SW:CWM House Rules: Difference between revisions

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Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer
Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer


== Minion/Rival adjustments ==
Two options for Addressing a gap between Minions and Rivals.
=== Secondary Skill ===
This idea is to provide some associated skills and assistance, without the group becoming obscenely good at it as per normal minion skill.  This version would allow a minion group to act as minor rivals.
Secondary Skill: A member (or members) of a minion group may possess a secondary skill.  So long as this minion (or minions) are alive, the group can upgrade to 1 proficiency die when using this skill.  Multiple members with the same secondary skill do not stack.
This also works nicely with the "narrative necessity" idea - spend a destiny point to discover that one of the minions possesses a particular Secondary Skill.
=== Squad Up ===
This idea resolves the issue the opposite direction - the NPCs in question would act as Rivals during the majority circumstances.  However, during combat, the team would act like a minion group (though still retain their original wound totals).  This is more complicated (and makes the NPCs more skilled), but allows for a more diverse group.


[[Category: House Rules]]
[[Category: House Rules]]
[[Category: Star Wars]]
[[Category: Star Wars]]
[[Category: Force and Destiny]]
[[Category: Force and Destiny]]

Revision as of 20:39, 9 November 2017

Star Wars: Clone Wars Missions
Star-wars-clone-wars-logo.png
GM
Rotating
Game
XP: 650
House RulesBestiary
Jedi Knights
Akari Sora
Chandra Devi
Tammine Zinko
Tyndale
Zak Tanner
Jedi Padawans
Wrrlevgebev
Key NPCs
Jedi Master Haneul
Associated Jedi
Ami Kyuchi
Raj Vashin
Shalla Tane

Character Creation Rules

Your character needs to be built to include the following using your starting xp and the 150 xp included here:

  • 150xp (Knight Level)
  • Force Rating 2
  • Talent: Reflect -OR- Talent: Parry
  • Skill: Discipline
  • Skill: Knowledge (Lore)
  • Force Power: Move (Basic)
  • Force Power: Sense (Basic)
  • Force Power: Enhance (Basic)
  • Force Power: Influence (Basic)

Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer


Minion/Rival adjustments

Two options for Addressing a gap between Minions and Rivals.

Secondary Skill

This idea is to provide some associated skills and assistance, without the group becoming obscenely good at it as per normal minion skill. This version would allow a minion group to act as minor rivals.

Secondary Skill: A member (or members) of a minion group may possess a secondary skill. So long as this minion (or minions) are alive, the group can upgrade to 1 proficiency die when using this skill. Multiple members with the same secondary skill do not stack.

This also works nicely with the "narrative necessity" idea - spend a destiny point to discover that one of the minions possesses a particular Secondary Skill.

Squad Up

This idea resolves the issue the opposite direction - the NPCs in question would act as Rivals during the majority circumstances. However, during combat, the team would act like a minion group (though still retain their original wound totals). This is more complicated (and makes the NPCs more skilled), but allows for a more diverse group.