Navigator Mordecai
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Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
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Name: Mordecai Ben'yam Rank: Navigator Primus, Aurea Albion |
Place of Birth: Ark of the Testimony, Clan Ben'yam Flotilla Height: 6'2" |
"It'll take us a week to get there."
Background
TBD
Abilities
Talents
- Navigator: Born with a Warp Eye to a Navis Nobilite family
- Pistol (Universal): May use all non-exotic pistols
- Iron Jaw: If stunned, a Toughness test may allow him to ignore effects
- Resistance (Fear): +10 to fear tests
- Talented (Navigation (Warp)): +10 to Navigation (Warp) tests
- Jaded: Immune to Insanity Points or Fear tests from outrageous events, xenos abominations, etc. Terrors of the Warp affects normally.
- Meditation: Recover Fatigue with 10 minutes and a successful Willpower test
- Resistance (Psychic Techniques): +10 to resist psychic techniques
- Hardy: While being healed, always count as lightly wounded
- Paranoia: +2 to initiative rolls; GM may secretly test Perception to notice hidden threats
- Hatred (Demons): +10 to Weapon Tests against demons
- Dark Soul: When Malignancy Test is made, half normal penalty
- Navigator Power x3
- Sound Constitution x5
Traits
Void Born
- Start with -5 Strength, +5 Willpower, Speak Language (Clan Ben'yam Flotilla)
- Charmed: When spending a Fate Point, roll 1d10. If rolled a 9, Fate Point is not lost
- Ill-omened: -5 to Fellowship Tests with non-void born humans
- Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic skills
- Void Accustomed: Do not suffer from space travel sickness, low and zero-gravity environments are not Difficult Terrain
Birthright
- Savant: Gain Logic as trained skill, +3 Intelligence, -3 Toughness
Lure of the Void
- Tainted: Spend 200xp to gain mutation of choice from Table 14-3: Mutations (p. 369)
Trials and Travails
- Dark Voyage
- Things Man Was Not Meant To Know: Gain Resistance (Fear) trait
- Marked By Darkness: Gain 1d5 Insanity
Motivation
- Pride: Gain Heirloom Item (Archeotech Laspistol, best quality)
Nomadic House
- Lore of the Wanderer: Gain Talented (Navigation (Warp))
- A Taste of the Warp: Can spend Fate Point to automatically succeed a Navigation Power. If degrees of success are relevant, roll 1d5
- Scorn of Dirt Dwellers: Take -10 to Fellowship tests and skills dealing with locals while on planetary body
- Initial Mutation: Inhuman Visage
From Mutations
- Fear (1): Disturbing: Creatures must make a Willpower test. If failure, see Table 10-4 on p. 294, adding +10 for each 10 points by which the Willpower test failed
Mutations
- Feels No Pain: Gain +5 Wounds and Iron Jaw talent
- Inhuman Visage: Face is devoid of human features, nose is a pair of slits, ears are small holes, eyes are unblinking. Gain Fear(1) Trait
The Lidless Stare (Master)
- Navigator makes Opposed Willpower +20 test for anyone looking into his Warp Eye
- If success, opponents with Intelligence 20+ must make Difficult (-10) Toughness test or be slain
- Opponents who pass Toughness takes 2d10 + Willpower bonus Energy damage, 1d5 rounds Stun, 1d10 Insanity Points, not reduced by armor or toughness
- Suffer 1 Fatigue per use
Scourge of the Red Tide (Adept)
- Navigator makes Opposed Willpower +10 test for anyone looking into his Warp Eye
- If success, opponents take 1d10+ double Willpower bonus Energy damage + 1d10 per degree of success, resisted by Toughness or Warded armor only
- Can affect non-living beings and inanimate objects
- Suffer one Fatigue on use plus 1 Wound if success, 2 Wounds if failed
Attributes
Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
37 | 43 | 41 | 40 | |
Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
43 | 58 | 57 | 59 | 35 |
Wounds | Fate Points | XP Spent | XP to Spend |
19 | 4 | 13,400 | 100 |
Movement
Half Move | Full Move | Charge | Run |
4 | 8 | 12 | 16 |
Base Leap | Base Jump | ||
4 m | 80 cm |