Haddon Ben'yam: Difference between revisions

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'''Skills:'''  
'''Skills:'''  
''Basic'' Barter, Carouse, Charm, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Evaluate, Gamble, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim
''Basic'' Barter, Carouse, Charm, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Evaluate, Gamble, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim
''Trained'' Dodge, Silent Move, Common Lore (Imperium), Acrobatics), Trade (Armourer)
''Trained'' Acrobatics, Concealment, Dodge, Silent Move, Common Lore (Imperium), Trade (Armourer)


'''Talents:''' Weapon Proficiency (Basic/Universal, Melee/Universal), Quick Draw, Ambidextrous, Guardian, Mighty Shot, Crushing Blow, Two-Weapon Wielder, Unshakeable Faith
'''Talents:''' Weapon Proficiency (Basic/Universal, Melee/Universal), Quick Draw, Ambidextrous, Guardian, Mighty Shot, Crushing Blow, Two-Weapon Wielder, Unshakeable Faith

Revision as of 07:29, 10 September 2012

Rogue Trader: Drake Dynasty
Rogue Trader Logo.jpg
GM
Adam
Dynastic Power
Character Level: 31,250 XP / Rank 8
Profit Factor: 43𝖕
Command Crew
Lord-Captain Drake
Navigator Primus Mordecai
Arch-Millitant Winter
Astropath Solarus
House Drake Fleet
Aurea Albion
Hound of AlbionAbhorrent
Fortuitous PurposePenance of Iocanthos
Drake Trade Empire
DamarisScintillaKulth
SvardDrossAurum
Sepheris SecundusTennenberg
Killian's Rest
Drake Expeditions
Open Missions
Grand Endevours
Personnel
MagistratesRetainers
Militants
Svard 1stStormtroopers
House Drake Expeditionary Army
Assets
Materiel
Aerospace CraftGround Vehicles
Armoury
WargearRelics and Artifacts
Other
Estate
Secrets and ContactsAwards and Honors
The Galaxy
Locations
Calixis Sector
Koronus ExpansePeriphery Subsector
Personalities
Peers of the Imperium
Rival Rogue Traders
Utilities
Rogue Trader Timeline
House Rules
Guide and Lore

Back to Navigator Mordecai

Haddon, Bodyguard-Assassin

Personal Log, Haddon Ben'yam.

In our flotilla, the highest honors are given to those who captain our ships and those fortunate enough to be born with the Navigator gene.

Sadly, I was not born to be either.

My parents were crew on the Ark of the Testimony serving as armsmen for the flotilla, which meant of course that I would become an arsman for the Clan. As I grew older, I realized that advancement could only come from excelling in my field, no matter what field was chosen for me. I learned to use the spaces between decks, the dark corners of the ships to stalk and hunt down enemies of the Clan. I grew more proficient with firearms and blades.

A month ago, I was summoned by the Master of the Guard. The Clan received a request by one of its Navigators working for a successful Rogue Trader, requesting additional manpower from the clan: a commercial Navigator, for the prestige, and a personal bodyguard, which I was selected for.

The trip was uneventful, as it was provided by one of the flotilla's raiders tasked to carry messages and passengers to and from the Calixis Sector and as I approach Scintilla, studying the heavily populated ball of earth below us, I wonder what this Navigator is like and why he as asked for a Clan bodyguard. This could be an exciting chapter for my family — a Rogue Trader to serve!

Statistics

Minion (Very Rare, Good)

WS BS S T Ag Int Per WP Fel Lty
45 45 30 40 40 25 40 40 20 45

Wounds 8

Skills: Basic Barter, Carouse, Charm, Climb, Command, Concealment, Contortionist, Deceive, Disguise, Evaluate, Gamble, Intimidate, Logic, Scrutiny, Search, Silent Move, Swim Trained Acrobatics, Concealment, Dodge, Silent Move, Common Lore (Imperium), Trade (Armourer)

Talents: Weapon Proficiency (Basic/Universal, Melee/Universal), Quick Draw, Ambidextrous, Guardian, Mighty Shot, Crushing Blow, Two-Weapon Wielder, Unshakeable Faith

Armor: Guard Flak Armor (4, All)

Weapons:

  • Lascarbine (Locke), Rng 60m, Dmg 1d10+5 E, Pen 0, Mag 40, Reload 2F, S/2/0, Reliable
  • Naval Pistol (Mars), Rng 20m, Dmg 1d10+6 I, Pen 0, Mag 6, Reload F, S/3/0, Tearing
  • Chainsword (Hecate), Dmg 1d10+7 R, Pen 2, Tearing, Balanced, Good Quality (+5 to hit)
  • Hand Cannon, Rng 35m, Dmg 1d10+5 I, Pen 2, Mag 5, Reload 2F, S/-/-, Good Quality (+5 to hit)