MegaGame 2015 Destiny Points: Difference between revisions

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==Conflict Flipping==
==Conflict Flipping==
During the course of the game, each group will come upon situations where they are forced to make a moral decision.  Those who choose the dark path (would gain conflict) affect the balance of the force.  When this occurs, it triggers a conflict [[MegaGame 2015|Turning Point]].  This Turning Point causes every ''other'' table to have once Destiny Point flipped from light to dark as their allies take the easy way.
During the course of the game, each group will come upon situations where they are forced to make a moral decision.  Those who choose the dark path (would gain conflict) affect the balance of the force.  When this occurs, it triggers a conflict [[MegaGame 2015|Turning Point]].  This Turning Point causes every ''other'' table to have one Destiny Point flipped from light to dark as their allies take the easy way.


==GM Notes==
==GM Notes==

Revision as of 00:40, 1 December 2014

DDC Mega Game 2015
Star-wars-logo.jpg
Alpha GM
Lisa
Beta GMs
Adam, Benjamin, Brendon, Tim
Backup GMs
Erik, Mark
Game Time
Saturday, 5 PM - 1 AM slot
Game Year
Post Order 66
Mechanics
Turning Points · Imperial Meters
Destiny Points
Plot
Act I
Act I Summary
Act II
Act II Summary
Collaboration Notepads
By Group
Adam's Group · Tim's Group
Ben's Group · Brendon's Group
Factions
Event Team · Police / Security
Alderaanians · Coruscanti
LASR · SAGroup
Other
Enemies · Temple District

Locations

Each table has it's own pool of Destiny Points, each with six chips. Chips start 3 Dark, 3 Light.

Conflict Flipping

During the course of the game, each group will come upon situations where they are forced to make a moral decision. Those who choose the dark path (would gain conflict) affect the balance of the force. When this occurs, it triggers a conflict Turning Point. This Turning Point causes every other table to have one Destiny Point flipped from light to dark as their allies take the easy way.

GM Notes

  • It would probably be a good idea to use a Destiny Point during the "how to roll" first encounter, this helps reinforce them as a primary mechanic.
  • Use the Dark Side Points. Try not to hold on to more then two or three at any given time.
  • Dark Side Points can also be used (or light side given out, depending on your point of view) to compensate the players for a case of being "narratively unlucky". (e.g. A store being fresh out of something the players could use, that the store should regularly carry.)