SWMG 2015 Brendon's Group

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DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Brendon's Flight of Flyboys who Find a Fickle Fate

  • 5th A REBEL (Quartermaster?)
  • Akeyiro, Human Counsular (Adam)
  • Gaarurra Wookie Hired Gun (Softcopy) (Mark)
  • Zidane Vrei, Twi'lik Doctor (Adam)

Droids Left on the Impounded Ship (so offscreen NPCs)

  • P1-G5 Smart MP Droid (Mark)
  • 5th BR-1K Construction Droid (Mark)
  • The Hired Help SWAT Droid Hired Gun: Marauder (Brendon)


The Extraction team is supposed to maintain a low profile until the other teams signal for extraction, then bring the ship in for a hot extraction.

There's a mechanical problem with the ship, and the quartermaster and construction droid need to go look for replaceent parts, while the rest of the organics go find a cantina and the local contacts, leaving the droids to guard the ship.

Either halfway through, or after the negotiations, there is a burst transmission from the droids at the ship- "Extraction is compromised, Imperial forces approaching ship. Will delay and distract. Flee. Flee. Flee."

Their contact helps them to another level. Their mission is to lay as low as possible while improvising another extraction plan.



End of part 1: The Temple Teams have sent a signal- it's time to get them out of there.


Haran the Hunter (Inquisitor version of Gageteer Haran)

Nemisis Brawn 4 Agility 5 Inteligence 3 Cunning 2 Willpower 4 Presence 3 20 wpunds/20 strain Combat skillls: 4 Range Light, 3 Range heavy, 2 Lightsaber Knowlege skills 2 all General skills: The Warlord (coercion 2, discipline 3, leadership 4, perception 2, piloting planetary 1 vigilance 2) Talents: Crippling Blow Drive back

Powers: Intimidating Presence Aura of Command

Equipment: Power armor, Cortosis Shield, Barab Ingot lightsaber(bright orange) (burn 3, damage 8 Crit 3 breach 1), armor mounted inferno grenade (6) launcher + 6 underbarel concussion grenades, Wrist mount Light Repeating Blaster. (autofire/stun, damage 6 crit 3)