Millennium's End House Rules: Difference between revisions
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{{infobox millenium's end}} | |||
'''Combat''' | '''Combat''' | ||
*Handguns and Machine Pistols are used with the Smallarm Skill | *Handguns and Machine Pistols are used with the Smallarm Skill |
Revision as of 00:48, 13 September 2013
Millennium's End | |
---|---|
GM | |
Tim | |
Game Time | |
Open | |
The Team | |
Anggun Tjandrakusuma Charlie Jennifer Moore Lily Chang Rudo Xenia Mikhailevna Romanova | |
Retired Team Members | |
Otto | |
Team Assets | |
Angel Mansion | |
Resources | |
Fillable Sheet (Excel) Millenium's End Experience Point Cheatsheet Millennium's End House Rules |
Combat
- Handguns and Machine Pistols are used with the Smallarm Skill
- Two-handed Submachineguns use the Longarm skill
- Anything on Full Auto uses the Automatic skill
- Any grenade/rocket/missile launchers use the Rockets skill
Firearms Purchasing
- The first purchase price (the more expensive one) is to purchase the item outright. The secondary is to rent the item. Say you want to rent some Night Vision Goggles for a mission. The price (for example) listed is $1000/$750. To purchase them, you pay BlackEagle Licensing and Purchasing (referred to later as B/E L&P) one thousand dollars. To rent them for the mission, you give L&P $750. If you return the item in good condition with acceptable wear and tear, you get your money back minus ten percent for processing.