Hound of Albion
Rogue Trader: Drake Dynasty | |
---|---|
GM | |
Adam | |
Dynastic Power | |
Character Level: 31,250 XP / Rank 8 | |
Profit Factor: 43𝖕 | |
Command Crew | |
Lord-Captain Drake Navigator Primus Mordecai Arch-Millitant Winter Astropath Solarus | |
House Drake Fleet | |
Aurea Albion Hound of Albion • Abhorrent Fortuitous Purpose • Penance of Iocanthos | |
Drake Trade Empire | |
Damaris • Scintilla • Kulth Svard • Dross • Aurum Sepheris Secundus • Tennenberg Killian's Rest | |
Drake Expeditions | |
Open Missions | |
Grand Endevours | |
Personnel | |
Magistrates • Retainers Militants Svard 1st • Stormtroopers House Drake Expeditionary Army | |
Assets | |
Materiel Aerospace Craft • Ground Vehicles | |
Armoury Wargear • Relics and Artifacts | |
Other Estate Secrets and Contacts • Awards and Honors | |
The Galaxy | |
Locations Calixis Sector Koronus Expanse • Periphery Subsector Personalities Peers of the Imperium Rival Rogue Traders | |
Utilities | |
Rogue Trader Timeline House Rules Guide and Lore |
Wolf-Pack Privateer
Dimensions: 1.5 km long, 0.25km abeam approx. |
Crew: Approx 20200 crew (due to Death Cult) |
The Hazeroth class comprises a variety of raider vessels of similar size and firepower. Many have been known to operate from the infamous Hazeroth Abyss (hence the name), and are popular with privateers. Most sacrifice cargo space and armour for improved engines and reinforced interior bulkheads, allowing them to flee anything they cannot fight. The Hound of Albion fits this description perfectly, often sneaking up unseen on an enemy before striking, and running swiftly if the battle turns against them.
Speed: 10 |
Hull Integrity: 32 |
Space: 35 |
Weapon Capacity: 1 Dorsal, 1 Prow
Machine Spirit Oddities: Skittish
The ship fears battle, bucking against it's masters when entering the fray. When in combat, reduce the ship's speed by 1. However, when not in danger, it runs eagerly and fast. Reduce the travel time for any long distance (between planets) voyage by 1d5 days/hours, to a minimum of 1.
Past Histories: Death Cult
Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew's unwavering faith. Additionally, ship's officers and members of the Ministorum will have to deal warily with the cult and it's leaders. However, Death Cults do produce skilled assassins...
Ship's Captain
TBD
History
TBD
Rules
Jovian Class 2 Plasma Drive The STC standard drive for escort-grade warships.
Strelov-1 Warp Engine Allows the vessel to enter and remain in the immaterium.
Gellar Field Protects the vessel from the myriad dangers of the Immaterium.
Single Void Shield Array A single double-layered void shield. Provides one Void Shield.
Combat Bridge A holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind. Damage Control Station: As long as the bridge remains undamaged, all Tech-Use tests to repair the ship gain +10.
M-1.r Life Sustainer The life-support system was designed for reliability and does little to remove the stink of oil and warp engine discharge. Stale Air: Increase all Morale Loss by 1.
Voidsmen Quarters Graciously installed by Lord-Captain Drake, the standard quarters on the ship are now up to long-distance trader standards.
Mk. 100 Auger Array The Imperial Navy's standard sensor array. External: This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
Two Thunderstrike Macrocannons An older version of the Mars Pattern, these macrocannons lack range and firepower. They are most often found on transports. These fill both Prow and Dorsal slots on the Hound.
Strength: 3
Damage: 1d10+1
Crit Rating: 6
Range: 4