MegaGame 2015 Turning Points

From The Z-Team Wiki
Jump to navigation Jump to search
DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Fixed

These are turning points that occur on a fixed schedule during the night. Primarily involves the Military Tattoo.

Triggered

These turning points occur just once, when a particular condition is met. These are more significant and long lasting effects, both mechanically and story wise.

The Big Explosion

Trigger Team: Brendan

The Coriscanti Front uses explosives to destroy the support spar for the landing pad the Team and the Alderaainian Youth have landed on. Besides providing a loud bang, this turning point greatly increses ISB and CSF meters.

Lights Out

Trigger Team: Tim

Reoccurring

These turning points can be triggered more than once, depending on player actions. The effects of these Turning points are more minor and short lived.

Conflict

The conflict card can be raised any time the players would gain conflict, performing an action that is aligned with the Dark Side. This causes a Destiny Point to flip on all other tables.

I'm Listening

Every time the comms are used to talk between teams, the ISB meter gains one point as they have a new message to work on tracking and decryption with.