Hound of Albion: Difference between revisions

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==External Links==
==External Links==
[[Category: Warhammer 40k]]
[[Category: Rogue Trader]]
[[Category: Vehicles]]
[[Category: Starships]]

Revision as of 03:40, 18 December 2014

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

The Hound of Albion is a new name for an old pirate vessel that has been plying the area around Footfall for centuries.

Unknown-class Raider

Wolf Pack.png

Dimensions: 1.3 km long, 0.3 km abeam approx.
Mass: 5 megatonnes approx.
Crew: 20,000 crew, approx.
Accel: 5.6 gravities max sustainable acceleration

Raiders are a broad class of hulls covering everything from privateers to the destroyers used in the Imperial Navy. Typically a “raider” denotes a vessel designed for speed and combat. This makes them popular with the many pirates and buccaneers who raid the space-lanes, preferring to strike lone vessels swiftly, then flee before they should be noticed by a Navy patrol. The Imperial Navy also makes use of raiders (referred to as destroyers), though they prefer to outfit them with heavy ship-crippling munitions such as torpedoes and send them out to hunt larger vessels. Destroyer’s superior speed and maneuverability means they can close the range, launch, and escape before the target can fire on them – most of the time.

Raiders are some of the fastest ships in the Calixis Sector and Koronus Expanse. Their speed and maneuverability is unmatched by other classes, and their firepower is often as good as other vessels of comparable tonnage. To achieve this, however, raiders sacrifice armor and other defenses, along with cargo and stowage space. In essence, they are glass cannons, able to throw out heavy fire, but unable to take it in return. Instead, they rely on evasive maneuvering and high speed to stay out of the reach of the guns from heavier craft.

Ship's Captain

Captain Harris Redbeard is an ex-pirate, though in many situations it seems that only his employment under Drake keeps him on the legal side of things. Still, his great understanding of strike and fade tactics has been an asset.

History

Harris Redbeard was born on Footfall, a son to what passes as nobility on that far-flung hive of scum and villainy.

Rules

Smash and Grab Captain Redbeard's piratical experience has given him unique insight on how to grab valuable items off of starships in very short amounts of time. When he performs a Hit & Run action, he provides 1d5x10 Achievement points (max 100/battle). In addition, performing Hit & Run attacks does not count against the number of extended actions his ship may take.

Strike and Fade Captain Redbeard has no stomach for long battles. Starting on the fifth round of combat, his ship suffers a -5 crew rating, and can no longer use the 'Put your backs into it' extended action.

Ship Statistics

The Hound of Albion, Unknown Class Raider
Speed: 9/11 Maneuverability: +25 Detection: +10
Hull Integrity: 30 Armour: 15 Turret Rating: 1 Void Shields: 1
Crew: 100 Morale: 100 (+1 Loss) Crew Rating: 30
  • +0 AP vs Trade
  • -10 Social if ship known
  • +10 Silent Running
  • Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
  • Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
  • Skittish: -1 combat speed, +1 non-combat speed, interplanetary travel -1d5 days
  • Reaver of the Unbeholden Reaches: Repairs 1d10+5 Hull on extended repairs
Remaining Space: 5 Remaining Power: 16 Remaining Weapon Bays: None
(Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Void Shield, Standard Bridge, Mark 1.1 Life Sustainer, Voidsmen Quarters, M-100 Augry, Prow Thunderstrike Batteries, Dorsal Thunderstrike Batteries, Stowage Bays)
Notes: Voidsman quarters kindly provided by the Drake Dynasty.

External Links