SWMG 2015 Brendon's Group: Difference between revisions
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Their contact helps them to another level | Their contact helps them to another level | ||
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Haran the Hunter (Inquisitor version of Gageteer Haran) | |||
Nemisis | |||
Brawn 4 Agility 5 Inteligence 3 Cunning 2 Willpower 4 Presence 3 | |||
20 wpunds/20 strain | |||
Combat skillls: 4, 3, 2 | |||
Knowlege skills 2 all | |||
General skills: The Warlord (coercion 2, discipline 3, leadership 4, perception 2, piloting planetary 1 vigilance 2) | |||
Talents: | |||
Crippling Blow | |||
Drive back | |||
Powers: | |||
Intimidating Presence | |||
Aura of Command | |||
Equipment: Power armor, Cortosis Shield, Barab Ingot lightsaber(bright orange) (burn 3, damage 8 Crit 3 breach 1), armor mounted inferno grenade (6) launcher + 6 underbarel concussion grenades, Wrist mount Light Repeating Blaster. (autofire/stun, damage 6 crit 3) |
Revision as of 00:06, 8 October 2014
DDC Mega Game 2015 | |
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Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
Brendon's Flight of Flyboys who Find a Fickle Fate
- 5th A REBEL (Quartermaster?)
- 5th BR-1K Construction Droid (Mark)
- Evir Mcknight, Human Bounty Hunter (Adam)
- Gaarurra Wookie Hired Gun (Softcopy) (Mark)
- Zidane Vrei, Twi'lik Doctor (Adam)
Droids Left on the Impounded Ship (so offscreen NPCs)
- P1-G5 Smart MP Droid (Mark)
- The Hired Help SWAT Droid Hired Gun: Marauder (Brendon)
The Extraction team is supposed to maintain a low profile until the other teams signal for extraction, then bring the ship in for a hot extraction.
There's a mechanical problem with the ship, and the quartermaster and construction droid need to go look for replaceent parts, while the rest of the organics go find a cantina and the local contacts, leaving the droids to guard the ship.
Either halfway through, or after the negotiations, there is a burst transmission from the droids at the ship- "Extraction is compromised, Imperial forces approaching ship. Will delay and distract. Flee. Flee. Flee."
Their contact helps them to another level
Haran the Hunter (Inquisitor version of Gageteer Haran)
Nemisis Brawn 4 Agility 5 Inteligence 3 Cunning 2 Willpower 4 Presence 3 20 wpunds/20 strain Combat skillls: 4, 3, 2 Knowlege skills 2 all General skills: The Warlord (coercion 2, discipline 3, leadership 4, perception 2, piloting planetary 1 vigilance 2) Talents: Crippling Blow Drive back
Powers: Intimidating Presence Aura of Command
Equipment: Power armor, Cortosis Shield, Barab Ingot lightsaber(bright orange) (burn 3, damage 8 Crit 3 breach 1), armor mounted inferno grenade (6) launcher + 6 underbarel concussion grenades, Wrist mount Light Repeating Blaster. (autofire/stun, damage 6 crit 3)