MegaGame 2015 Imperial Meters

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DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Coruscant Security Force

(http://starwars.wikia.com/wiki/Coruscant_Security_Force) (http://starwars.wikia.com/wiki/Coruscant_Guard)

The trick of the Coruscant Security Force meter is for the teams to keep it high enough to occupy the CSF agents in the area, but not high enough for them to call in the Imperial Guard, or for the Imperial Guard to take notice and take over the investigation.

ISB

The dreaded Imperial Security Bureau is responsible for all major acts of terrorism and other investigative concerns. This includes, of course, what the players are up to. The ISB meter measures their awareness of the actions occurring in the square, and the amount of resources they're spending on dealing with it, on a 20 point scale. At the beginning of the game, it starts at 1/green.

Adjustment Values

  • Time: The meter will decrease by 1 point per hour as ISB analists wait to see if their previous actions have had an effect (or look for patterns).
  • The Big Boom: The destruction of the landing platform will instantly add 10 points.