Kulth

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Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore
Aurum.png

Population: Estimated 6 Billion
Tithe Grade: War World
br /> Geography/Demography: Kulth, before the war, was classified as a civilized world with an agricultural, industrial, and administrative world. The war has scarred the surface, but it still serves all these purposes to each of the militant groups.
Governmental Type: Imperial Sectorate Govenership (Dominate), Astra Millitarum Dictatorship (Imperial), Warlordship (Orks)
Planetary Governor: Lord Severus XIII (Dominate), Lord General Ghanzorik (Imperial), Warboss Grotkickka (Ork)
Adept Presence: Mostly in the hands of the Dominate. The Astra Millitarum command center does have a large militarum contingent to aid with logistics.
Military: Kulth Throneguard (Dominate), Dozens of Astra Millitarum Regiments (Imperium), Dozens of Warbands (Orks)

Trade/Economy/Addendum

No significant economy. All three militant groups are drastically importing war materials to continue their endless war.

History

Culture

Additional Information