SWMG 2015 Adam's Group: Difference between revisions

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{{Infobox megagame 2015}}
{{Infobox megagame 2015}}


Originally intended as a distraction team, [[SWMG 2015 Adam's Characters|the group]]'s mission is to maintain the right level of disturbance to keep security occupied but keep reinforcements from overwhelming the others.
Originally intended as a distraction team, [[SWMG 2015 Adam's Characters|the group]]'s mission is to maintain the right level of disturbance to keep security occupied but keep reinforcements from overwhelming the others.  The group will be the most involved with monitoring the ISB and Security meters and actively trying to adjust them.  They are also in the best position to help the Alderaanians if something bad happens.


Adam's Damage Control
==The Original Plan==
*5th backup REBEL (Bothan?)
==Eskol Fortinet==
'''Twi'lek Right Hand''' <br />
Colonist: Politico [150xp]<br />
''Awakening in the Force Stats''


{| style="width: 400px;"
As the distraction team, the original mission plan called for the group to meet with a scalper to obtain tickets for tonight's event.  From there they were to enter the event and lay low until the event begins.  From there they would begin a campaign of setting off alarms and knocking out Imperial Security members to increase paranoia and patrols.  When attention begins to get to hot, they were to exit the event and provide secondary distractions. 
|'''Brawn''': 1<br />
'''Intelligence''': 2<br />
'''Willpower''': 3<br />
|'''Agility''': 2<br />
'''Cunning''': 2<br />
'''Presence''': 4<br />
|}


{| style="width: 500px;"
If the imperials didn't take the bait, infuriating security relay AA-7 and manipulating the security/warning systems provided a secondary plan.  Upon receiving the extraction message over the comms, they were to return to the docking platform and board prior to the extraction of the infiltration teams.
|- style="vertical-align: top;"
|
* Charm: &#9632;&#9632;
* Coerce: &#9632;&#9632;
* Cool: &#9632;
|
* Deceit: &#9632;&#9632;
* Leadership: &#9632;&#9632;
* Negotiation: &#9632;&#9632;
|
* Disipline: &#9632;
* Streetwise: &#9632;
* Ranged (Light): &#9632;
|}


{| style="width: 500px;"
==First Encounter==
|- style="vertical-align: top;"
|
* Kill with Kindness
* Inspiring Rhetoric
* Grit
|
* Plausible Deniability
* Scathing Tirade
* Arid Adapted (Species)
|}


{| style="width: 500px;"
The first learn the game encounter involves meeting with a seller who is scalping tickets for the event tonight.
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense
* Influance
* Move
|
* Influence Control Upgrade
* Influence Range Upgrade
* Influence Magnitude Upgrade
|}
 
Background Notes: (shot the self-sacrifice last year)
 
==Skeesk Lo-Taren==
'''Trandoshan Bruiser'''<br />
Hired Gun: Marauder [+150xp]<br />
''Awakining Stats''
 
{| style="width: 400px;"
|'''Brawn''': 4<br />
'''Intelligence''': 2<br />
'''Willpower''': 2<br />
|'''Agility''': 1<br />
'''Cunning''': 2<br />
'''Presence''': 2.<br />
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Athletics: &#9632;
* Discipline: &#9632;
|
* Vigilance: &#9632;&#9632;
* Brawl: &#9632;&#9632;
|
* Perception: &#9632;
* Resilience: &#9632;
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Regeneration (Species)
* Claws (Species)
* Strong in the Force
|
* Convincing Demeanor
* Sense Danger
* Street Smarts
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Sense Living
* Sense Thoughts
* Sense Attacks
* Sense Opening
|
* Enhance Athletics
* Enhance Resilience
* Enhance Brawl
* Enhance Brawn
|}
 
==Lofan ("Clever crafter")==
'''Wookie Mechanic''' <br />
Technician: Mechanic [150xp] <br />
''Should Be 2014 Stats''
 
{| style="width: 400px;"
|
'''Brawn''': 3<br />
'''Intelligence''': 2<br />
'''Willpower''': 1<br />
|
'''Agility''': 3<br />
'''Cunning''': 2<br />
'''Presence''': 2<br />
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Computer: &#9632;
* Coordination: &#9632;
* Discipline: &#9632;&#9632;
* Mechanics; &#9632;&#9632;&#9632;
|
* Perception: &#9632;&#9632;
* Pilot - Planetary: &#9632;
* Skulduggery: &#9632;
* Vigilance: &#9632;&#9632;
|
* Brawl: &#9632;&#9632;
* Melee: &#9632;&#9632;
* Lightsaber: &#9632;&#9632;
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Gearhead
** Remove [[File:Eote-black-die.png]] from Mechanics check
* Redundant Systems
** Make easy check to harvest a functioning component
|
* Toughened
** +2 wounds
* Solid Repairs
** +1 repair
* Grit
** +1 strain
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Force Sensitive Exile
* Insight
** Perception and Discipline are career skills
* Uncanny Senses
** Add [[File:Eote-blue-die.png]] to Perception
* Convincing Demeanor
** Remove [[File:Eote-black-die.png]] to Deceit or Skulduggery checks
* Sense Danger
** Once per session, remove [[File:Eote-black-die.png]][[File:Eote-black-die.png]] from any 1 check
|
* Move Basic
** Engaged, Small targets
* Move Range
** Out to Short range
|}
 
==Rendarr==
'''Wookie Brute'''<br />
Hired Gun: Marauder [+150xp]<br />
''Awakening Stats''
 
{| style="width: 400px;"
|'''Brawn''': 3<br />
'''Intelligence''': 2<br />
'''Willpower''': 2<br />
|'''Agility''': 3<br />
'''Cunning''': 2<br />
'''Presence''': 2.<br />
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Athletics: &#9632;
* Cool: &#9632;
* Coercion: &#9632;
* Discipline: &#9632;
|
* Pilot (Planetary): &#9632;
* Vigilance: &#9632;
* Resilience: &#9632;
|
* Brawl: &#9632;&#9632;
* Melee: &#9632;&#9632;
* Ranged (Light) &#9632;
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Rage (Species)
* Toughened
* Frenzied Attack
|
* Feral Strength x2
* Heroic Fortitude
* Knockdown
|
* Uncanny Senses
* Uncanny Reactions
* Convincing Demeanor
* Sense Danger
|}
 
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Move
* Deal Damage
|
* Range +2
* Magnitude +2
* Strength +2
* Control +2
|}
 
==Ursi Arist'cra==
'''Bothan Spy''' <br />
?<br />
''Rebel 5th Character''

Revision as of 18:40, 13 December 2014

DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Originally intended as a distraction team, the group's mission is to maintain the right level of disturbance to keep security occupied but keep reinforcements from overwhelming the others. The group will be the most involved with monitoring the ISB and Security meters and actively trying to adjust them. They are also in the best position to help the Alderaanians if something bad happens.

The Original Plan

As the distraction team, the original mission plan called for the group to meet with a scalper to obtain tickets for tonight's event. From there they were to enter the event and lay low until the event begins. From there they would begin a campaign of setting off alarms and knocking out Imperial Security members to increase paranoia and patrols. When attention begins to get to hot, they were to exit the event and provide secondary distractions.

If the imperials didn't take the bait, infuriating security relay AA-7 and manipulating the security/warning systems provided a secondary plan. Upon receiving the extraction message over the comms, they were to return to the docking platform and board prior to the extraction of the infiltration teams.

First Encounter

The first learn the game encounter involves meeting with a seller who is scalping tickets for the event tonight.