SWMG 2015 Brendon's Group
DDC Mega Game 2015 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
Brendon's Flight of Flyboys who Find a Fickle Fate
- 5th A REBEL (Quartermaster?)
- 5th BR-1K Construction Droid (Mark)
- Evir Mcknight, Human Bounty Hunter (Adam)
- Gaarurra Wookie Hired Gun (Softcopy) (Mark)
- Zidane Vrei, Twi'lik Doctor (Adam)
Droids Left on the Impounded Ship (so offscreen NPCs)
- P1-G5 Smart MP Droid (Mark)
- The Hired Help SWAT Droid Hired Gun: Marauder (Brendon)
The Extraction team is supposed to maintain a low profile until the other teams signal for extraction, then bring the ship in for a hot extraction.
There's a mechanical problem with the ship, and the quartermaster and construction droid need to go look for replaceent parts, while the rest of the organics go find a cantina and the local contacts, leaving the droids to guard the ship.
Either halfway through, or after the negotiations, there is a burst transmission from the droids at the ship- "Extraction is compromised, Imperial forces approaching ship. Will delay and distract. Flee. Flee. Flee."
Their contact helps them to another level