Navigator Mordecai: Difference between revisions
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(Created page with "{{Infobox rogue trader}} == Vitals == {| style="width: 700px;" |'''Name''': Mordecai Ben'yam<br /> '''Rank''': Navigator Primus, ''Aurea Albion''<br /> '''Race''': Void-born<br ...") |
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== Vitals == | == Vitals == | ||
{| style="width: | {| style="width: 600px;" | ||
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|'''Name''': Mordecai Ben'yam<br /> | |'''Name''': Mordecai Ben'yam<br /> | ||
'''Rank''': Navigator Primus, ''Aurea Albion''<br /> | '''Rank''': Navigator Primus, ''Aurea Albion''<br /> | ||
Line 8: | Line 9: | ||
'''Gender''': Male<br /> | '''Gender''': Male<br /> | ||
'''Age''': 45<br /> | '''Age''': 45<br /> | ||
|'''Place of Birth''': ''Ark of the Testimony'', | |'''Place of Birth''': ''Ark of the Testimony'', Clan Ben'yam Flotilla<br /> | ||
'''Height''': 6'2"<br /> | '''Height''': 6'2"<br /> | ||
'''Weight''': 175 lbs.<br /> | '''Weight''': 175 lbs.<br /> | ||
'''Build''': Lean<br /> | '''Build''': Lean<br /> | ||
'''Eyes''': Grey (Normal), Soul-searing chaos ( | '''Eyes''': Grey (Normal), Soul-searing chaos (Warp Eye)<br /> | ||
'''Hair''': None | '''Hair''': None | ||
|} | |} | ||
''"It'll take us a week to get there."'' | |||
== Background == | == Background == | ||
TBD | TBD | ||
== | == Abilities == | ||
=== Talents === | === Talents === | ||
* '''Navigator''': Born with a Warp Eye to a Navis Nobilite family | |||
* '''Pistol''' (Universal): May use all non-exotic pistols | |||
* '''Iron Jaw''': If stunned, a Toughness test may allow him to ignore effects | |||
* '''Resistance (Fear)''': +10 to fear tests | |||
* '''Talented (Navigation (Warp))''': +10 to Navigation (Warp) tests | |||
* '''Jaded''': Immune to Insanity Points or Fear tests from outrageous events, xenos abominations, etc. Terrors of the Warp affects normally. | |||
* '''Meditation''': Recover Fatigue with 10 minutes and a successful Willpower test | |||
* '''Resistance (Psychic Techniques)''': +10 to resist psychic techniques | |||
* '''Hardy''': While being healed, always count as lightly wounded | |||
* '''Paranoia''': +2 to initiative rolls; GM may secretly test Perception to notice hidden threats | |||
* '''Hatred (Demons)''': +10 to Weapon Tests against demons | |||
* '''Dark Soul''': When Malignancy Test is made, half normal penalty | |||
* '''Navigator Power''' x3 | |||
* '''Sound Constitution''' x5 | |||
=== Traits === | === Traits === | ||
'''Void Born''' | |||
* Start with -5 Strength, +5 Willpower, Speak Language (Clan Ben'yam Flotilla) | |||
* '''Charmed''': When spending a Fate Point, roll 1d10. If rolled a 9, Fate Point is not lost | |||
* '''Ill-omened''': -5 to Fellowship Tests with non-void born humans | |||
* '''Shipwise''': Navigation (Stellar) and Pilot (Spacecraft) are Basic skills | |||
* '''Void Accustomed''': Do not suffer from space travel sickness, low and zero-gravity environments are not Difficult Terrain | |||
'''Birthright''' | |||
* '''Savant''': Gain Logic as trained skill, +3 Intelligence, -3 Toughness | |||
'''Lure of the Void''' | |||
* '''Tainted''': Spend 200xp to gain mutation of choice from Table 14-3: Mutations (p. 369) | |||
'''Trials and Travails''' | |||
* '''Dark Voyage''' | |||
** '''Things Man Was Not Meant To Know''': Gain Resistance (Fear) trait | |||
** '''Marked By Darkness''': Gain 1d5 Insanity | |||
'''Motivation''' | |||
* '''Pride''': Gain Heirloom Item (Archeotech Laspistol, best quality) | |||
'''Nomadic House''' | |||
* '''Lore of the Wanderer''': Gain Talented (Navigation (Warp)) | |||
* '''A Taste of the Warp''': Can spend Fate Point to automatically succeed a Navigation Power. If degrees of success are relevant, roll 1d5 | |||
* '''Scorn of Dirt Dwellers''': Take -10 to Fellowship tests and skills dealing with locals while on planetary body | |||
* '''Initial Mutation''': Inhuman Visage | |||
'''From Mutations''' | |||
* '''Fear (1)''': Disturbing: Creatures must make a Willpower test. If failure, see Table 10-4 on p. 294, adding +10 for each 10 points by which the Willpower test failed | |||
=== Mutations === | |||
* Feels No Pain: Gain +5 Wounds and Iron Jaw talent | |||
* Inhuman Visage: Face is devoid of human features, nose is a pair of slits, ears are small holes, eyes are unblinking. Gain Fear(1) Trait | |||
=== Navigator Powers === | |||
'''The Lidless Stare''' (Master) | |||
* Navigator makes Opposed Willpower +20 test for anyone looking into his Warp Eye | |||
* If success, opponents with Intelligence 20+ must make Difficult (-10) Toughness test or be slain | |||
* Opponents who pass Toughness takes 2d10 + Willpower bonus Energy damage, 1d5 rounds Stun, 1d10 Insanity Points, not reduced by armor or toughness | |||
* Suffer 1 Fatigue per use | |||
'''Scourge of the Red Tide''' (Adept) | |||
* Navigator makes Opposed Willpower +10 test for anyone looking into his Warp Eye | |||
* If success, opponents take 1d10+ double Willpower bonus Energy damage + 1d10 per degree of success, resisted by Toughness or Warded armor only | |||
* Can affect non-living beings and inanimate objects | |||
* Suffer one Fatigue on use plus 1 Wound if success, 2 Wounds if failed | |||
== Attributes == | == Attributes == | ||
{| style="width: 600px;" cellpadding="2" cellspacing="0" border="0" | {| style="width: 600px;" cellpadding="2" cellspacing="0" border="0" | ||
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=== Movement === | === Movement === | ||
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|width="25%" |Half Move | |width="25%" |Half Move |
Revision as of 19:10, 25 September 2011
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
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Rogue Trader Timeline House Rules Guide and Lore |
Vitals
Name: Mordecai Ben'yam Rank: Navigator Primus, Aurea Albion |
Place of Birth: Ark of the Testimony, Clan Ben'yam Flotilla Height: 6'2" |
"It'll take us a week to get there."
Background
TBD
Abilities
Talents
- Navigator: Born with a Warp Eye to a Navis Nobilite family
- Pistol (Universal): May use all non-exotic pistols
- Iron Jaw: If stunned, a Toughness test may allow him to ignore effects
- Resistance (Fear): +10 to fear tests
- Talented (Navigation (Warp)): +10 to Navigation (Warp) tests
- Jaded: Immune to Insanity Points or Fear tests from outrageous events, xenos abominations, etc. Terrors of the Warp affects normally.
- Meditation: Recover Fatigue with 10 minutes and a successful Willpower test
- Resistance (Psychic Techniques): +10 to resist psychic techniques
- Hardy: While being healed, always count as lightly wounded
- Paranoia: +2 to initiative rolls; GM may secretly test Perception to notice hidden threats
- Hatred (Demons): +10 to Weapon Tests against demons
- Dark Soul: When Malignancy Test is made, half normal penalty
- Navigator Power x3
- Sound Constitution x5
Traits
Void Born
- Start with -5 Strength, +5 Willpower, Speak Language (Clan Ben'yam Flotilla)
- Charmed: When spending a Fate Point, roll 1d10. If rolled a 9, Fate Point is not lost
- Ill-omened: -5 to Fellowship Tests with non-void born humans
- Shipwise: Navigation (Stellar) and Pilot (Spacecraft) are Basic skills
- Void Accustomed: Do not suffer from space travel sickness, low and zero-gravity environments are not Difficult Terrain
Birthright
- Savant: Gain Logic as trained skill, +3 Intelligence, -3 Toughness
Lure of the Void
- Tainted: Spend 200xp to gain mutation of choice from Table 14-3: Mutations (p. 369)
Trials and Travails
- Dark Voyage
- Things Man Was Not Meant To Know: Gain Resistance (Fear) trait
- Marked By Darkness: Gain 1d5 Insanity
Motivation
- Pride: Gain Heirloom Item (Archeotech Laspistol, best quality)
Nomadic House
- Lore of the Wanderer: Gain Talented (Navigation (Warp))
- A Taste of the Warp: Can spend Fate Point to automatically succeed a Navigation Power. If degrees of success are relevant, roll 1d5
- Scorn of Dirt Dwellers: Take -10 to Fellowship tests and skills dealing with locals while on planetary body
- Initial Mutation: Inhuman Visage
From Mutations
- Fear (1): Disturbing: Creatures must make a Willpower test. If failure, see Table 10-4 on p. 294, adding +10 for each 10 points by which the Willpower test failed
Mutations
- Feels No Pain: Gain +5 Wounds and Iron Jaw talent
- Inhuman Visage: Face is devoid of human features, nose is a pair of slits, ears are small holes, eyes are unblinking. Gain Fear(1) Trait
The Lidless Stare (Master)
- Navigator makes Opposed Willpower +20 test for anyone looking into his Warp Eye
- If success, opponents with Intelligence 20+ must make Difficult (-10) Toughness test or be slain
- Opponents who pass Toughness takes 2d10 + Willpower bonus Energy damage, 1d5 rounds Stun, 1d10 Insanity Points, not reduced by armor or toughness
- Suffer 1 Fatigue per use
Scourge of the Red Tide (Adept)
- Navigator makes Opposed Willpower +10 test for anyone looking into his Warp Eye
- If success, opponents take 1d10+ double Willpower bonus Energy damage + 1d10 per degree of success, resisted by Toughness or Warded armor only
- Can affect non-living beings and inanimate objects
- Suffer one Fatigue on use plus 1 Wound if success, 2 Wounds if failed
Attributes
Weapon Skill (WS) | Ballistic Skill (BS) | Strength (S) | Toughness (T) | |
37 | 43 | 41 | 40 | |
Agility (Ag) | Intelligence (Int) | Perception (Per) | Willpower (WP) | Fellowship (Fel) |
43 | 58 | 57 | 59 | 35 |
Wounds | Fate Points | XP Spent | XP to Spend |
19 | 4 | 13,400 | 100 |
Movement
Half Move | Full Move | Charge | Run |
4 | 8 | 12 | 16 |
Base Leap | Base Jump | ||
4 m | 80 cm |