Lady Aldreda

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D&D 5th Edition
D&D on White.png
GM
Mark
Milestone
Level 13
Characters
Sir Elric, Human Champion
Marigold Banks, Halfling Attendent
Gleeman Alastar, Tiefling Harald
Lady Aldreda, Half-Elf Schemer
Gion of Velen, Human Mystery
Sir Farin Quarrymeade Dwarf Noble

Lady Aldreda is a neutral good, eighth level half-elf warlock and the half-sister of Sir Elric in the Hoard of the Dragon Queen/Rise of Tiamat pickup game. Lady Aldreda fills a multifunction, generalist party role as a secondary healer, support caster and ranged attacker. Lady Aldreda is played by Adam.

Description

Lady Aldreda is fluent in Common, Elvish, Dwarvish, Sylvan, Druidic.

History

Character Statistics

Basic Statistics

Passive Skills: Insight: 15 (20 with advantage)
Perception: 15 (20 with advantage)

Speed: 30 feet
Maximum Hit Points: 50
Armor Class: 15

Attributes

Strength 10 (+0)   Dexterity 14 (+2)   Constitution 14 (+2)
Intelligence 14 (+2)   Wisdom 14 (+2)   Charisma 18 (+4)

Proficiency

Proficiency bonus: +3

Proficient Saves

  • Wisdom
  • Charisma

Proficient Weapons & Armor

  • Simple Weapons
  • Light Armor
  • Medium Armor

Proficient Skills

  • Arcana
  • Deception
  • History
  • Insight
  • Intimidation
  • Perception

Spells & Abilities

[[File:Wine

Cantrips (2 & 3 known)
  • Guidance: Target gains +1d4 on the next attribute roll. (1 action, Concentration to 1 minute)
  • Mage Hand’’’ Spectral hand our to 30 ft. 10lb limit
  • Druidcraft': Manifest minor wonder (Predict Weather, Flower Bloom, Minor sensory effect, light/extinguish a small fire)
  • ‘’'Prestidigitation: Manifest minor wonder (Soil or clean an object, Chill/warm/flavor an item, Small color or mark, temporary trinket/illusion, Minor sensory effect, light/extinguish a small fire)
  • ‘’'Eldritch Blast: 2d10 Force damage at 120ft, Ranged Spell Attack.

Druid spells

Castings per day: 2 First-Level Spells Prepared: 3 Spells Spell DC: 13

First Level Spells
  • Animal Friendship
  • Charm Person
  • Create or Destroy Water
  • Cure Wounds*
  • Detect Magic
  • Detect Poison and Disease
  • Entangle*
  • Farie Fire*
  • Fog Cloud
  • Goodberry
  • Healing Word
  • Jump
  • Longstrider
  • Purify Food & Drink
  • Speak with Animals
  • Thunderwave

Warlock spells

Castings per Short Rest: 2 ‘'Fourth-Level Spell DC: 15

Known Spells
  • Invisibility
  • Hold Person
  • Crown of Madness
  • Dispel Magic
  • Counterspell
  • Fear
  • Blight

Pact Boons

‘’’Pact of the Chain: Forgo attach to allow familiar to attack as a reaction.


‘’’Fey Presence’’’: Once per short rest, as an action, Charm or Frighten all creatures in a 10ft cube from you. (DC 15)
‘’’Misty Escape’’’: Once per short rest, as a reaction, turn invisible and teleport 60 feet away. Remain invisible until the start of my next turn or until attack/spell.

Eldritch Invocations

‘’’Voice of the Chain Master: May speak through the Familiar, Telepathy with Familiar anywhere on same plane.
‘’’Misty Visions': May cast ‘'Silent Image at will.
‘’’Armor of Shadows': May cast ‘’Mage Armor at will.
‘’’Eldritch Sight’’’: May cast ‘’Detect Magic’’ at will.

Special Rules

Darkvision: See one shade lighter up to 60ft. {Half-Elf}
‘’'Fay Ancestry: Advantage vs. Charm effects, cannot be put to sleep. {Half-Elf}
‘’’Position of Privilege: People respect my peerage. {Noble}
Proficient: Cards {Noble}

Equipment

Encumbrance: 80lb (Light, -10); 160lb (Heavy, -20); 240lb (Maximum)

Weapons & Armor

  • ‘’Dagger: +5 Attack, 1d4+2 damage, Finesse, Light, 10ft range.

Gear

Italicized items are typically on Lady Aldreda’s person.

  • Signet Ring
  • Scroll of Pedagree
  • Traveler's Clothes
  • Fine Clothes
  • Winter Clothes
  • ‘’Component Pouch
  • Ink & Pen
  • Paper (5 sheets)
  • Parchment (5 sheets)
  • Scroll/Map case (2)
  • Rope (50 feet)
  • Backpack
  • Bedroll
  • Rations (10 day)
  • Mess kit
  • Waterskin (Full) x2
  • Purse'’ (17 gp, 38 sp, 20 cp)

Buiawen

Familiar’ (Pusdodragon)

Buiawen.jpg

Tiny Dragon, Neutral Good
Speed 15 ft, fly 60ft
Armor Class 13
Hit Points 7 (2d4+2)

Strength 6 (-2)   Dexterity 15 (+2)   Constitution 13 (+1)
Intelligence 10 (+0)   Wisdom 12 (+1)   Charisma 10 (+0)

‘’’Perception’’’ +3, ‘’’Stealth +4’’’
'Perception (passive)’ 13 / 18
‘’’Language’’’: Common, Draconic (understand only)
Gore/Kick: Melee Attack +2, 1d4+2 damage.
‘’'Keen Senses: Automatic advantage on perception necks that rely on sight, hearing or smell.
‘’’Magic Resistance: Automatic advantage on saving throws against spells and magical effects.
‘’’Limited Telepathy: Buiawen can magically communicate simple ideas, emotions and images telepathically with any creature within 100ft of it that can understand a language.