Kulth
Rogue Trader: Drake Dynasty | |
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GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Population: Estimated 6 Billion
Tithe Grade: War World
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Geography/Demography: Kulth, before the war, was classified as a civilized world with an agricultural, industrial, and administrative world. The war has scarred the surface, but it still serves all these purposes to each of the militant groups.
Governmental Type: Imperial Sectorate Govenership (Dominate), Astra Millitarum Dictatorship (Imperial), Warlordship (Orks)
Planetary Governor: Lord Severus XIII (Dominate), Lord General Ghanzorik (Imperial), Warboss Grotkickka (Ork)
Adept Presence: Mostly in the hands of the Dominate. The Astra Millitarum command center does have a large militarum contingent to aid with logistics.
Military: Kulth Throneguard (Dominate), Dozens of Astra Millitarum Regiments (Imperium), Dozens of Warbands (Orks)
Trade/Economy/Addendum
No significant economy. All three militant groups are drastically importing war materials to continue their endless war.