Marigold Banks: Difference between revisions

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[[Category: Player Characters]]
[[Category: Player Characters]]
[[Category: Karen's Characters]]
[[Category: Karen's Characters]]
[[File:Ser_Elric_face.jpg|350px|thumb|left|Ser Elric with his armor off.]]
[[File:Ser_Elric.jpg|350px|thumb|right|Ser Elric in his customary armor, shield and sword.]]
'''Ser Elric''' is a lawful good level 4 Human fighter.
==Description==
Under construction.
Ser Elric is fluent in Common, Dwarven and Elvish.
==History==
Under construction
==Character Statistics==
'''Basic Statistics'''
{| style="width: 500px;"
|- style="vertical-align: top;"
|
''Passive Skills:''
Insight: 12 <br />
Perception: 12
|
Speed: 30 feet<br />
Maximum Hit Points: 26/44<br />
Armor Class: 19
|}
===Attributes===
{|
| '''Strength''' || 18 (+4) || style="width: 30px;"|&nbsp; ||'''Dexterity''' || 13 (+1) || style="width: 30px;"|&nbsp; || '''Constitution''' || 19 (+4)
|-
| '''Intelligence''' || 16 (+3) || style="width: 30px;"|&nbsp; || '''Wisdom''' || 14 (+2) ||  style="width: 30px;"|&nbsp; || '''Charisma''' || 17 (+3)
|}
===Proficiency===
'''Proficiency bonus: +2'''
{| style="width: 500px;"
|- style="vertical-align: top;"
|
''Proficient Saves''
* Strength
* Constitution
|
''Proficient Weapons & Armor''
* Simple Weapons
* Martial Weapons
* Light Armor
* Medium Armor
* Heavy Armor
|
''Proficient Skills''
* Animal Handling
* History
* Intimidation
* Persuasion
|}
===Background Points===
*Noble Bearing: Anyone can look at me and immediately tell that I am of the nobility by looking upon my regal bearing.<br />
*Blood runs thicker than water. (Duty to family)<br />
*My house's alliance with the Dwarves of the Iron Mountains must be kept at all costs.<br />
*I have an instiable desire for carnal pleasures<br />
====Special Rules====
'''Position of Privelege''': Ser Elric is the third son of Baron Elric, and other Nobles will recognize Ser Elric as one of their own.(Background)<br />
'''Second Wind''': Once per combat, Ser Elric may exhaust an action to heal himself 1d10+fighter levels in hit points. Exhausted after use, replenishes after a short or long rest. May only be used once per day.<br />
'''Fighting Style: Defensive''': Ser Elric is accustomed to wearing heavy armor in combat and knows how to turn it to his advantage. +1 AC when wearing heavy armor.<br />
'''Action Surge''': Exhaust to gain one immediate additional action while in combat once per day. Refreshed after a short or long rest.<br />
'''Martial Archetype: Champion'''
*Improved Critical: Crit on 19s and 20s
====Feats====
'''Heavy Armor Master'''
'''Mounted Combatant'''
===Equipment===
'''Encumbrance''': 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)<br />
'''Carried''': 66lb on person, +60 Personal, +135 Pack. )<br />
====Weapons====
{| style="width: 500px;"
|- style="vertical-align: top;"
|
*Longsword {10 sp, 3lb}
[1d8/1d10, Versatile]
*Lance {20 sp, 5 lb]
[1d12, Reach, Two-Handed*]
*Light Crossbow {10 sp, 3lb}
[1d8, Reload,]
|
*Dagger {50 sp, 2lb}
[1d4, Light, Thrown]
|}
====Armor====
*Chain Mail {500 sp, 45lb}
[16 AC, Stealth Penalty]
*Kite Shield
[+1 AC]
====Gear====
{| style="width: 500px;"
|- style="vertical-align: top;"
|
* Backpack {20 sp, 5lb}
* Bedroll {10 sp, 7lb}
* Fine Clothes {20 sp, 4lb}
* Scroll of Pedigree {250 sp, 2lb}
|
* Signet Ring {0.2 sp, 1lb}
* Torches {50 sp, 3lb}
* Two-person Tent {50 sp, 0lb}
* Mess kit {2 sp, 1lb}
|
* Dragonchess Set
* Whetstone
* Tinderbox {5 sp, 1lb}
* Waterskin (Full) x2 {4 sp, 10lb}
|
* Rations (10 day) {50 sp 20lb}
* Rope (50 feet) {10 sp, 10lb}
* Deed to a piece of land
* Purse (186 gp, 114 sp, 9 cp) {3lb}
|}
====Palen====
'''War Horse''' (Palen):
*Riding Horse {100 sp, 0lb}
*Military Saddle {50 sp, 25lb}
*Saddlebags {4 sp, 8 lb}
*Bit and Bridle {5 sp. 100 lb}
*Scale Barding
=====Statistics=====
Large beast, unaligned)<br />
Speed 60 ft. )<br />
Armor Class 15)<br />
Hit Points 24 (3d10+3) )<br />
{|
| '''Strength''' || 18 (+4) || style="width: 30px;"|&nbsp; ||'''Dexterity''' || 12 (+1) || style="width: 30px;"|&nbsp; || '''Constitution''' || 13 (+1)
|-
| '''Intelligence''' || 2 (-4) || style="width: 30px;"|&nbsp; || '''Wisdom''' || 12 (+1) ||  style="width: 30px;"|&nbsp; || '''Charisma''' || 7 (-2)
|}
'''Perception (passive)''' 11)<br />
'''Encumbrance''': 180lb. (Light -10ft), 360lb. (Heavy -20ft), 540lb. (Maximum) )<br />
'''Kick''': Melee Attack +4, 2d6+4 damage, Reach 5 ft. )<br />
'''Sure Footed''': Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.<br />
'''Trampling Charge''': If the horse moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can take a bonus action to make another attack with its hooves against the target.<br />
[[Category: D&D]]
[[Category: D&D 5th Edition]]
[[Category: Player Characters]]
[[Category: Tim's Characters]]

Revision as of 21:27, 26 September 2015

D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble
Ser Elric with his armor off.


Ser Elric in his customary armor, shield and sword.

Ser Elric is a lawful good level 4 Human fighter.

Description

Under construction.

Ser Elric is fluent in Common, Dwarven and Elvish.

History

Under construction

Character Statistics

Basic Statistics

Passive Skills: Insight: 12
Perception: 12

Speed: 30 feet
Maximum Hit Points: 26/44
Armor Class: 19

Attributes

Strength 18 (+4)   Dexterity 13 (+1)   Constitution 19 (+4)
Intelligence 16 (+3)   Wisdom 14 (+2)   Charisma 17 (+3)

Proficiency

Proficiency bonus: +2

Proficient Saves

  • Strength
  • Constitution

Proficient Weapons & Armor

  • Simple Weapons
  • Martial Weapons
  • Light Armor
  • Medium Armor
  • Heavy Armor

Proficient Skills

  • Animal Handling
  • History
  • Intimidation
  • Persuasion

Background Points

  • Noble Bearing: Anyone can look at me and immediately tell that I am of the nobility by looking upon my regal bearing.
  • Blood runs thicker than water. (Duty to family)
  • My house's alliance with the Dwarves of the Iron Mountains must be kept at all costs.
  • I have an instiable desire for carnal pleasures

Special Rules

Position of Privelege: Ser Elric is the third son of Baron Elric, and other Nobles will recognize Ser Elric as one of their own.(Background)
Second Wind: Once per combat, Ser Elric may exhaust an action to heal himself 1d10+fighter levels in hit points. Exhausted after use, replenishes after a short or long rest. May only be used once per day.
Fighting Style: Defensive: Ser Elric is accustomed to wearing heavy armor in combat and knows how to turn it to his advantage. +1 AC when wearing heavy armor.
Action Surge: Exhaust to gain one immediate additional action while in combat once per day. Refreshed after a short or long rest.

Martial Archetype: Champion

  • Improved Critical: Crit on 19s and 20s

Feats

Heavy Armor Master

Mounted Combatant

Equipment

Encumbrance: 100lb (Light, -10); 200lb (Heavy, -20); 300lb (Maximum)
Carried: 66lb on person, +60 Personal, +135 Pack. )

Weapons

  • Longsword {10 sp, 3lb}

[1d8/1d10, Versatile]

  • Lance {20 sp, 5 lb]

[1d12, Reach, Two-Handed*]

  • Light Crossbow {10 sp, 3lb}

[1d8, Reload,]

  • Dagger {50 sp, 2lb}

[1d4, Light, Thrown]

Armor

  • Chain Mail {500 sp, 45lb}

[16 AC, Stealth Penalty]

  • Kite Shield

[+1 AC]

Gear

  • Backpack {20 sp, 5lb}
  • Bedroll {10 sp, 7lb}
  • Fine Clothes {20 sp, 4lb}
  • Scroll of Pedigree {250 sp, 2lb}
  • Signet Ring {0.2 sp, 1lb}
  • Torches {50 sp, 3lb}
  • Two-person Tent {50 sp, 0lb}
  • Mess kit {2 sp, 1lb}
  • Dragonchess Set
  • Whetstone
  • Tinderbox {5 sp, 1lb}
  • Waterskin (Full) x2 {4 sp, 10lb}
  • Rations (10 day) {50 sp 20lb}
  • Rope (50 feet) {10 sp, 10lb}
  • Deed to a piece of land
  • Purse (186 gp, 114 sp, 9 cp) {3lb}

Palen

War Horse (Palen):

  • Riding Horse {100 sp, 0lb}
  • Military Saddle {50 sp, 25lb}
  • Saddlebags {4 sp, 8 lb}
  • Bit and Bridle {5 sp. 100 lb}
  • Scale Barding
Statistics

Large beast, unaligned)
Speed 60 ft. )
Armor Class 15)
Hit Points 24 (3d10+3) )

Strength 18 (+4)   Dexterity 12 (+1)   Constitution 13 (+1)
Intelligence 2 (-4)   Wisdom 12 (+1)   Charisma 7 (-2)

Perception (passive) 11)
Encumbrance: 180lb. (Light -10ft), 360lb. (Heavy -20ft), 540lb. (Maximum) )
Kick: Melee Attack +4, 2d6+4 damage, Reach 5 ft. )
Sure Footed: Palen has advantage on Strength and Dexterity saving throws made against effects that would knock him prone.
Trampling Charge: If the horse moves at least 20 feet straight toward a creature right before hitting it with a hooves attack, the target must succeed on a DC 14 Strength saving throw or be knocked prone. If the target is prone, the horse can take a bonus action to make another attack with its hooves against the target.