Lord-Captain Drake: Difference between revisions

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'''Race''': Human<br />
'''Race''': Human<br />
'''Gender''': Male<br />
'''Gender''': Male<br />
'''Age''': 19 when we started... now 23<br />
'''Age''': 19 when we started... now 36<br />
'''Date of Birth''': <br />
'''Family''': '''[[Julia Drake|Lady Julia Drake ne&eacute; Strophes]]''' and Lonicerus Sardonyx Drake <br />
|'''Place of Birth''': Ryza<br />
|'''Place of Birth''': Ryza<br />
'''Height''': 6'0"<br />
'''Height''': 6'0"<br />
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* '''Peer Nobility'''
* '''Peer Nobility'''
* '''Peer Strophes'''
* '''Peer Strophes'''
* '''Peer Inquisition'''


=== Rogue Trader Abilities ===
=== Rogue Trader Abilities ===
* '''Fellowship Bonuses'''+5 with Imperium and Nobles
* '''Fellowship Bonuses'''+5 with Imperium and Nobles
* '''Dynastic Warrant''' +3 points profit
* '''Drake Dynastic Warrant''' +3 points profit
* '''Origin Path: Beyond the Pale - Chosen By Destiny (Fated for Greatness) - Vaunted - Child of Dynaster'''
* '''Origin Path: Beyond the Pale - Chosen By Destiny (Fated for Greatness) - Vaunted - Child of Dynaster'''
* '''Renowned Warrant''' +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
* '''Renowned Warrant''' +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
* '''Alternate Career: Legend of the Expanse'''
* '''Meddington Holder Warrant''' Last held by Killian Meddington, this warrant is Lucky and Dogged (+1 Fate point, returns to you when lost)


== Attributes ==
== Attributes ==
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|60
|60
|41
|41
|39
|44
|- style="font-size: 24px; text-align: center; height: 36px;"
|- style="font-size: 24px; text-align: center; height: 36px;"
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|- style="text-align: center;"
|Agility (Ag)
|Agility (Ag)
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|60
|60
|53
|53
|47
|52
|61 (+5)
|61 (+5)
|- style="font-size: 24px; text-align: center; height: 36px;"
|- style="font-size: 24px; text-align: center; height: 36px;"
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|XP to Spend
|XP to Spend
|Starting Profit
|Starting Profit
|Current Profit
|Current Available Profit
|Corruption
|Corruption
|Insanity
|Insanity
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|14
|14
|6 (7)
|6 (7)
|5
|6 (5+1)
|24,450
|30,500
|1050
|750
|33
|33
|62
|43
|10
|10
|24
|28
|}
|}


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|X
|X
|X
|X
|
|X
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;"|Ciphers RT (Int)
|style="text-align: right;"|Ciphers RT (Int)
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|X
|X
|X
|X
|
|X
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;"|Commerce (Fel)
|style="text-align: right;"|Commerce (Fel)
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|X
|X
|X
|X
|
|X
|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;"|Concealment (Ag)
|style="text-align: right;"|Concealment (Ag)
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|- style="text-align: center;"
|- style="text-align: center;"
|style="text-align: right;"|Search (Per)
|style="text-align: right;"|Search (Per)
|X
|X
|
|
|
|- style="text-align: center;"
|style="text-align: right;"|Security (Per)
|X
|X
|X
|X
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|- style="text-align: center;"
|style="text-align: right;"|Tech Use (Int)
|X
|X
|X
|
|
|
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|X
|X
|
|
|
|
|- style="text-align: center;"
|style="text-align: right;"|Forbidden Lore: Archaeotech (Int)
|X
|X
|X
|
|
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|X
|X
|X
|X
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|X
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* '''Into the Jaws of Hell''' - In personal combat, while visible to others, Immune to fear and pinning. +5 to morale when known to be aboard the ship he serves.
* '''Into the Jaws of Hell''' - In personal combat, while visible to others, Immune to fear and pinning. +5 to morale when known to be aboard the ship he serves.
* '''Jaded''' - outrageous events will not cause insanity or fear checks. Terrors of the Warp as normal.
* '''Jaded''' - outrageous events will not cause insanity or fear checks. Terrors of the Warp as normal.
* '''Legendary''' - Successful influence tests using profit factor gain an additional two degrees of success. In a social challenge, any successful interaction skill tests are counted as having two bonus degrees of success. In combat, Drake is considered to have Fear (1).
* '''Light Sleeper''' - assumed to be awake, even when asleep for the purposes of Awareness tests or Suprise, but sleep may be frequently interrupted.
* '''Master and Commander''' by spending a 1/2 action, no ganging up on allies until next turn, or while defending against boarding spend a half action and give +10 against boarding to allies and armsmen.
* '''Master and Commander''' by spending a 1/2 action, no ganging up on allies until next turn, or while defending against boarding spend a half action and give +10 against boarding to allies and armsmen.
* '''Master Orator''' - Fellowship tests and Fellowship based skills affect 10x the normal number of targets.
* '''Master Orator''' - Fellowship tests and Fellowship based skills affect 10x the normal number of targets.
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* '''Renowned Warrant''' +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
* '''Renowned Warrant''' +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
* '''Sound Constitution''' x2 - adds additional wounds.  
* '''Sound Constitution''' x2 - adds additional wounds.  
* '''Talented''' x3 - adds +10 to Charm, Command, and Commerce
* '''True Grit''' - can shrug off wounds - when suffers a critical, halve the result rounding up.  
* '''True Grit''' - can shrug off wounds - when suffers a critical, halve the result rounding up.  
* '''Two Weapon Wielding (Ballistic)''' When armed with two weapons of the same type, may spend a full action to attack with both, both at -20. Need this in melee to have both sword and pistol attack in the same roll.
* '''Two Weapon Wielding (Ballistic)''' When armed with two weapons of the same type, may spend a full action to attack with both, both at -20. Need this in melee to have both sword and pistol attack in the same roll.
* '''Unseen Enemy'''
* '''Unseen Enemy'''
* '''Watchful for Betrayal''' - as long as consciousness and senses are not impaired, cannot be surprised


==Personal Artifacts and Relics==
==Personal Artifacts and Relics==
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| Overheat, Reliable, Maximal Mode*
| Overheat, Reliable, Maximal Mode*
|}
|}
'''Maximal Mode:''' Plasma Weapons may add +2d10 damage and +2 penetration, but gain the ''Recharge'' trait.
'''Maximal Mode:''' Plasma Weapons may add +1d10 damage and +2 penetration, but gain the ''Recharge'' trait.


====Captain's Saber====
====Captain's Saber====
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====Voidsuit====
====Voidsuit====
====Old fine compass====


==Followers==
==Followers==
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=== History  ===
=== History  ===
THE LORD-CAPTAINS APARTMENT
Drake is positioning himself on a suffah. The suffah is a pale - not faded - mint silk with gleaming wood on the arms. It is accented by deep blue tufted pillows and a silver knit throw of unknown substance or origin. The Rogue Trader Himself is clean shaven although his hair is growing out roguishly. He wears a light and well-worn cream turtleneck and grey leggings. He is also still armed, with twin plasma pistols on each hip. He adjusts a vocorder and as he settles he comes into clear focus. He gives a smile. Blue-green eyes flash.
DRAKE
Catya? Is this good? Does it sound alright?
CURIATIA
Yes. It is functioning well and I am receiving you.
DRAKE
Good, good. Um… Um. What should I tell you?
CURIATIA
About your life before. Or now. Or why you want me to record these things.
DRAKE
Yes. Good. Hello there, future and unknown.  A while back I hired Catyaina Curiatia as a way of telling my name and story to others, as no one knew it. Those who knew the name Drake knew it as a dead house, but it lives on. If you are in the future listening or watching or reading these words, then you will know how this came to pass from the Drake Dynasty being on the brink of failure with one remaining heir to… to I hope something greater than that. Much greater. I needed Catya in the moment to spread my -perhaps our - name and story. To gain support, reputation, and loyalty. Now she will help tell it for posterity.
CUT TO
ADIUTRIX HALL
A man of bulk, both in his own girth as well as protective armour and swathes of stiffened cloth and hide fills the frame. His hair is close cropped and he bears old facial scarring under a well maintained auburn beard. He also sports an elaborate roundel with a sigil that marks him as the Chief of Clan Adiutrix]
THE ADIUTRIX
Ah didna think much of the lad when he came aboard. ‘Ees a scrawny fella, see, an jus’ a lad. Wha would  ‘ee know of the life aboard, or commandin’? ‘Ee changed mah mind, ‘ee did, when th’ treasonous bastard an’is ilk mouthed off in fron’ of everyone. ‘Ee showed ‘is mercy by killing ‘im ‘imself ‘n’ brandin’ all the followers with his sigil, offerin’ tha lot a chance a redeption for their damned foolishness.
External Note: Edit segments to fit, continue finding clips of interviews to include for initial impressions of the Rogue Trader Drake to establish his rise from Ryza to command authority over the Dynasty. Choose appropriate diction and when to let their words speak and when to use voice-over narration using footage from early events in His company.
UNKNOWN PRIVATE QUARTERS, AUREA ALBION
Drake in close-up. The background is of rich velvet drapery. He is wearing some sort of dark fur or pelt cloak. His hair is shorter than the introduction clip.
DRAKE
Like you, I was contacted by Felix, too. This place can - and does - run itself. It is a city- a tiny world unto itself. It has it’s clans, and councils. But it has been without guidance and goals for an age. They’ve kept hope for my return and I d-
The footage jump cuts but to the same shot.
DRAKE
It was fortunately timed. Felix came to present the Warrant of Trade to me - thankfully just a copy - just as a band of troublemakers came for my assassination. We made work of them in defense as the Arbites came.  I was starting to panic because of getting caught up in the law. When they came, Felix whispered to me to introduce myself as the Rogue Trader Drake and showed the Warrant - and that our problems would go away. That was… that was my first real sense of having the power and authority of this position. Even as a captain or with noble upbringing I was a teenager and of no importance, from a forge world. I was expecting to need to hash things out and argue or charm my way out of trouble- because it was my trouble. Those words changed everything: ‘I am the Rogue Trader Drake, and I will see to this at my convenience.’
CUT TO
BRIDGE OF THE AUREA ALBION
One gets the feeling of being in an extended mezzanine or choir loft of a great cathedral. Buttresses soar upwards out to the distance and marble slabs and illumined glass provide light between. Unlike a choir or organ loft, or even a pulpit, the bridge projects outwards allowing for room and movement, and the stone railing projects and curves outwards. If one were to stand at the front edge, however, one would have the commanding voice and presence of an ecclesiarch addressing the masses.
Administers and officers come and go passing documents and reports to a center table, at which some individuals can be seen. Blocking the view is a large standing individual, clearly an astartes. He is at rest. The person at the head can not be seen from behind his glorious bulk or yardage of cloth. He is a member of the Star Knights, from the emblems on his robes. Visible to one side is a clear member of the Mechanicum, a female tech-priest with a mechadendrite arm; an explorator. To the side is a man in robes. His head is bald and completely scarred. Standing is a tall, lithe, and equally bald man with a delicately and intricately wrought mask; the navigator. Others in officers’ uniforms of high rank are at the sides as well. The navigator speaks.
MORDECAI
It will take us a week to get there.
[The bald man rolls his head and one can see his eyes are completely black.]
SOLARUS
Sight of your light is weak when it is always a ‘week.’
MORDECAI
That light is how we get anywhere and I say it will be a week!
DRAKE
“A week in the warp is fine. One never knows what time passes on the other side so there is no use in bickering. Barring an incursion and dinner invitations, what do you have for the week?”
DRAKE's voice comes from in front of the astartes. The astartes speaks with a voice only possible from the resonance of a large fused chest and strong diaphragm.
WINTER
I’ve come up with what I think may serve as a regular training schedule for the various House forces and wish to test it out. Regular exercises to get in shape, laps, maintenance and training with the new weaponry, and simulated skirmishes as a goal. I will also clean my own armour. It needs some adjustment.
DRAKE
Of course, Winter.
DOMINICA
I could adjust it for you, Brother Winter.
WINTER
No.
DRAKE
What is it you have planned, Dominica?
DOMINICA
Deconstructing my prize. I want to see it’s glorious innards and what makes the tech tick.
DRAKE
Fantastic. We all have our jobs to do. See that this gets to Captain Aizdar before we go, Solarus. Dinner at the table is of course open invite for you all, but I will be with the clan chiefs tomorrow so you’ll be on your own. Thank you for the week Mordecai.
There is a pause in conversation. While not dismissed, it is a chance for any last business. The Star Knight stirs.
WINTER
I will take my leave then.
DRAKE
Of course - ah! Who is this behind- Are you Catyaina Curiatia? Welcome aboard, glad you made it to the bridge!
Drake comes forward to formally bow and then informally lead the viewer closer to the table. He wears a long coat with a single plasma pistol.
DRAKE
Solarus, you’ll have to send a message to Felix that she’s arrived safely. You have arrived safely, haven’t you? Good. Allow me to introduce-
CUT TO
THE LORD -CAPTAINS DINING ROOM
New footage shows A.R. Drake. He is at a table of warm and richly polished wood. Two crystal goblets are set out, filled with dark amber liquid. Light is provided for by several taper candles on the table, just beginning to dribble, and mirrors on the wall. Placemats for two are still on the table, but no dishes. Drake’s hair is noticeably longer than the other two clips, just brushing the dark blue silk and leather of his shoulder.
DRAKE
I knew thought about things differently than my peers. I considered things more and asked questions when I wasn’t supposed to. I was given an education, and put on a special coursework with others like me and I wondered what that would lead to. I saw I was intelligent and charismatic but that Mechanicus society - especially on a forge world - would not value this.
CURIATIA
So you were part of it but also part out-of-place?
DRAKE
Yes. When I was old enough, I wasn’t allowed to take augmentation, not even the most basic modifications for connectivity or beautification. Oh, I did question this, with some teenage anger, but I found solace in the advice of faith, that there would be a reason revealed in time, and to trust in my superiors. That’s hard as a questioning teen but I tried.
CURIATIA
I get the feeling there were other things you questioned.
Jump Cut to: same shot.
DRAKE
From an early age, I knew my parents were not my own. I was told I was loved, and that there was a home for me always on Ryza. But that implied I might leave. It implied I was different.
CURIATIA
Did you have a sense you were different, Acanthus?
There is a distinct pause. A.R. Drake looks pained.
DRAKE
Catya.
CURIATIA
Did you know early, then?
DRAKE
I knew I cared for some of my friends differently, but-
Jump cut to: same shot.
DRAKE
-I hurt a friend. I questioned myself deeply.
External Note: Perhaps he can be found, or at least what happened to him. Don’t share unless confirmed, and be discreet: Drake still sends messages back to his adoptive parents to show he is on his destined course set out by the Omnissiah, that his life is on its proper path of directed motion and he is beginning to… understand things. I really must ask him more about what this means.
CUT TO
SMALLER CHAPEL ABOARD THE ALBION
A man in robes of the Imperial Cult. He is white-haired with a gentle demeanor.
BISHOP RAPHAEL DECARTO
I thought I had retired! I returned home to the Albion and was just settling in when the God-Emperor delivered us the young Draconis! Yes! Lad cannot help being cared for and secreted amongst the Mechanicum, but they did keep him alive and safe! He could’ve been more… odd.. Or adamant, but a dragon is flexible and wise- not just powerful. He has been receptive to my own administrations that work well aboard the Aurea Albion. We should get along just fine.
CUT TO
THE LORD -CAPTAINS DINING ROOM
Drake is resettled and leaning back in his chair. The glasses have been refilled with a light, gold flecked liquid.
CURIATIA
But then you came of age.
DRAKE
And could not enter the occupations available within the Mechanicum for an individual of my station. I was shown a glimpse of my ordained path: I was given instructions to voyage out and seek lost archaeotech for the Mechanicum. This, they explained, would fit my ambition, skill set, charisma for working with other people, and would be a culmination of my education and knowledge to date. The Mechanicum needs people who could work with and lead others, to interact with the outside world, and harness their ambition. For the first time, I felt like my ordained place had been revealed and like I was doing what I was supposed to in life. I began to enjoy the success of beginning a quest and it would be good.
CURIATIA
How long did that last?
DRAKE
Not long. The close calls started. Then the close calls became clearly attempts at murdering me. The pattern became clearly one of assassination, though I did not comprehend why. Then one came close to succeeding and hit me upside the head.
Drake knocks on his skull
DRAKE
It was a concession granted by my adoptive parents: a replacement and reinforced adamantium skull. Anything to help keep me alive. To protect the rest of me, a personal shield was the answer. The event restored questions in my now protected brain: Why am I not like others? Why am I treated so unusually? More importantly, why are people trying to kill me?
Then I met Felix, who saved me and gave me truth.
CUT TO
PRIVATE QUARTERS WITH VELVET DRAPES, AGAIN
A.R. Drake in front of the velvet drapes again. His face is angry and stern. He looks incredibly older when fuming-
DRAKE
She’s beautiful and they wanted to scrap her! They were going to sell her bit by bit for gambling and sex and booze and drugs and Emperor knows what vices. She is not some derelict. She’s a living breathing ship with a living breathing crew.
CURIATIA
A living breathing ship?
Drake is grinning broadly. He now looks incredibly young when grinning like an idiot
DRAKE
Of course she is! She has her own Spirit. You can feel her hum and purr!  She has a temperament all her own. She’s incredibly old and wise and… and ready for action. You know she handles better when there’s impending action? She’ll chase them down. She knows what she was built for. It’s still in her steel and stone bones. She knows what to do and dammit, she knows we’re back.


===Recent Exploits===
===Recent Exploits===

Latest revision as of 00:10, 10 March 2024

"I will show you mercy. You made a mistake and deserve a second chance. You will not be allowed another. You will be branded to remind yourself and others of your mistake. As for those you listened to, treason shall not be tolerated." vreeeeeee...SHA_KOW!

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore
The Rogue Trader, Drake

Fiction found here: Drake's Stories

Vitals

Name: Acanthus Regulus Drake

Rank: Lord-Captain Rogue Trader
Race: Human
Gender: Male
Age: 19 when we started... now 36
Family: Lady Julia Drake neé Strophes and Lonicerus Sardonyx Drake

Place of Birth: Ryza

Height: 6'0"
Weight: 175 lbs.
Build: Lean and fit
Eyes: Blue
Hair: Dark Brown

Background

Traits

  • Lineage: Disgraced - One to Redeem Them +50 Achievement Points for Endeavors (Gain Commerce, profit -1)
  • Motivation: Renown
  • Peer Adeptus Mechanicus
  • Peer Navy
  • Peer Nobility
  • Peer Strophes
  • Peer Inquisition

Rogue Trader Abilities

  • Fellowship Bonuses+5 with Imperium and Nobles
  • Drake Dynastic Warrant +3 points profit
  • Origin Path: Beyond the Pale - Chosen By Destiny (Fated for Greatness) - Vaunted - Child of Dynaster
  • Renowned Warrant +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
  • Alternate Career: Legend of the Expanse
  • Meddington Holder Warrant Last held by Killian Meddington, this warrant is Lucky and Dogged (+1 Fate point, returns to you when lost)

Attributes

Characteristics

Weapon Skill (WS) Ballistic Skill (BS) Strength (S) Toughness (T)
50 60 41 44
•• ••• ••
Agility (Ag) Intelligence (Int) Perception (Per) Willpower (WP) Fellowship (Fel)
50 60 53 52 61 (+5)
•• •••• •• ••• ••••

Experience and Derived Characteristics

Wounds Armour Fate Points XP Spent XP to Spend Starting Profit Current Available Profit Corruption Insanity
14 6 (7) 6 (5+1) 30,500 750 33 43 10 28

Movement

Half Move Full Move Charge Run
4 8 12 24
Base Leap Base Jump
3 m 60 cm

Skills

Drake relaxes in his quarters onboard the Aurea Albion.

Basic Skills

Skill B T +10 +20 Bonus
Awareness (Per) X X X X
Barter (Fel) X X X X
Blather (Fel) X X X X
Carouse (T) X X X X X
Charm (Fel) X X X X X
Ciphers RT (Int) X X
Climb (S) X X
Command (Fel) X X X X X
Commerce (Fel) X X X X X
Concealment (Ag) X
Contortionist (Ag) X
Deceive (Fel) X X X X
Disguise (Fel) X
Dodge (Ag) X X X X
Evaluate (Int) X X X X
Gamble (Int) X
Inquiry (Fel) X
Intimidate (S) X X X
Logic (Int) X
Scrutiny (Per) X X
Search (Per) X X
Security (Per) X X
Silent Move (Ag) X
Swim (S) X
Tech Use (Int) X X X
Speak Language: Low Gothic (Int) X X
Speak Language: High Gothic (Int) X X
Speak Language: Trader's Cant (Int) X X X
Speak Language: Eldar (Int) X X
Common Lore: Imperial Navy (Int) X X
Common Lore: Imperium (Int) X X X X
Common Lore: Koronus (Int) X X X X
Common Lore: Machine Cult (Int) X X
Common Lore: Rogue Traders (Int) X X X X
Common Lore: Technology (Int) X X
Forbidden Lore: Heresy (Int) X X
Forbidden Lore: Mechanicus (Int) X X
Forbidden Lore: Technology (Int) X X
Forbidden Lore: Archaeotech (Int) X X X
Forbidden Lore: Xenos (Int) X X X
Pilot: Spacecraft (Ag) X X
Pilot: Flyers (Ag) X X X
Navigation: Stellar (Int) X X

Advanced Skills

Skill B T +10 +20 Bonus
Literacy (Int) X X X
Scholastic Lore: Astromancy (Int) X X
Scholastic Lore: Heraldry (Int) X X
Scholastic Lore: Imperial Warrants (Int) X X X
Scholastic Lore: Legends (Int) X X
Secret Tongue: Navigator (Int) X X
Secret Tongue: Rogue Trader (Int) X X
Secret Tongue: Underdeck (Int) X X

Talents

Talents

  • Air of Authority - Successful command test to affect a number of targets equal to 1d10 plus fellowship bonus. Does not affect hostiles. 6+1d10
  • Ambidextrous - Does not suffer the -20 off hand penalty, when combined with two weapon wielding, penalty drops to -10. (THIS MEANS NULL with Gunslinger)
  • Sound Constitution - (taken once) +1 Wound
  • Dark Soul - Half the normal penalty to Malignancy tests
  • Decadence x2 - +10 bonus to the effects of addiction, does not pass out when drinking (etc), until failed a number of Toughness tests equal to twice toughness bonus.
  • Exceptional Leader +10 to test, followers reroll failed tests on fear and pinning, +10 on boarding actions
  • Foresight - By studying and analyzing, for 10 min, +10 bonus to Intelligence test.
  • Gunslinger - when armed with two pistols reduces the penalty for two weapon fighting, reduce the -20 penalty to -10
  • Hip Shooting - Shoots without the sights. Full action to move full move and make a single, no autofire, attack.
  • Iron Discipline - If visible or via vox/pic caster, allies and followers may reroll failed willpower v fear and pinning. Affects a number of targets equal to Willpower Bonus who must be under his command. PCs benefit as Drake is the official group leader - and so long as he stays that way. If boarding, +10 to command.
  • Into the Jaws of Hell - In personal combat, while visible to others, Immune to fear and pinning. +5 to morale when known to be aboard the ship he serves.
  • Jaded - outrageous events will not cause insanity or fear checks. Terrors of the Warp as normal.
  • Legendary - Successful influence tests using profit factor gain an additional two degrees of success. In a social challenge, any successful interaction skill tests are counted as having two bonus degrees of success. In combat, Drake is considered to have Fear (1).
  • Light Sleeper - assumed to be awake, even when asleep for the purposes of Awareness tests or Suprise, but sleep may be frequently interrupted.
  • Master and Commander by spending a 1/2 action, no ganging up on allies until next turn, or while defending against boarding spend a half action and give +10 against boarding to allies and armsmen.
  • Master Orator - Fellowship tests and Fellowship based skills affect 10x the normal number of targets.
  • Melée Weapons Training - proficiency with this weapon group/type, no -20 penalty.
  • Paranoia - +2 to initiative, GM may secretly test his perception to notice hidden threats, a little twitchy and unable to relax.
  • Pistol Weapons Training - proficiency with this weapon group/type, no -20 penalty.
  • Quickdraw - can ready as a free action when armed with a pistol or basic weapon, or melee weapons that can be wielded in one hand.
  • Rapid Reaction agility test when surprised or ambushed to act normally
  • Renowned Warrant +10 on interactions with those who understand the power of the warrant, like Imperial Officials and other traders.
  • Sound Constitution x2 - adds additional wounds.
  • Talented x3 - adds +10 to Charm, Command, and Commerce
  • True Grit - can shrug off wounds - when suffers a critical, halve the result rounding up.
  • Two Weapon Wielding (Ballistic) When armed with two weapons of the same type, may spend a full action to attack with both, both at -20. Need this in melee to have both sword and pistol attack in the same roll.
  • Unseen Enemy
  • Watchful for Betrayal - as long as consciousness and senses are not impaired, cannot be surprised

Personal Artifacts and Relics

Weapons

Plasma Pistol

PlasmaPistol.jpg

Drake uses a matched pair of the some of the finest Plasma Pistols ever crafted in the Imperium. Both hail from Ryza, the same as Drake himself, but it is there the similarity ends. One is less then two centuries old, manufactured as part of a project by Ryza's current Fabricator General while he was applying for Archmagos. The other is ancient, a finally crafted weapon that has seen millennium of operation, most recently as a model for the improvement of Lathe's own plasma production.

Rate Range Damage Pen Clip Reload Special
S/2/- 30m 2d10+6 Pen 6 10 3 Full Overheat, Reliable, Maximal Mode*

Maximal Mode: Plasma Weapons may add +1d10 damage and +2 penetration, but gain the Recharge trait.

Captain's Saber

Though not often used, Drake also carries a saber, a common practice among voidship captains. His particular sword sports an ornately wrought, gem studded, basket hilt and a thin, single-edged adimanitum blade.

Damage Pen Special
1d10+1 R 2 Balanced (+15), +10 Attack

Protective

Exploration Armor

This exceptional example of carapace armor, similar to the style used by imperial commissar lords and other imperial officers. It manages to offer the some of the best defense available in unpowered armor while maintaining an official, commanding appearance.

Armor All 7

Cranial Armor

Lord Drake's cranial armor is a resuslt of a failed assasination attempt during his preteen years. A sniper's bullet fractured his skull, and in response the Techpriests of Ryza replaced it with this thin adimanitum version.

Armor Head +1

Conversion Field

Drake's conversion field generator is a large, ornate band designed to be worn around the upper arm, a position that also allows it to be desplayed, if desired, or easily concealed by his clothing when more subtalty is reqired.

PR Overload Special
50 01-10 Goes off as Photon Grenade if absorbs 12+ damage

Equipment

Cranial Armour

Fine Clothing

Xenopelt Cloak

Best Light Enforcer Carapace

Microbead

Voidsuit

Old fine compass

Followers

Remembrancer Catyaina Curiatia

Catyaina Curiatia

History and Exploits

History

Recent Exploits