Hound of Albion: Difference between revisions

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{{Infobox rogue trader}}
{{Infobox rogue trader}}
==Wolf-Pack Privateer==
The Hound of Albion is a new name for an old pirate vessel that has been plying the area around Footfall for centuries.   
[[Image: Wolf_Pack.png|right]]
{| style="width: 600px;"
|- style="vertical-align: top;"
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''Dimensions: 1.5 km long, 0.25km abeam approx.''<br />
''Mass: 5 megatonnes approx.''<br />
|
''Crew: Approx 20200 crew (due to Death Cult)''<br />
''Accel: 5.6 gravities max acceleration''<br />
|}
The Hazeroth class comprises a variety of raider vessels of similar size and firepower. Many have been known to operate from the infamous Hazeroth Abyss (hence the name), and are popular with privateers. Most sacrifice cargo space and armour for improved engines and reinforced interior bulkheads, allowing them to flee anything they cannot fight.  The ''Hound of Albion'' fits this description perfectly, often sneaking up unseen on an enemy before striking, and running swiftly if the battle turns against them.   
{| style="width: 600px;"
|- style="vertical-align: top;"
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Speed: 10<br />
Maneuverability: +23<br />
Detection: +12<br />
|
Hull Integrity: 32<br />
Armor: 14<br />
Turret Rating: 1<br />
|
Space: 35<br />
Crew: <br />
Morale:
|}
Weapon Capacity: 1 Dorsal, 1 Prow


'''Machine Spirit Oddities: Skittish'''
===Sword-class Escort Frigate===
[[Image: Wolf_Pack.png|left]]


The ship fears battle, bucking against it's masters when entering the fray. When in combat, reduce the ship's speed by 1. However, when not in danger, it runs eagerly and fast. Reduce the travel time for any long distance (between planets) voyage by 1d5 days/hours, to a minimum of 1.
''Dimensions: 1.3 km long, 0.3 km abeam approx.''</br>
''Mass: 5 megatonnes approx.'' </br>
''Crew: 20,000 crew, approx.'' </Br>
''Accel: 5.6 gravities max sustainable acceleration''


'''Past Histories: Death Cult'''
Pirates are known for using whatever vessels they can lye their hands on. If possible, they prefer light, fast raiding ships to strike fast and flee quickly. Speed is essential, since few pirate vessels can stand toe-to-toe with a true warship.
 
Amongst the low-decks indentured crew, strange perversions of the Imperial Creed have arisen, glorifying death to celebrate the Emperor. Reduce Crew Population permanently by 8. However, reduce all Morale loss from any source by 2, due to the crew's unwavering faith. Additionally, ship's officers and members of the Ministorum will have to deal warily with the cult and it's leaders. However, Death Cults do produce skilled assassins...


==Ship's Captain==
==Ship's Captain==
TBD
Captain Harris Redbeard is an ex-pirate, though in many situations it seems that only his employment under Drake keeps him on the legal side of things.  Still, his great understanding of strike and fade tactics has been an asset.


==History==
===History===
TBD
Harris Redbeard was born on Footfall, a son to what passes as nobility on that far-flung hive of scum and villainy. 


==Rules==
===Rules===
'''Smash and Grab'''  Captain Redbeard's piratical experience has given him unique insight on how to grab valuable items off of starships in very short amounts of time.  When he performs a Hit & Run action, he provides 1d5x10 Achievement points (max 100/battle).  In addition, performing Hit & Run attacks does not count against the number of extended actions his ship may take.


'''Jovian Class 2 Plasma Drive'''
'''Strike and Fade''' Captain Redbeard has no stomach for long battles.  Starting on the fifth round of combat, his ship suffers a -5 crew rating, and can no longer use the 'Put your backs into it' extended action.
The STC standard drive for escort-grade warships.


'''Strelov-1 Warp Engine'''
==Ship Statistics==
Allows the vessel to enter and remain in the immaterium.


'''Gellar Field'''
{| width=95% bgcolor="#f9f9f9" style="border: 1px dashed #2f6fab;" cellpadding="5px"
Protects the vessel from the myriad dangers of the Immaterium.
| colspan=3 | '''The ''Hound of Albion''''', ''Unknown'' Class Raider
 
|-
'''Single Void Shield Array'''
| width=33% | '''Speed:''' 9/11
A single double-layered void shield. Provides one Void Shield.
| width=33% |'''Maneuverability:''' +25
 
| width=33% | '''Detection:''' +10
'''Combat Bridge'''
|-
A holdover from the ship's Navy days, this bridge was laid out and equipped with combat in mind. '''Damage Control Station:''' As long as the bridge remains undamaged, all Tech-Use tests to repair the ship gain +10.
| '''Hull Integrity:''' 30 || '''Armour:''' 15 ||'''Turret Rating:''' 1 || '''Void Shields:''' 1
 
|-
'''M-1.r Life Sustainer'''
| '''Crew:''' 100 || '''Morale:''' 100 (+1 Loss) || '''Crew Rating:''' 30
The life-support system was designed for reliability and does little to remove the stink of oil and warp engine discharge. '''Stale Air:''' Increase all Morale Loss by 1.
|-
 
|
'''Voidsmen Quarters'''
*+0 AP vs Trade
Graciously installed by Lord-Captain Drake, the standard quarters on the ship are now up to long-distance trader standards.
|
 
*-10 Social if ship known
'''Mk. 100 Auger Array'''
*+10 Silent Running
The Imperial Navy's standard sensor array. '''External:''' This component does not require hull space. Although it is external, it can only be destroyed or damaged by a Critical Hit.
|
 
*Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
'''Two Thunderstrike Macrocannons'''
*Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
An older version of the Mars Pattern, these macrocannons lack range and firepower. They are most often found on transports. These fill both Prow and Dorsal slots on the Hound.
|-
 
|colspan=3|
Strength: 3
*'''Skittish:''' -1 combat speed, +1 non-combat speed, interplanetary travel -1d5 days
 
*'''Reaver of the Unbeholden Reaches:''' Repairs 1d10+5 Hull on extended repairs
Damage: 1d10+1
|-
 
| '''Remaining Space:''' 0 ||'''Remaining Power:''' 9 || '''Remaining Weapon Bays:''' Prow
Crit Rating: 6
|-
| colspan=3 | ''(Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Void Shield, Standard Bridge, Mark 1.1 Life Sustainer, Voidsmen Quarters, M-100 Augry, Prow Thunderstrike Batteries, Dorsal Thunderstrike Batteries, Stowage Bays)''
|-
| colspan="3" | '''Notes:''' Voidsman quarters kindly provided by the Drake Dynasty.
|}


Range: 4
==External Links==

Revision as of 17:40, 9 June 2012

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
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SvardDrossAurum
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Personnel
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Other
Estate
Secrets and ContactsAwards and Honors
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Personalities
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Rogue Trader Timeline
House Rules
Guide and Lore

The Hound of Albion is a new name for an old pirate vessel that has been plying the area around Footfall for centuries.

Sword-class Escort Frigate

Wolf Pack.png

Dimensions: 1.3 km long, 0.3 km abeam approx.
Mass: 5 megatonnes approx.
Crew: 20,000 crew, approx.
Accel: 5.6 gravities max sustainable acceleration

Pirates are known for using whatever vessels they can lye their hands on. If possible, they prefer light, fast raiding ships to strike fast and flee quickly. Speed is essential, since few pirate vessels can stand toe-to-toe with a true warship.

Ship's Captain

Captain Harris Redbeard is an ex-pirate, though in many situations it seems that only his employment under Drake keeps him on the legal side of things. Still, his great understanding of strike and fade tactics has been an asset.

History

Harris Redbeard was born on Footfall, a son to what passes as nobility on that far-flung hive of scum and villainy.

Rules

Smash and Grab Captain Redbeard's piratical experience has given him unique insight on how to grab valuable items off of starships in very short amounts of time. When he performs a Hit & Run action, he provides 1d5x10 Achievement points (max 100/battle). In addition, performing Hit & Run attacks does not count against the number of extended actions his ship may take.

Strike and Fade Captain Redbeard has no stomach for long battles. Starting on the fifth round of combat, his ship suffers a -5 crew rating, and can no longer use the 'Put your backs into it' extended action.

Ship Statistics

The Hound of Albion, Unknown Class Raider
Speed: 9/11 Maneuverability: +25 Detection: +10
Hull Integrity: 30 Armour: 15 Turret Rating: 1 Void Shields: 1
Crew: 100 Morale: 100 (+1 Loss) Crew Rating: 30
  • +0 AP vs Trade
  • -10 Social if ship known
  • +10 Silent Running
  • Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
  • Thunderstrike Batteries: Str 3, 1d10+1, CR 6, Rng 4
  • Skittish: -1 combat speed, +1 non-combat speed, interplanetary travel -1d5 days
  • Reaver of the Unbeholden Reaches: Repairs 1d10+5 Hull on extended repairs
Remaining Space: 0 Remaining Power: 9 Remaining Weapon Bays: Prow
(Jovian Pattern Class 2 Drive, Strelov 1 Warp Engine, Geller Field, Void Shield, Standard Bridge, Mark 1.1 Life Sustainer, Voidsmen Quarters, M-100 Augry, Prow Thunderstrike Batteries, Dorsal Thunderstrike Batteries, Stowage Bays)
Notes: Voidsman quarters kindly provided by the Drake Dynasty.

External Links