Lady Aldreda: Difference between revisions
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====Eldritch Invocations==== | ====Eldritch Invocations==== | ||
'''Voice of the Chain Master''': May speak through the Familiar, Telepathy with Familiar anywhere on same plane.<br /> | '''Voice of the Chain Master''': May speak through the Familiar, Telepathy with Familiar anywhere on same plane.<br /> | ||
'''Misty Visions''': May cast | '''Misty Visions''': May cast ''Silent Image'' at will.<br /> | ||
'''Armor of Shadows''': May cast | '''Armor of Shadows''': May cast ''Mage Armor'' at will.<br /> | ||
'''Eldritch Sight''': May cast | '''Eldritch Sight''': May cast ''Detect Magic’’ at will. <br /> | ||
====Special Rules==== | ====Special Rules==== |
Revision as of 18:11, 21 May 2018
D&D 5th Edition | |
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GM | |
Mark | |
Milestone | |
Level 13 | |
Characters | |
Sir Elric, Human Champion Marigold Banks, Halfling Attendent Gleeman Alastar, Tiefling Harald Lady Aldreda, Half-Elf Schemer Gion of Velen, Human Mystery Sir Farin Quarrymeade Dwarf Noble |
Lady Aldreda is a neutral good, eighth level half-elf warlock and the half-sister of Sir Elric in the Hoard of the Dragon Queen/Rise of Tiamat pickup game. Lady Aldreda fills a multifunction, generalist party role as a secondary healer, support caster and ranged attacker. Lady Aldreda is played by Adam.
Description
Lady Aldreda is a blond half-elven female of medium build who could pass for human in most situations (at least with her ears covered), though her sylvan ancestry and connection gives her a slightly uncanny beauty that is both alluring and off-putting. Despite having never been claimed as a legitimate child, Lady Aldreda holds herself with a bearing of superiority that comes from secure belief in her nobility and elevation by her patron. She favors warm tones in clothing and jewelry, which compliment both her appearance and her patron.
Serious and practical, Lady Aldreda comes across as far more logistically and politically minded then the idealistic Sir Elric. She has a great understanding of her (and Elric's) responsibilities and acts on a strongly felt noblesse oblige when considering those she views as under her responsibility. Her feelings of superiority, however, can leave her seeming isolated from most of her fellows, though she retains a strong connection to her brother and a few close family friends (such as Sir Farin). While she can be charming, she cannot usually be bothered to be diplomatic, relying instead on tricking or willfully forcing others into seeing things her way.
Lady Aldreda is fluent in Common, Elvish, Dwarvish, Sylvan, Druidic.
History
Character Statistics
Basic Statistics
Passive Skills:
Insight: 15 (20 with advantage) |
Speed: 30 feet |
Attributes
Strength | 10 (+0) | Dexterity | 14 (+2) | Constitution | 14 (+2) | ||
Intelligence | 14 (+2) | Wisdom | 14 (+2) | Charisma | 18 (+4) |
Proficiency
Proficiency bonus: +3
Proficient Saves
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Proficient Weapons & Armor
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Proficient Skills
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Spells & Abilities
Cantrips (2 & 3 known)
- Guidance: Target gains +1d4 on the next attribute roll. (1 action, Concentration to 1 minute)
- Mage Hand Spectral hand our to 30 ft. 10lb limit
- Druidcraft: Manifest minor wonder (Predict Weather, Flower Bloom, Minor sensory effect, light/extinguish a small fire)
- Prestidigitation: Manifest minor wonder (Soil or clean an object, Chill/warm/flavor an item, Small color or mark, temporary trinket/illusion, Minor sensory effect, light/extinguish a small fire)
- Eldritch Blast: 2d10 Force damage at 120ft, Ranged Spell Attack.
Druid spells
Castings: 2 First-Level per day
Spells Prepared: 3 Spells (*) Spell DC: 13
First Level Spells
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Warlock spells
Castings: 2 Fourth-Level per Short Rest
Spell DC: 15
Known Spells
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Pact Boons
Pact of the Chain: Forgo attach to allow familiar to attack as a reaction.
Fey Presence: Once per short rest, as an action, Charm or Frighten all creatures in a 10ft cube from you. (DC 15)
Misty Escape: Once per short rest, as a reaction, turn invisible and teleport 60 feet away. Remain invisible until the start of my next turn or until attack/spell.
Eldritch Invocations
Voice of the Chain Master: May speak through the Familiar, Telepathy with Familiar anywhere on same plane.
Misty Visions: May cast Silent Image at will.
Armor of Shadows: May cast Mage Armor at will.
Eldritch Sight: May cast Detect Magic’’ at will.
Special Rules
Darkvision: See one shade lighter up to 60ft. {Half-Elf}
Fay Ancestry: Advantage vs. Charm effects, cannot be put to sleep. {Half-Elf}
Position of Privilege: People respect my peerage. {Noble}
Proficient: Cards {Noble}
Equipment
Encumbrance: -lb (Light, -10); -lb (Heavy, -20); -lb (Maximum)
Weapons & Armor
- Dagger: +5 Attack, 1d4+2 damage, Finesse, Light, 10ft range.
Gear
(Italicized items are typically on Lady Aldreda’s person.)
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Buiawen
Familiar (Pusdodragon)
Tiny Dragon, Neutral Good
Stats
Speed 15 ft, fly 60ft
Armor Class 13
Hit Points 7 (2d4+2)
Strength | 6 (-2) | Dexterity | 15 (+2) | Constitution | 13 (+1) | ||
Intelligence | 10 (+0) | Wisdom | 12 (+1) | Charisma | 10 (+0) |
Perception (passive) 13 / 18
Perception +3, Stealth +4
Traits
Language: Common, Draconic (understand only)
Keen Senses: Automatic advantage on perception necks that rely on sight, hearing or smell.
Magic Resistance: Automatic advantage on saving throws against spells and magical effects.
Limited Telepathy: Buiawen can magically communicate simple ideas, emotions and images telepathically with any creature within 100ft of it that can understand a language.
Attacks
Bite: Melee Weapon Attack: +4 to hit, Hit: (1d4 + 2) piercing damage.
Sting: Melee Weapon Attack: +4 to hit, Hit: (1d4 + 2) piercing damage, and the target must succeed on a DC 11 Constitution saving throw or become poisoned for 1 hour. If the saving throw fails by 5 or more, the target falls unconscious for the same duration, or until it takes damage or another creature uses an action to shake it awake.