Relics and Artifacts

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Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Acanthus Drake

PlasmaPistol.jpg

Weapons

  • Plasma Pistol Drake uses a matched pair of the some of the finest Plasma Pistols ever crafted in the Imperium. Both hail from Ryza, the same as Drake himself, but it is there the similarity ends. One is less then two centuries old, manufactured as part of a project by Ryza's current Fabricator General while he was applying for Archmagos. The other is ancient, a finally crafted weapon that has seen millennium of operation, most recently as a model for the improvement of Lathe's own plasma production. (S/2/-; 2d10+6 E; Pen 6; Range 30; Clip 10; Reload 3 Full; Overheat, Reliable, Maximal Mode)
  • Captain's Saber Though not often used, Drake also carries a saber, a common practice among voidship captains. His particular sword sports an ornately wrought, gem studded, basket hilt and a thin, single-edged adimanitum blade. (1d10+1 R, Pen 2, Balanced, +10 to hit)

Protective

  • Exploration Armor This exceptional example of carapace armor, similar to the style used by imperial commissar lords, though with the extra plates usually only used by stormtroopers. It manages to offer the best defense available in unpowered armor while maintaining an official, commanding appearance. (Armor: All 7)
  • Conversion Field Drake's conversion field generator is a large, ornate band designed to be worn around the upper arm, a position that also allows it to be easily concealed by his clothing. (PR 50, Overload 01-10, Goes off as Photon Grenade if absorbs 12+ damage)

Equipment

Fitzwilliam Norrington-Fairchilde III

Weapons

Protective

Equipment

Mordecai Ben'yam

Weapons

  • Larn Cutter A horrid weapon modified from equipment used to cut starship armor, this rifle deals out egregious amounts of damage when it hits. Thankfully for opponents, it is slow-firing, slow to reload, and short-ranged. (S/2/-; 4d10+6E; Pen 8; Range 20m; Clip 4; Reload 3F; Tearing)
  • Archeotech Laspistol, Best Quality A superb specimen of craftsmanship and artistry of the days of yore, this ancient pistol was inherited by Mordecai on the completion of his Navigator training and assignment to his first posting for his House. It is of a power level and calibration unmatched and unreproducable by the small-minded, incurious, and unimaginative technocrats that call themselves the Adeptus Mechanicus in the 41st Millennium. It has the range and accuracy of a long las rifle and the reliability of the ancients, as well as representing a level of wealth enjoyed only but the highest echelons of the Imperium. Mordecai bears it proudly as a symbol of his status as Chief Navigator for a successful Rogue Trader dynasty. (S/3/-; 1d10+4E; Pen 2; Range 90m; Clip 70; Reload 1F; No Jamming, +10 Atk, +1 Damage, Red Dot)
  • Inferno Pistol A shortened version of an anti-tank energy weapon, this pistol has the potential to do meltingly disgusting damage. Much like the larn cutter, it is slow to fire, short-ranged, and carries a small magazine -- making it unsuitable for sustained fire. But when you've absolutely, positively got to punch through that Chaos Space Marine's armor, accept no substitute. (S/-/-; 5d10+8E; Pen 13; Range 10m; Clip 3; Reload 1F, Melta)
  • Hell Pistol, Best Quality Mordecai's earlier high-energy weapon, this well-crafted pistol served him well in his early period with House Drake. It was certainly adequate for piercing energy attacks, though it has been out-classed by the Inferno Pistol. Still, with its quality, it still serves as a reminder that the owner is powerful and quite wealthy. (S/2/-; 1d10+5E; Pen 7; Range 35m; Clip 40; Reload 2F; No Jamming, +10 Atk, +1 Dam, Red Dot)

Protective

  • Storm Trooper Carapace This armor is highly customized to fit Mordecai's mutated body shape, as well as to accommodate his third eye. It is of standard quality but contains designs and lines of eldar aesthetics which only serve to draw attention to, and frighten, lesser mortals. (Armor: All 6)
  • Xeno Mesh Armor, Best Quality Shimmering silvery-grey robes adorn the Navigator when he is not otherwise preparing to head off the ship, these robes are clearly not of Imperial manufacture. They hide the details, but not the fact that its wearer is mutated underneath. (Armor: All 4)
  • Conversion Field After seeing the Lord Captain Drake with one of these in action, Mordecai spent no time seeking one of these protective fields out during a layover. This armband is curiously shaped like a Ouroboros Warp Eel, and can be concealed by the loose folds of his Xeno Mesh. (PR 50, Overload 01-10, Goes off as Photon Grenade if absorbs 12+ damage)

Equipment

  • Astrae Almanac Divinitus A thick tome containing notes, maps, and other useful information for Navigators working in and around the Expanse. It occupies a position of prominence in the Navigator's chamber off the bridge. (+10 to Navigation, Pilot, Scholastic Lore (Astromancy), Trade (Astrographer))

Caius Tacticus

Pulse Pistol.jpg

Weapons

  • Xeno Plasma Pistol This strange pistol, constructed by some unknown, lost xeno species, produces energy blasts roughly equal to that of an Imperial plasma weapon. How it creates this blast is unknown, as it requires only power, not plasma fuel, to operate. Despite many efforts, the delicately balanced nature of the power release has been unable to be duplicated by Imperial tech priests, limiting the number of magazines available to but the three that Lord Tacticus bought of the Stryxis Trader. (S/2/-; 2d10+6 E; Pen 6; Range 30; Clip 10; Reload 3 Full; Overheat, Maximal Mode)
  • Pulse Pistol This is a fine weapon of exceedingly precise contraction, though it shows none of the hand-worked marks typical of this level of artifice. It fires small accelerated plasma bolts and is comparable in power to an Imperial bolter, but with a significantly higher rate of fire. The strange gyro near the end of the barrol helps compensate for the natural wavering of a persons hand, making distant shots easier. (S/4/-; 2d10+2 E Pen 4; Range 40m; Clip 16; Reload Half; Reliable, Gyro-stabilized)
  • Bolt Pistol A good, honest, Imperial sidearm, the bolt pistol serves both as a symbol of power and an effective weapon for smiting of the enemies of the Emperor. It fires .75 caliber self-propelled explosive round designed to penetrate flesh and flak armor before detonating with devastating (and often limb-removing) results. (S/2/-; 2d10+5 E; Pen 4; Range 30; Clip 8; Reload Full; Alternate Ammo) (Kraken Rounds: +50% range, +2 Pen; Hellfire Rounds: Ignore Natural Armor, Righteous Fury on 9 and 10)

Protective

  • Carapace Armor Caius owns a good, solid suit of Stormtrooper carapace armor for use in dangerous areas (Armor All 6)
  • Refractor Shield An ornate and decretive box about the size of a belt-pouch, this rare device produces a shimmering energy field that can turn aside many attacks. (PR 30, Overload 1-5)

Equipment

Winter Xanatov

Weapons

  • Mk. Vb Godwyn-Ultima pattern Astartes Bolter
  • Mk. Xf Hell's Teeth pattern Astartes Chainsword
  • Astartes Combat Knife

Protective

  • Mk. VII Aquila pattern Astartes Power Armor
  • Astartes Storm Shield

Equipment

  • Archeotech Auspex

Dominica La Forge

Weapons

  • Hellgun (S/3/-; Range 110m; 1d10+4 E; Pen 7; Clip 30; Reload 2 Full; 6kg)
  • Hellpistol (S/2/-; Range 35m; 1d10+4 E; Pen 7; Clip 40; Reload 2 Full; 4kg)
  • Stormbolter (S/2/4; Range 90m; 2d10+5 X; Pen 4; Clip 60; Reload Full; Storm, Tearing; 9kg)
  • Kroot Rifle (S/2/-; Range 100m; 2d10+3 E; Pen 4; Clip 12; Reload 2 Full; 6kg)
  • Plasma Welder (S/2/-; Range 30m; 2d10+6 E; Pen 8; Clip 10; Reload 2 Full; Storm; 4kg)
  • Fusion Cutter (S/-/-; Range 20m; 1d10+4 E; Pen 3; Clip 6; Reload Full; Flame; 6kg)
  • Omnissiah Axe (2d10+4 E; Pen 6; Power Field, Unbalanced; 8kg)
  • Servo-Arm (2d10+14 I; Pen 9; Power Field, Unwieldy, No Strength Bonus; 13kg)

Protective

  • Blessed Carapace (All: 7)
  • Servo-harness (+1 Body, +2 Legs; 4 hours operation)
  • Refractor Field (Shield 30; Overload 1-5)

Equipment

Jorin Solarus

Weapons

Protective

Equipment