MegaGame 2015 Imperial Meters
DDC Mega Game 2015 | |
---|---|
Alpha GM | |
Lisa | |
Beta GMs | |
Adam, Benjamin, Brendon, Tim | |
Backup GMs | |
Erik, Mark | |
Game Time | |
Saturday, 5 PM - 1 AM slot | |
Game Year | |
Post Order 66 | |
Mechanics | |
Turning Points · Imperial Meters Destiny Points | |
Plot | |
Act I Act I Summary Act II Act II Summary | |
Collaboration Notepads | |
By Group Adam's Group · Tim's Group Ben's Group · Brendon's Group Factions Event Team · Police / Security Alderaanians · Coruscanti LASR · SAGroup Other Enemies · Temple District |
Coruscant Security Force
(http://starwars.wikia.com/wiki/Coruscant_Security_Force) (http://starwars.wikia.com/wiki/Coruscant_Guard)
The trick of the Coruscant Security Force meter is for the teams to keep it high enough to occupy the CSF agents in the area, but not high enough for them to call in the Imperial Guard, or for the Imperial Guard to take notice and take over the investigation.
ISB
The dreaded Imperial Security Bureau is responsible for all major acts of terrorism and other investigative concerns. This includes, of course, what the players are up to. The ISB meter measures their awareness of the actions occurring in the square, and the amount of resources they're spending on dealing with it, on a 20 point scale. At the beginning of the game, it starts at 1/green.
Adjustment Values
- Time: The meter will decrease by 1 point per hour as ISB analists wait to see if their previous actions have had an effect (or look for patterns).
- The Big Boom: The destruction of the landing platform will instantly add 10 points.