SW:CWM House Rules: Difference between revisions
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Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer | Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer | ||
== Minion/Rival adjustments == | |||
Two options for Addressing a gap between Minions and Rivals. | |||
=== Secondary Skill === | |||
This idea is to provide some associated skills and assistance, without the group becoming obscenely good at it as per normal minion skill. This version would allow a minion group to act as minor rivals. | |||
Secondary Skill: A member (or members) of a minion group may possess a secondary skill. So long as this minion (or minions) are alive, the group can upgrade to 1 proficiency die when using this skill. Multiple members with the same secondary skill do not stack. | |||
This also works nicely with the "narrative necessity" idea - spend a destiny point to discover that one of the minions possesses a particular Secondary Skill. | |||
=== Squad Up === | |||
This idea resolves the issue the opposite direction - the NPCs in question would act as Rivals during the majority circumstances. However, during combat, the team would act like a minion group (though still retain their original wound totals). This is more complicated (and makes the NPCs more skilled), but allows for a more diverse group. | |||
[[Category: House Rules]] | [[Category: House Rules]] | ||
[[Category: Star Wars]] | [[Category: Star Wars]] | ||
[[Category: Force and Destiny]] | [[Category: Force and Destiny]] |
Revision as of 20:39, 9 November 2017
Star Wars: Clone Wars Missions | |
---|---|
GM | |
Rotating | |
Game | |
XP: 650 House Rules • Bestiary | |
Jedi Knights | |
Akari Sora Chandra Devi Tammine Zinko Tyndale Zak Tanner | |
Jedi Padawans | |
Wrrlevgebev | |
Key NPCs | |
Jedi Master Haneul | |
Associated Jedi | |
Ami Kyuchi Raj Vashin Shalla Tane |
Character Creation Rules
Your character needs to be built to include the following using your starting xp and the 150 xp included here:
- 150xp (Knight Level)
- Force Rating 2
- Talent: Reflect -OR- Talent: Parry
- Skill: Discipline
- Skill: Knowledge (Lore)
- Force Power: Move (Basic)
- Force Power: Sense (Basic)
- Force Power: Enhance (Basic)
- Force Power: Influence (Basic)
Note: We have a mentor, so purchasing the basic Force powers costs 5xp fewer
Minion/Rival adjustments
Two options for Addressing a gap between Minions and Rivals.
Secondary Skill
This idea is to provide some associated skills and assistance, without the group becoming obscenely good at it as per normal minion skill. This version would allow a minion group to act as minor rivals.
Secondary Skill: A member (or members) of a minion group may possess a secondary skill. So long as this minion (or minions) are alive, the group can upgrade to 1 proficiency die when using this skill. Multiple members with the same secondary skill do not stack.
This also works nicely with the "narrative necessity" idea - spend a destiny point to discover that one of the minions possesses a particular Secondary Skill.
Squad Up
This idea resolves the issue the opposite direction - the NPCs in question would act as Rivals during the majority circumstances. However, during combat, the team would act like a minion group (though still retain their original wound totals). This is more complicated (and makes the NPCs more skilled), but allows for a more diverse group.