MegaGame 2015 Turning Points
DDC Mega Game 2015 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
Fixed
These are turning points that occur on a fixed schedule during the night. Primarily involves the Military Tattoo.
Triggered
These turning points occur just once, when a particular condition is met. These are more significant and long lasting effects, both mechanically and story wise.
The Big Explosion
Trigger Team: Brendan
The Coriscanti Front uses explosives to destroy the support spar for the landing pad the Team and the Alderaainian Youth have landed on. Besides providing a loud bang, this turning point greatly increses ISB and CSF meters.
Lights Out
Trigger Team: Tim
Reoccurring
These turning points can be triggered more than once, depending on player actions. The effects of these Turning points are more minor and short lived.
Conflict
The conflict card can be raised any time the players would gain conflict, performing an action that is aligned with the Dark Side. This causes a Destiny Point to flip on all other tables.