Navigator Mordecai

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Rogue Trader: Drake Dynasty
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GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
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Vitals

Name: Mordecai Ben'yam

Rank: Navigator Primus, Aurea Albion
Race: Void-born
Gender: Male
Age: 45

Place of Birth: Ark of the Testimony, Clan Ben'yam Flotilla

Height: 6'2"
Weight: 175 lbs.
Build: Lean
Eyes: Grey (Normal), Soul-searing chaos (Warp Eye)
Hair: None

"It'll take us a week to get there."

Background

TBD

Abilities

Talents

  • Navigator: Born with a Warp Eye to a Navis Nobilite family
  • Pistol (Universal): May use all non-exotic pistols
  • Iron Jaw: If stunned, a Toughness test may allow him to ignore effects
  • Resistance (Fear): +10 to fear tests
  • Talented (Navigation (Warp)): +10 to Navigation (Warp) tests
  • Jaded: Immune to Insanity Points or Fear tests from outrageous events, xenos abominations, etc. Terrors of the Warp affects normally.
  • Meditation: Recover Fatigue with 10 minutes and a successful Willpower test
  • Resistance (Psychic Techniques): +10 to resist psychic techniques
  • Hardy: While being healed, always count as lightly wounded
  • Paranoia: +2 to initiative rolls; GM may secretly test Perception to notice hidden threats
  • Hatred (Demons): +10 to Weapon Tests against demons
  • Dark Soul: When Malignancy Test is made, half normal penalty
  • Navigator Power x3
  • Sound Constitution x5

Traits

Void Born

  • Start with -5 Strength, +5 Willpower, Speak Language (Clan Ben'yam Flotilla)
  • Charmed: When spending a Fate Point, roll 1d10. If rolled a 9, Fate Point is not lost
  • Ill-omened: -5 to Fellowship Tests with non-void born humans
  • Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic skills
  • Void Accustomed: Do not suffer from space travel sickness, low and zero-gravity environments are not Difficult Terrain

Birthright

  • Savant: Gain Logic as trained skill, +3 Intelligence, -3 Toughness

Lure of the Void

  • Tainted: Spend 200xp to gain mutation of choice from Table 14-3: Mutations (p. 369)

Trials and Travails

  • Dark Voyage
    • Things Man Was Not Meant To Know: Gain Resistance (Fear) trait
    • Marked By Darkness: Gain 1d5 Insanity

Motivation

  • Pride: Gain Heirloom Item (Archeotech Laspistol, best quality)

Nomadic House

  • Lore of the Wanderer: Gain Talented (Navigation (Warp))
  • A Taste of the Warp: Can spend Fate Point to automatically succeed a Navigation Power. If degrees of success are relevant, roll 1d5
  • Scorn of Dirt Dwellers: Take -10 to Fellowship tests and skills dealing with locals while on planetary body
  • Initial Mutation: Inhuman Visage

From Mutations

  • Fear (1): Disturbing: Creatures must make a Willpower test. If failure, see Table 10-4 on p. 294, adding +10 for each 10 points by which the Willpower test failed

Mutations

  • Feels No Pain: Gain +5 Wounds and Iron Jaw talent
  • Inhuman Visage: Face is devoid of human features, nose is a pair of slits, ears are small holes, eyes are unblinking. Gain Fear(1) Trait

Navigator Powers

The Lidless Stare (Master)

  • Navigator makes Opposed Willpower +20 test for anyone looking into his Warp Eye
  • If success, opponents with Intelligence 20+ must make Difficult (-10) Toughness test or be slain
  • Opponents who pass Toughness takes 2d10 + Willpower bonus Energy damage, 1d5 rounds Stun, 1d10 Insanity Points, not reduced by armor or toughness
  • Suffer 1 Fatigue per use

Scourge of the Red Tide (Adept)

  • Navigator makes Opposed Willpower +10 test for anyone looking into his Warp Eye
  • If success, opponents take 1d10+ double Willpower bonus Energy damage + 1d10 per degree of success, resisted by Toughness or Warded armor only
  • Can affect non-living beings and inanimate objects
  • Suffer one Fatigue on use plus 1 Wound if success, 2 Wounds if failed

Attributes

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T)
37 43 41 40
Agility (Ag) Intelligence (Int) Perception (Per) Willpower (WP) Fellowship (Fel)
43 58 57 59 35
Wounds Fate Points XP Spent XP to Spend
19 4 13,400 100

Movement

Half Move Full Move Charge Run
4 8 12 16
Base Leap Base Jump
4 m 80 cm


Skills