ship on short notice will cost pretty much all the operation's reserve cash

What is happening at the mission sites?

-News feed of the Empire Day celebrations gives imperial propoganda

-Long range comms bring imperial attention

End of part 1: The Temple Teams have sent a signal- it's time to get them out of there.



Haran the Hunter (Inquisitor version of Gageteer Haran)

Nemisis Brawn 4 Agility 5 Inteligence 3 Cunning 2 Willpower 4 Presence 3 20 wpunds/20 strain Combat skillls: 4 Range Light, 3 Range heavy, 2 Lightsaber Knowlege skills 2 all General skills: The Warlord (coercion 2, discipline 3, leadership 4, perception 2, piloting planetary 1 vigilance 2) Talents: Crippling Blow Drive back

Powers: Intimidating Presence Aura of Command

Equipment: Power armor, Jet pack, Cortosis Shield, Barab Ingot lightsaber(bright orange) (burn 3, damage 8 Crit 3 breach 1), armor mounted inferno grenade (6) launcher + 6 underbarel concussion grenades, Wrist mount Light Repeating Blaster. (autofire/stun, damage 6 crit 3)